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4 hours of work
by .
45% Complete
Yeah, I worked about 40-60min on that building to the right on the first picture. The other bigger one, I worked about 3 hours on. Its not even done yet ;)
Part of project Aurum, Added 3 months ago, last modified 3 months ago, 1 comment, 262 views, 0 stamps
Project Summary
Aurum
Status: In Development
45% Complete
The idea behind pl_Aurum is to let the player be able to move around more then usual. Could you jump on that roof normally? Well, you can in Aurum.

In latin, Aurum means gold. Because I wanted the same theme and artstyle as pl_Goldrush, I decided that this name fitted. For the architecture and textured used for this map, it uses the most common textures seen in Goldrush. For example, if the wood floor in goldrush used this texture, it will most likely be the same texture in Aurum.
However, I am not copy-pasting buildings for Goldrush. I am simply trying to use the same style as it.

The payload path in Valve's PL map is much worst then Aurum. You can't see this path in-game, but it's much more smoother and runs alot better. The payload cart also have the blue light you can see in Goldrush.

The story behind this map, is simply, that Blue has found out about Red's huge gold facility. For unknown reasons they want to destroy it, badly. They must escort their little bomb through Red's properties. Along the way, they goes through several checkpoints.
Red must stop Blue for successfully destroying their gold storage.


Uhmm, well, thats pretty much I can tell you right now. =]
In category Payload, For game Team Fortress 2, Added 4 months ago, last modified 22 days ago, 6 comments, 429 views, 8 WiPs, 0 files
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Born a leader | Y2M
Posted 3 months ago
I like it!
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