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Compiling doesn't work properly
Posted 2 months ago, last post 2 months ago by swatmat
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Drunk Pimp
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I'm making payload map for tf with hammer, and compiling used to work alright. Now when I compile and test it ingame, it starts the old version of my map, not the newest which I compiled. It worked alright couple days ago, and now it it doesn't work.

I tried to change my maps name, compile and try to open it from the create server list, but when I start compiling the renamed map, it gives me error: "The command failed. Windows reported the error: "File can not be found""

I've set everything on normal in compile options and checked "do not run game after compile".
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Drunk Pimp | Y2M
Posted 2 months ago
Here's my compile log:


** Executing...
** Command: "c:\program files\steam\steamapps\swatmat\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\swatmat\team fortress 2\tf" "C:\Program Files\Steam\steamapps\swatmat\sourcesdk_content\tf\mapsrc\pl_mining"

Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: c:\program files\steam\steamapps\swatmat\team fortress 2\tf\materials
Loading C:\Program Files\Steam\steamapps\swatmat\sourcesdk_content\tf\mapsrc\pl_mining.vmf
Patching WVT material: maps/pl_mining/nature/blendgroundtograss005_wvt_patch
Patching WVT material: maps/pl_mining/nature/blendrockground001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...Bad detail brush side


** Executing...
** Command: "c:\program files\steam\steamapps\swatmat\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\swatmat\team fortress 2\tf" "C:\Program Files\Steam\steamapps\swatmat\sourcesdk_content\tf\mapsrc\pl_mining"

Valve Software - vvis.exe (Mar 11 2008)
2 threads
reading c:\program files\steam\steamapps\swatmat\sourcesdk_content\tf\mapsrc\pl_mining.bsp
reading c:\program files\steam\steamapps\swatmat\sourcesdk_content\tf\mapsrc\pl_mining.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\swatmat\sourcesdk_content\tf\mapsrc\pl_mining.prt


** Executing...
** Command: "c:\program files\steam\steamapps\swatmat\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\swatmat\team fortress 2\tf" "C:\Program Files\Steam\steamapps\swatmat\sourcesdk_content\tf\mapsrc\pl_mining"

Valve Software - vrad.exe SSE (Mar 11 2008)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\swatmat\sourcesdk_content\tf\mapsrc\pl_mining.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.65 seconds)
1638 faces
511713 square feet [73686800.00 square inches]
43 Displacements
9221 Square Feet [1327881.63 Square Inches]
65 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (9)
Build Patch/Sample Hash Table(s).....Done<0.0070 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (13)
Writing leaf ambient...done
Ready to Finish
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Drunk Pimp | Y2M
Posted 2 months ago
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 12/1024 576/49152 ( 1.2%)
brushes 517/8192 6204/98304 ( 6.3%)
brushsides 3297/65536 26376/524288 ( 5.0%)
planes 1242/65536 24840/1310720 ( 1.9%)
vertexes 3368/65536 40416/786432 ( 5.1%)
nodes 1641/65536 52512/2097152 ( 2.5%)
texinfos 125/12288 9000/884736 ( 1.0%)
texdata 23/2048 736/65536 ( 1.1%)
dispinfos 43/0 7568/0 ( 0.0%)
disp_verts 2755/0 55100/0 ( 0.0%)
disp_tris 4256/0 8512/0 ( 0.0%)
disp_lmsamples 28264/0 28264/0 ( 0.0%)
faces 1638/65536 91728/3670016 ( 2.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 919/65536 51464/3670016 ( 1.4%)
leaves 1654/65536 52928/2097152 ( 2.5%)
leaffaces 1876/65536 3752/131072 ( 2.9%)
leafbrushes 1027/65536 2054/131072 ( 1.6%)
areas 3/256 24/2048 ( 1.2%)
surfedges 11638/512000 46552/2048000 ( 2.3%)
edges 6949/256000 27796/1024000 ( 2.7%)
LDR worldlights 65/8192 5720/720896 ( 0.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 164/32768 1640/327680 ( 0.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3033/65536 6066/131072 ( 4.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 649072/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 59554/393216 (15.1%)
LDR ambient table 1654/65536 6616/262144 ( 2.5%)
HDR ambient table 1654/65536 6616/262144 ( 2.5%)
LDR leaf ambient 7050/65536 197400/1835008 (10.8%)
HDR leaf ambient 1654/65536 46312/1835008 ( 2.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/284 ( 0.4%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/15612 ( 0.0%)
pakfile [variable] 535/0 ( 0.0%)
physics [variable] 180791/4194304 ( 4.3%)
physics terrain [variable] 4479/1048576 ( 0.4%)

Level flags = 0

Total triangle count: 4690
Writing c:\program files\steam\steamapps\swatmat\sourcesdk_content\tf\mapsrc\pl_mining.bsp
26 seconds elapsed
-0.050800 -1.690353 0.000000
0.101600 -1.690353 0.000000
-0.101600 -1.690353 0.000000
-0.101600 -1.370356 0.000000
make_triangles:calc_triangle_representation: Cannot convert

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\swatmat\sourcesdk_content\tf\mapsrc\pl_mining.bsp" "c:\program files\steam\steamapps\swatmat\team fortress 2\tf\maps\pl_mining.bsp"
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Nuce .
| Y2M
Posted 2 months ago
I've had this problem a few times.
Delete the MAP file out of your TF2 maps directory.
That way it'll compile it a-fresh.

If not, restart hammer.

Both of these have worked for me.
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Drunk Pimp | Y2M
Posted 2 months ago
Posted by Nuce

I've had this problem a few times.
Delete the MAP file out of your TF2 maps directory.
That way it'll compile it a-fresh.

If not, restart hammer.

Both of these have worked for me.

Restarting didn't work.

And this thing is getting weird. I deleted the map file from tf2 directory, I saw it was gone. Then I compiled the map and saw it came to that directory. When I launch the game, it's still the old version!
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Drunk Pimp | Y2M
Posted 2 months ago
Sorry for bump, but I need to know how to get it working so I can continue with my map.
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BAD WOLF | Y2M
Posted 2 months ago
Find Visible Detail Sides...Bad detail brush side

You have multiple incompatible tools textures on at least one brush. The only time you are supposed to use tools textures together is when you are using hint/skip.
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Drunk Pimp | Y2M
Posted 2 months ago
Posted by Crazypip666

Find Visible Detail Sides...Bad detail brush side

You have multiple incompatible tools textures on at least one brush. The only time you are supposed to use tools textures together is when you are using hint/skip.

So I have made brush with many tool textures?

And what should I do to fix it?
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BAD WOLF | Y2M
Posted 2 months ago
Make it only one texture.
UKCS-Alias .
The Knifosaurus | Y2M
Posted 2 months ago
Note! the bsp step went wrong but the wrong bsp doesnt get saved. this makes the other steps perform well cousing the old map to recompile.

the couse seems to be: Find Visible Detail Sides...Bad detail brush side

From interlopers:
Description:
The cause for this error is using multiple (incompatible) tool-textures on the same brush. Apart from HINT and SKIP there aren't much combination of tool-textures allowed on the same brush, so any other combination is a possible cause. Tool-textures are the 'tools/' textures you can find using the texture browser in Hammer, and that have a special meaning.

Solution:
You will need to find the brush(es) with these tool-textures and replace those textures. The easiest way to find the source of the error is to hide all visgroups except for the visgroups which are for tools textures and then just look around the map in 3d textured mode.
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BAD WOLF | Y2M
Posted 2 months ago
Posted by UKCS-Alias

Note! the bsp step went wrong but the wrong bsp doesnt get saved. this makes the other steps perform well cousing the old map to recompile.

the couse seems to be: Find Visible Detail Sides...Bad detail brush side

From interlopers:
Description:
The cause for this error is using multiple (incompatible) tool-textures on the same brush. Apart from HINT and SKIP there aren't much combination of tool-textures allowed on the same brush, so any other combination is a possible cause. Tool-textures are the 'tools/' textures you can find using the texture browser in Hammer, and that have a special meaning.

Solution:
You will need to find the brush(es) with these tool-textures and replace those textures. The easiest way to find the source of the error is to hide all visgroups except for the visgroups which are for tools textures and then just look around the map in 3d textured mode.

Note who submitted that error explanation to interlopers.
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Drunk Pimp | Y2M
Posted 2 months ago
Ok, I try today, I'll tell what happend later.
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UKCS-Alias .
The Knifosaurus | Y2M
Posted 2 months ago
Posted by Crazypip666

Note who submitted that error explanation to interlopers.

From interlopers

Thanks to crazypip666 for submitting.


:)
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Drunk Pimp | Y2M
Posted 2 months ago
Yay it worked :D

Thanks for help, thread done
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