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fy_hardkill for source
Project Eraser`s maps
.Added: 4 months agoLast Modified: 3 months ago
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I decided to make my first source release as an remake of one of my 1.6 maps.

New images: 29.4.2008


Link to the 1.6 version:

fy_hardkill
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Dedicated Razer Fan! | Y2M
Posted 3 months ago
I`ve tried this with few human players now and they thought that this is just fine. I`m not really shure what should be still done.
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Dedicated Razer Fan! | Y2M
Posted 3 months ago

fy_hardkill_b1
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Dedicated Razer Fan! | Y2M
Posted 3 months ago
Posted by UKCS-Alias

if you arent able to fix it just give me the bsp and ill see how i can help in fixing it.

Added the bsp to your dropbox.
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Dedicated Razer Fan! | Y2M
Posted 4 months ago
Water fixed. But the lighting isn`t very good.
UKCS-Alias .
The Knifosaurus | Y2M
Posted 4 months ago
When you use buildcubemaps you have to do that twice, once for LDR and once for HDR. also, it might be that there is a leak in the map. this removes the effect from the water. just load the pointfile inside hammer and it shows you the leak. (when there are more than one you need to recompile the bsp everytime to get the updated pointfile - only do bsp so vvis and vrad dont make the compiles take too long). note, compiling with vvis to off does the same as having a leak as a leak stops vvis from running.

if you arent able to fix it just give me the bsp and ill see how i can help in fixing it.
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Dedicated Razer Fan! | Y2M
Posted 4 months ago
I was able to add the HDR lighting to it :P
But it fucked up the water and some other places. Any help?
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Project Summary
Eraser`s mapsIn Development
Added: 11 months agoLast Modified: 3 months ago
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I will have all my map wips in this one project.
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