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Walls you can walk through
Posted 2 months ago, last post 2 months ago by greyfrog_design
nexusaspect .
Bananas of the world, unite!
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Hi! This is probably easy as hell, but I'm kinda new to mapping. How do I make a wall I can walk through? Also, is it possible to make it play a sounds as I do it?
Bananas of the world, unite!
:.
Moderator | Y2M
Posted 2 months ago
Create a brush, and tie it to func_illusionary.
.
Scouts you're a dick - Zakk | Y2M
Posted 2 months ago
A door?
nexusaspect .
Bananas of the world, unite! | Y2M
Posted 2 months ago
Posted by SGT_kick_ur_ass

Create a brush, and tie it to func_illusionary.


Thx! Can I make it play a sound as i walk through also?
Bananas of the world, unite!
Greyfrog_Design .
I am MaNFLY | Y2M
Posted 2 months ago
Yes create a trigger brush in the door/wallway, tie it to a ambient_generic check settings to play once. Youl hvae to read up on triggers to get the setting just right.
:.
Moderator | Y2M
Posted 2 months ago
Making it play a sound is a bit more difficult, it requires you to set up a trigger_multiple with an output to an ambient_generic.

Try reading this.
Greyfrog_Design .
I am MaNFLY | Y2M
Posted 2 months ago
Thanks sgt. i couldnt explain that .

** so it is the trigger_multiple that is the generic 'trigger' one you can use for all kinds of things. without a predescribed purpose.
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Posters Summary
Thread Stats on nexusaspect .
Submissions: 6
Total Views: 447
Total Feedback: 24 posts
Average Rating: -
Unrated Threads: 6
Total Favs: 1
First Submission: 8 months ago
Latest Submission: 5 months ago
Favorite Category: FPSB > Help (2 threads)
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