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gg_vacant
Project SyntaxError´s Maps
.Added: 1 month agoLast Modified: 27 days ago
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WIP Finished

gg_vacant:http://www.fpsbanana.com/maps/61480

gg_vacant_hdr: http://www.fpsbanana.com/maps/61481



**EDIT**

because i got informed that there is a map called de_vacant(wich isnt like the cod4 map at all)
ill change the name to cs_vacant and gg_vacant. Yes 2 versions but the same map.

**EDIT2**
My Vacant project has made it to the news
http://www.fpsbanana.com/news/19107
Yet another well written article by Xero
**

The Map has 32 player support

gg_vacant will be compatible with GunGame, Team Deathmatch, Warcraft mod and rpg. (note: rpg will cause geameplay balance problems) and it will be the first to be released.

Instead im going to release a cod4 map remake for css.
mainly because so many people have recreated shipment wich is way too easy.
So i choose vacant wich represents a greater challenge.

Because of the huge HDR version of gg_vacant(24.9mb)
I will scrap the cs version for a non HDR version wich only is 9.5mb
It will hopefully be released on sunday since i have a very busy day tomorrow.

Note to all:
Neither gg_vacant og gg_vacant_hdr are compatible with bots yet since this is still in the alpha stage. Bot´s nav file and radar will follow after the official release so be sure to check the mappage for a updatet version of the map in the week after the realease.

Note to server admins:
Like said before dont use bots with both versions yet.
If you have found a bug or a glitch please pm me so i can fix it.
Also if people have complains about the map also pm me so i can make this and future maps better.

Map log: 19. July 2008

I have finished a dev version of the main building and the next objective will be the storage hall, t spawn and the outside area.

The biggest challenge will be a hole wall at the toilets wich will be extremly detailed.

Map log 20. July 2008

Finished the whole building in dev at the moment.

Tomorrow i will places more models and maybe even start texturing a few walls

Map log 21. July 2008

had a busy day so couldnt really make alot but i managed to texture a few walls and add more light

Map log 22. July 2008

Busy day again but i managed to texture alot of walls and make the hole at the toilets

Map log 23. July 2008

because of a error in the lighting i deleted all lights and kept on texturing and making the outisde area

Map log 24. july 2008

finished the outside area in dev and some parts even in texture

Map log 25. July 2008

Finished the whole map area now i am going to add final texture details and objects.

Map log 28. July 2008
Fixed the lighting problem (new textures) and added light to the outside area

Map log 29. July 2008
Im finally beginning to see a ligth at the end of the tunnel. Only the t´spawn is left to make in the building. Then i have to finish the outside area.

Map log 30. july 2008
Still editing t´spawn and the surroundings

Map log 31. July 2008

The surroundings are mostly done just need to add some small details.
T´spawn just need correct lightning and then the map is pretty much done.
I will work on the light to make it a tick darker and alittle more realistic. Also i will compile with hdr and add fog tomorrow. After that i will bugfix and then the map is done:D

Map log 1. August 2008

Hdr compiled for the first time.
I left the fog out since it didnt fit at all with the map.
Also added secret room somewhere.
And i added cubemaps.
Feedback
Page of 10   1 2 3 4 ... 8 9 10 Next Page
waxy .
The Waxy | Y2M
Posted 28 days ago
HOLY SHIT DUDE!!! This looks fuking amazing!! great work from what i can tell!!! maybe for your next map you do crossfire from COD4??
- The Waxy
.
http://kosai106.mosaicglobe.com/ | Y2M
Posted 28 days ago
It is done! Can't wait for release
.
Gj you failed...again | Y2M
Posted 29 days ago
Posted by Matuka

Dude, thats killer, all you need now is colour definiton in the map to make it more light blue in sun light... :)
you know what I mean correct? :D


The sun is orange in the skybox so i used the correct colour according to valves skylist:D
Matuka .
I do free hand render's at low price. | Y2M
Posted 29 days ago
Dude, thats killer, all you need now is colour definiton in the map to make it more light blue in sun light... :)
you know what I mean correct? :D
- I do free hand render's at low price.
.
Gj you failed...again | Y2M
Posted 29 days ago
Posted by Street593

Sry to say it but this doesn't really give me a true COD4 feeling like what the other guy's map does...

idk if you were going for that but anyway good work.


Nope i didnt really go after that feeling. I tried it out and it was kinda depressing.
The only thing accurate is the level design.
I will experiment with the light´s alittle if needed.
.
Jerk me off and call me Sally | Y2M
Posted 29 days ago
Sry to say it but this doesn't really give me a true COD4 feeling like what the other guy's map does...

idk if you were going for that but anyway good work.
Manual .
Hot and Sexy | Y2M
Posted 29 days ago
Posted by SyntaxError

Posted by Manual

Hey bro can u give me a release date?


i can tell 90% :)

Not a date but its VERY close to be finished.

- Hot and Sexy
.
Gj you failed...again | Y2M
Posted 29 days ago
Posted by Manual

Hey bro can u give me a release date?


Not a date but its VERY close to be finished.
Manual .
Hot and Sexy | Y2M
Posted 29 days ago
Hey bro can u give me a release date?
- Hot and Sexy
.
Jerk me off and call me Sally | Y2M
Posted 30 days ago
Fair enough
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Project Summary
SyntaxError´s MapsIn Development
Added: 1 month agoLast Modified: 13 days ago
0%
Complete
0
Posts
428
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4
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0
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Submission: http://www.fpsbanana.com/maps/61480
This is where all my WIP´s for maps are located

While im making css maps Hl2:Ex will be put to a hold

Released maps:

aim_buddha
http://www.fpsbanana.com/maps/47524
-----------------------------------
gg_vacant
http://www.fpsbanana.com/maps/61480
-----------------------------------
gg_vacant_hdr
http://www.fpsbanana.com/maps/61481
-----------------------------------
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