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Basement
Project FY_SoCPool
.Added: 2 months agoLast Modified: 2 months ago
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Just a simple square shaped corridor that has ladders leading to the first and second floor.
I predict that this will take little to no time.
This is going to be a bitch, the ceiling of the square around the pool needs to be arched.
Then it's time for optimization (needs it, bad.), cosmetics, and tweaks.

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Took all fucking night to finally get the corners down.
This area isn't going to be in the same exact layout as the one in STALKER, oh well.

Thanks to CrazyPip for showing me the clip tool.

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Done with the brush placement.

Now it's time to fix up everything (materials, off-set brushes, etc)
Then Prop Placement, Lighting, and optimizing time. :D

After I fix it up though, I'll release a beta. it will be laggy and shit, but eh, whatever.
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Crack rock steady | Y2M
Posted 1 month ago
Haunting! :O

lolz
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Project Summary
FY_SoCPoolCompleted
100% Complete
Added: 2 months agoLast Modified: 1 month ago
100%
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S.T.A.L.K.E.R. POOL; a map that was supposed to be only released with the Special Edition, but yet there was still a "Bonus Pack" installer in the SoC folder. To unlock this map for use in game, you would need to use the codes "snork" or "pseudodog(spelled wrong)"

I'm going to try to attempt to recreate this map for use in almost ALL source engine games that generally have a TDM or FFA game mode. (Source Map will be released seperatly for other dev's to compile over to the game of their choice) I myself, am only recreating it for HL2:DM and CS:S.

As GSC World permits porting of S:SoC material over to other engines, I'm going to attempt to use the original textures from the actual map. If they turn out too grainy or shitty looking...

Well, that will just make this take even longer as I'll have to recreate textures and shit.

Either way, this will be a crazy little map.
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