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pl_Split
by .
10% Complete
One of my many other mapping projects, this is a payload map where there is a little twist to the gameplay. 1st part, red runs a long way and sets up their stuff. Blue comes out and gets the little cart moving along nicely. Some members of blue run ahead and capture a point/flip a switch to activate the tracks ahead and choose one for the cart to go on. The cart will then head to that track and join up after making it through the pass. I haven't looked over the engine to see if I can make this happen yet, but I hope like hell I can. Because switchable tracking would bring a whole 'nother level to this map, and without it, theres just an extra track. :(

So. Thats all for this one at the moment.

I forgot to add, the two buildings in the middle are also spawn points. Red at the beginning, blue only gets the side that they have captured, allowing for a heavier assault by red if they chose to fortify the right path.
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Luxury .
Banned | Y2M
Posted 5 months ago
Nice!
- Banned
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