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CounterStrike:Source crashes
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Posted 1 month ago, last post 1 month ago by 696heretic  |
| 8 Replies 368 Views 0 Favorites | |
Hi there
like I mentioned in the subject, my CS:S crashes.
It's after I compiled my map and started it.
I create the server and after a few seconds ( sometimes I've got the time to choose a team ;-) ), the game crashes immediately.
I don't know if there's some information in the console because I can't read it.
The map's not finished yet but I don't think thats the problem.
I looked for some information in the compile window of Hammer but I didn't find any useful.
There's only one thing with the cubemap but I don't know how to use cubemap right.
Maybe you can figure something out.
So here's the Compile Log:
_________________________________________________________________________________________________
** Executing...
** Command: "d:\programme\steam\steamapps\[MyAccount]\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "d:\programme\steam\steamapps\[MyAccount]\counter-strike source\cstrike" "D:\Programme\Steam\steamapps\[MyAccount]\sourcesdk_content\cstrike\mapsrc\[MapName]"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: d:\programme\steam\steamapps\[MyAccount]\counter-strike source\cstrike\materials
Loading D:\Programme\Steam\steamapps\[MyAccount]\sourcesdk_content\cstrike\mapsrc\[MapName].vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (4)
writing D:\Programme\Steam\steamapps\[MyAccount]\sourcesdk_content\cstrike\mapsrc\[MapName].prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1132149 bytes)
Error! To use model "models/props_lab/freightelevator.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_lab/freightelevator.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 729 texinfos to 518
Reduced 25 texdatas to 21 (655 bytes to 551)
Writing D:\Programme\Steam\steamapps\[MyAccount]\sourcesdk_content\cstrike\mapsrc\[MapName].bsp
23 seconds elapsed
** Executing...
** Command: "d:\programme\steam\steamapps\[MyAccount]\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "d:\programme\steam\steamapps\[MyAccount]\counter-strike source\cstrike" "D:\Programme\Steam\steamapps\[MyAccount]\sourcesdk_content\cstrike\mapsrc\[MapName]"
Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading d:\programme\steam\steamapps\[MyAccount]\sourcesdk_content\cstrike\mapsrc\[MapName].bsp
reading d:\programme\steam\steamapps\[MyAccount]\sourcesdk_content\cstrike\mapsrc\[MapName].prt
4527 portalclusters
15887 numportals
Leaf 2 (portal 162) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.
** Executing...
** Command: "d:\programme\steam\steamapps\[MyAccount]\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "d:\programme\steam\steamapps\[MyAccount]\counter-strike source\cstrike" "D:\Programme\Steam\steamapps\[MyAccount]\sourcesdk_content\cstrike\mapsrc\[MapName]"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file d:\programme\steam\steamapps\[MyAccount]\sourcesdk\bin\ep1\bin\lights.rad.
Loading d:\programme\steam\steamapps\[MyAccount]\sourcesdk_content\cstrike\mapsrc\[MapName].bsp
No vis information, direct lighting only.
13554 faces
1 degenerate faces
259123 square feet [37313744.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0164 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 2251/8192 27012/98304 (27.5%)
brushsides 29769/65536 238152/524288 (45.4%)
planes 15272/65536 305440/1310720 (23.3%)
vertexes 26214/65536 314568/786432 (40.0%)
nodes 6338/65536 202816/2097152 ( 9.7%)
texinfos 518/12288 37296/884736 ( 4.2%)
texdata 21/2048 672/65536 ( 1.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 13554/65536 759024/3670016 (20.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 8746/65536 489776/3670016 (13.3%)
leaves 6343/65536 202976/2097152 ( 9.7%)
leaffaces 14665/65536 29330/131072 (22.4%)
leafbrushes 3330/65536 6660/131072 ( 5.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 105613/512000 422452/2048000 (20.6%)
edges 59518/256000 238072/1024000 (23.2%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 511/32768 5110/327680 ( 1.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8337/65536 16674/131072 (12.7%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 830756/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 12145/393216 ( 3.1%)
LDR leaf ambient 6343/65536 152232/1572864 ( 9.7%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4212 ( 0.0%)
pakfile [variable] 174513/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 1132149/4194304 (27.0%)
==== Total Win32 BSP file data space used: 5598051 bytes ====
Total triangle count: 39541
Writing d:\programme\steam\steamapps\[MyAccount]\sourcesdk_content\cstrike\mapsrc\[MapName].bsp
4 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Programme\Steam\steamapps\[MyAccount]\sourcesdk_content\cstrike\mapsrc\[MapName].bsp" "d:\programme\steam\steamapps\[MyAccount]\counter-strike source\cstrike\maps\[MapName].bsp"
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So for now, I hope that somebody can help me fix this problem :-)
Thank you very much. |
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