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Initializing World Nitializing World fails |
Posted 2 months ago, last post 2 months ago by crazypip666  |
| 1 Reply 117 Views 0 Favorites | |
Simple problem, when I try to load my map in Counter-Strike source I get as far as initializing world then the load screen fades out and I am back at the menu screen. Another seperate problem is no Skybox will work. Here's the log:
** Executing...
** Command: "c:\program files\steam\steamapps\combatengineer\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\combatengineer\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\combatengineer\sourcesdk_content\cstrike\mapsrc\sde2"
Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: c:\program files\steam\steamapps\combatengineer\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\combatengineer\sourcesdk_content\cstrike\mapsrc\sde2.vmf
Brush 3911: bounds out of range
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-2017.00 5807.63 -128.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-10240.0, 9963.5, 807.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-10240.0, 9451.5, 807.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-10752.0, 10240.0, 807.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-11776.0, 10240.0, 807.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-12800.0, 10240.0, 807.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-10240.0, 8704.0, 807.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-10240.0, 7680.0, 807.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-13824.0, 10240.0, 807.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/de_cobble*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/de_cobblert"
Can't load skybox file skybox/de_cobble to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (40636 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 273 texinfos to 239
Reduced 29 texdatas to 22 (914 bytes to 594)
Writing C:\Program Files\Steam\steamapps\combatengineer\sourcesdk_content\cstrike\mapsrc\sde2.bsp
14 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\combatengineer\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\combatengineer\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\combatengineer\sourcesdk_content\cstrike\mapsrc\sde2"
Valve Software - vvis.exe (Nov 8 2007)
4 threads
reading c:\program files\steam\steamapps\combatengineer\sourcesdk_content\cstrike\mapsrc\sde2.bsp
reading c:\program files\steam\steamapps\combatengineer\sourcesdk_content\cstrike\mapsrc\sde2.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\combatengineer\sourcesdk_content\cstrike\mapsrc\sde2.prt
** Executing...
** Command: "c:\program files\steam\steamapps\combatengineer\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\combatengineer\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\combatengineer\sourcesdk_content\cstrike\mapsrc\sde2"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\combatengineer\sourcesdk_content\cstrike\mapsrc\sde2.bsp
No vis information, direct lighting only.
7487 faces
7 degenerate faces
13302152 square feet [1915509888.00 square inches]
78 displacements
343781 square feet [49504484.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
Build Patch/Sample Hash Table(s).....Done<0.2243 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 93/8192 1116/98304 ( 1.1%)
brushsides 898/65536 7184/524288 ( 1.4%)
planes 1366/65536 27320/1310720 ( 2.1%)
vertexes 8296/65536 99552/786432 (12.7%)
nodes 3890/65536 124480/2097152 ( 5.9%)
texinfos 239/12288 17208/884736 ( 1.9%)
texdata 22/2048 704/65536 ( 1.1%)
dispinfos 78/0 13728/0 ( 0.0%)
disp_verts 8814/0 176280/0 ( 0.0%)
disp_tris 14592/0 29184/0 ( 0.0%)
disp_lmsamples 150912/0 150912/0 ( 0.0%)
faces 7487/65536 419272/3670016 (11.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 608/65536 34048/3670016 ( 0.9%)
leaves 3892/65536 124544/2097152 ( 5.9%)
leaffaces 8004/65536 16008/131072 (12.2%)
leafbrushes 1883/65536 3766/131072 ( 2.9%)
areas 2/256 16/2048 ( 0.8%)
surfedges 35229/512000 140916/2048000 ( 6.9%)
edges 18056/256000 72224/1024000 ( 7.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 401/32768 4010/327680 ( 1.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5841/65536 11682/131072 ( 8.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 8980656/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 10505/393216 ( 2.7%)
LDR leaf ambient 3892/65536 93408/1572864 ( 5.9%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5068 ( 0.0%)
pakfile [variable] 22345/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 40636/4194304 ( 1.0%)
==== Total Win32 BSP file data space used: 10621754 bytes ====
Total triangle count: 17759
Writing c:\program files\steam\steamapps\combatengineer\sourcesdk_content\cstrike\mapsrc\sde2.bsp
8 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\combatengineer\sourcesdk_content\cstrike\mapsrc\sde2.bsp" "c:\program files\steam\steamapps\combatengineer\counter-strike source\cstrike\maps\sde2.bsp"
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