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Model fade distance
Posted 2 years ago
Last post 2 years ago by crazypip666



BAD WOLF
Does anyone have any idea why sometimes in game v_models for weapons (default) fade out at a distance when on a players back? It doesn't happen all the time, and never when the model is in the players hands. I don't, and never have used an FPS config. Is there some sort of console command that does that?
6 replies 452 views 0 favorites
2 years ago



welcome to NZ
I always thought it was because they changed the gun on there back to using it? if you get what i mean.

2 years ago



BAD WOLF
But when I am at a distance and they have their pistol out the rifle should be visible on their back. When I move closer I can see it as it fades in and out of existence.

2 years ago



Bananite
Hm, what dxlevel do you use?

2 years ago



I TURN MAH PC TO DA SIDE
Posted by AbbelssiiNi

Hm, what dxlevel do you use?

Regardless of that, DX9 still makes it fade away. I notice this too, but not when I have my hands full.

2 years ago



Bananite
Posted by sssnake

Posted by AbbelssiiNi

Hm, what dxlevel do you use?

Regardless of that, DX9 still makes it fade away. I notice this too, but not when I have my hands full.

I know it does. But in DX7 it fades faster.

2 years ago



BAD WOLF
I use DX9.C (mat_dxlevel95).

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Poster Summary
PostsMemberLast Post
[+] 2AbbelssiiNi2 years ago
[+] 2Crazypip6662 years ago
[+] 1sssnake2 years ago
[+] 1Be[NZ]ine.2 years ago
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Favorite Category: FPSB > Feature Requests & Suggestions (5 threads)