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Error?or what?
Is it normal.........?
Posted 3 months ago, last post 3 months ago by rhino
rhino .
AY CARAMBA!
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My problem....in the surf_turns (90°, 180°,...i builded them with block-arch-tool!!!and to surf...I pull the ecks down!...then a window opend it selves, i get ask:
merge vertices?-yes-no-
i klick YES and the surf-block is complete-----to surf!

i have everytime, if i open a vmf_surf_map, to map along,....i have such crazy errors or better i say: inaccuracies in the surf-map/surf-turns.....
picture:
http://img135.imageshack.us/my.php?image=errorxo4.jpg

anybody know what iīve done wrong...or exist this problem everytime?
thanks rhino ^^
AY CARAMBA!
Semp .
Open for map/sound commissions | Y2M
Posted 3 months ago
Heres the screen.

Post a compile log too please.


rhino .
AY CARAMBA! | Y2M
Posted 3 months ago
Here it is^^ xD (but the map isnt complete!)


** Executing...
** Command: "c:\programme\steam\steamapps\dd_oracle\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\programme\steam\steamapps\dd_oracle\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\dd_oracle\sourcesdk_content\cstrike\mapsrc\surf_area"

Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\programme\steam\steamapps\dd_oracle\counter-strike source\cstrike\materials
Loading C:\Programme\Steam\SteamApps\dd_oracle\sourcesdk_content\cstrike\mapsrc\surf_area.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity trigger_push (-2930.00 -1984.00 192.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (64.0, 2048.0, 152.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (576.0, 2048.0, 168.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (576.0, 2048.0, 496.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
AY CARAMBA!
rhino .
AY CARAMBA! | Y2M
Posted 3 months ago
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (576.0, 2048.0, 528.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (576.0, 2048.0, 560.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (576.0, 2048.0, 592.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (576.0, 2048.0, 640.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (576.0, 2048.0, 688.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (89865 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 89 texinfos to 69
Reduced 14 texdatas to 13 (353 bytes to 308)
Writing C:\Programme\Steam\SteamApps\dd_oracle\sourcesdk_content\cstrike\mapsrc\surf_area.bsp
1 second elapsed
AY CARAMBA!
Sheeprider .
Fuck computers | Y2M
Posted 3 months ago
I'm guessing the geometry you created is invalid and gets thrown in to a shape that works, but of course isn't exactly like the on you made, thus causing the inaccuracies.

Do the vertex editing, and hit Alt+P. That brings up the Hammer problem check tool. It should show you if any of the brushes you edited are invalid.

Oh, and you have a leak in your map. It needs to be fixed for the map to work...

Go to map/load pointfile/ in the top menus. This will make a red line appear in your map going from the entity closest to the leak, through the leak, to the black void outside your map. See where the problem is and seal it off. Then compile the map again with only VBSP running and try to load a pointfile again. Repeat until it doesn't ask whether you'd like to load the default file but instead wants you to browse one yourself. This means that there are no more leaks in the map.
rhino .
AY CARAMBA! | Y2M
Posted 3 months ago
** Executing...
** Command: "c:\programme\steam\steamapps\dd_oracle\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\programme\steam\steamapps\dd_oracle\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\dd_oracle\sourcesdk_content\cstrike\mapsrc\surf_area"

Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading c:\programme\steam\steamapps\dd_oracle\sourcesdk_content\cstrike\mapsrc\surf_area.bsp
reading c:\programme\steam\steamapps\dd_oracle\sourcesdk_content\cstrike\mapsrc\surf_area.prt
LoadPortals: couldn't read c:\programme\steam\steamapps\dd_oracle\sourcesdk_content\cstrike\mapsrc\surf_area.prt


** Executing...
** Command: "c:\programme\steam\steamapps\dd_oracle\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\programme\steam\steamapps\dd_oracle\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\dd_oracle\sourcesdk_content\cstrike\mapsrc\surf_area"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\programme\steam\steamapps\dd_oracle\sourcesdk_content\cstrike\mapsrc\surf_area.bsp
No vis information, direct lighting only.
939 faces
1 degenerate faces
224944 square feet [32391970.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0223 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
AY CARAMBA!
behrentzs .
| Y2M
Posted 3 months ago
Ehm first of all, u need to build your cubemaps.
and you need to make a water_lod_control.
Sheeprider .
Fuck computers | Y2M
Posted 3 months ago
Posted by behrentzs

Ehm first of all, u need to build your cubemaps.
and you need to make a water_lod_control.

I'm guessing you posted in the wrong thread.... Seems rather unrelated to the problem at hand. :D
behrentzs .
| Y2M
Posted 3 months ago
No no :P i know thise is not what he's asking for, but if he don,t fix those will it be a problem too .:)
rhino .
AY CARAMBA! | Y2M
Posted 3 months ago
Hmpf......but if i do this "Alt+P" he only said....no player-spawn builded.....????blub why is this error...help help help....i didnīt understand!!!
AY CARAMBA!
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