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Map Size Problem
Posted 1 year ago
Last post 1 year ago by Z3R0K0



Get Psycho
HELLO TO FPSBANANA

I was just wondering can someone post a tutorial on making files have to download from th server, to save space on maps.

More specifically, cutoms textures and sound etc take up too much space when i use pakrat. I was wondering if there is a way you can make it so instead of having to download it all in the map, you could have the textures and etc download seperatly. Can this be done with a .wad file. If so HELP xD

Thanks for taking your time to read this.
8 replies, 691 views, 1 favorite
1 year ago



BAD WOLF
It can be done, but you don 't save file size by doing it.

1 year ago



Vote me POM! - HOLY SHIT THEY JIGGLE!!!
You can better put everything in the .bsp. That way everybody will have the correct files they need.

1 year ago



Here's a toast for loneliness!
The total size of the download will not change whether the files are inside the .BSP of as separate files, the only difference is going to be that when embedded there will be no clutter of files in people's folders and people newer to handling custom maps will find the map easier to add to their map collection/server since there is only one file to place in a very easy to find place.

1 year ago



Get Psycho
Hmm i do realise that i wont reduce the size of the download, even so i believe if their was a way for the custom textures etc to download seperatly (into the correct folders) from the map then when the textures are used in another map people wont have to re-download them. Therefore saving download times in the future.

So no-one knows a way of making wad files?

1 year ago



BAD WOLF
The Source engine doesn't use WAD files, the closest you can get to what you want is a .res file which is basically a txt file listing textures and the location of the textures for the download. It just doesn't make sense to use res files anymore since zipping the files into the bsp is just so much easier and eliminates a lot of the problems for inexperienced server operators.

1 year ago



Get Psycho
See the problem im having is when i use pakrat some textures still appear as pink and black to other people. which is really doing my head in. so if this .res will solve my problem then i would like to know how. Or if there is another way other then using pakrat please let me know.

Thanks

1 year ago



Vote me MUSOM! :D
Did you maintain the same folder tree in the bsp with pakrat?

1 year ago



Get Psycho
Yeh i did. its just strange
i must be alot easier being able to not have to pak the files everytime

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Poster Summary
PostsMemberLast Post
[+] 3Z3R0K01 year ago
[+] 2Crazypip6661 year ago
[+] 1BrainZ1 year ago
[+] 1Sheeprider1 year ago
[+] 1Zippit1 year ago
Thread Stats on Author
Threads: 22
Total Views: 7,191
Total Replies: 133
Average Rating: 6/10
Unrated Threads: 21
Total Favs: 2
First Submission: 1 year ago
Latest Submission: 9 months ago
Favorite Category: CS:S > Server Administration (7 threads)