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Initializing World
Nitializing World fails
Posted 2 years ago
Last post 2 years ago by crazypip666



Bananite
Simple problem, when I try to load my map in Counter-Strike source I get as far as initializing world then the load screen fades out and I am back at the menu screen. Another seperate problem is no Skybox will work. Here's the log:


** Executing...
** Command: "c:\program files\steam\steamapps\combatengineer\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\combatengineer\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\combatengineer\sourcesdk_content\cstrike\mapsrc\sde2"

Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: c:\program files\steam\steamapps\combatengineer\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\combatengineer\sourcesdk_content\cstrike\mapsrc\sde2.vmf
Brush 3911: bounds out of range
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-2017.00 5807.63 -128.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-10240.0, 9963.5, 807.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-10240.0, 9451.5, 807.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-10752.0, 10240.0, 807.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-11776.0, 10240.0, 807.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-12800.0, 10240.0, 807.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-10240.0, 8704.0, 807.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-10240.0, 7680.0, 807.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-13824.0, 10240.0, 807.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/de_cobble*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/de_cobblert"
Can't load skybox file skybox/de_cobble to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (40636 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 273 texinfos to 239
Reduced 29 texdatas to 22 (914 bytes to 594)
Writing C:\Program Files\Steam\steamapps\combatengineer\sourcesdk_content\cstrike\mapsrc\sde2.bsp
14 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\combatengineer\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\combatengineer\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\combatengineer\sourcesdk_content\cstrike\mapsrc\sde2"

Valve Software - vvis.exe (Nov 8 2007)
4 threads
reading c:\program files\steam\steamapps\combatengineer\sourcesdk_content\cstrike\mapsrc\sde2.bsp
reading c:\program files\steam\steamapps\combatengineer\sourcesdk_content\cstrike\mapsrc\sde2.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\combatengineer\sourcesdk_content\cstrike\mapsrc\sde2.prt


** Executing...
** Command: "c:\program files\steam\steamapps\combatengineer\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\combatengineer\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\combatengineer\sourcesdk_content\cstrike\mapsrc\sde2"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\combatengineer\sourcesdk_content\cstrike\mapsrc\sde2.bsp
No vis information, direct lighting only.
7487 faces
7 degenerate faces
13302152 square feet [1915509888.00 square inches]
78 displacements
343781 square feet [49504484.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
Build Patch/Sample Hash Table(s).....Done<0.2243 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 93/8192 1116/98304 ( 1.1%)
brushsides 898/65536 7184/524288 ( 1.4%)
planes 1366/65536 27320/1310720 ( 2.1%)
vertexes 8296/65536 99552/786432 (12.7%)
nodes 3890/65536 124480/2097152 ( 5.9%)
texinfos 239/12288 17208/884736 ( 1.9%)
texdata 22/2048 704/65536 ( 1.1%)
dispinfos 78/0 13728/0 ( 0.0%)
disp_verts 8814/0 176280/0 ( 0.0%)
disp_tris 14592/0 29184/0 ( 0.0%)
disp_lmsamples 150912/0 150912/0 ( 0.0%)
faces 7487/65536 419272/3670016 (11.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 608/65536 34048/3670016 ( 0.9%)
leaves 3892/65536 124544/2097152 ( 5.9%)
leaffaces 8004/65536 16008/131072 (12.2%)
leafbrushes 1883/65536 3766/131072 ( 2.9%)
areas 2/256 16/2048 ( 0.8%)
surfedges 35229/512000 140916/2048000 ( 6.9%)
edges 18056/256000 72224/1024000 ( 7.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 401/32768 4010/327680 ( 1.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5841/65536 11682/131072 ( 8.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 8980656/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 10505/393216 ( 2.7%)
LDR leaf ambient 3892/65536 93408/1572864 ( 5.9%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5068 ( 0.0%)
pakfile [variable] 22345/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 40636/4194304 ( 1.0%)
==== Total Win32 BSP file data space used: 10621754 bytes ====

Total triangle count: 17759
Writing c:\program files\steam\steamapps\combatengineer\sourcesdk_content\cstrike\mapsrc\sde2.bsp
8 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\combatengineer\sourcesdk_content\cstrike\mapsrc\sde2.bsp" "c:\program files\steam\steamapps\combatengineer\counter-strike source\cstrike\maps\sde2.bsp"
1 reply 259 views 0 favorites
2 years ago



BAD WOLF
You have a leak. You need to fix it before your map will compile properly. Go to map>load pointfile to load your pointfile. This will create a red line going from the entity nearest the leak through the leak and out into the void. Figure out what you need to do to seal it, unload the pointfile and recompile your map bsp only. Now reload the pointfile and repeat the process until it doesn't ask you if you want to load the default pointfile but instead takes you to a screen where you need to pick a file to load yourself. At that point you can say cancel, and you have sealed the leak.

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