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Zm_ATIX_chaos Project zm_ATIX | ATIX . |  | Added: 6 months ago | Last Modified: 1 month ago |
35% Complete 14 Comments 1,332 Views 0 Stamps |
| HELLo Again this is ATIX and i'm back mapping, I decided to let gl33ma4x help me on this big fun project that will require massive hours to finish. Here is another update with a 3d skybox that I'm still messing around with and it is Still a work in progress. Check it out and let me know what you think if the 3d skybox is better or the 2d skybox :) |
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| zm_ATIX | In Planning 50% Complete |
| Added: 11 months ago | Last Modified: 1 month ago |
| 50% Complete 1 Post 703 Views 3 WiPs 0 Files |
All my WIP's
These are my keys to making a map:
1. ZombieMod Maps should be small
- Nobody likes waiting for ever to find a hidden human. Specially when your dead.
- Small maps are good for optimization and gameplay. Source engine isn't good for big environments. It gets laggy and low fps.
2. Nice Maps Win downloads
- Custom textures always attracts the eye seeing that it looks different.
- Most good looking maps get downloaded even if it's laggy. example; de_wanda But just make sure it's at least around 35+ fps not 15 ha~
3. A new or improved idea
- After playing zm a lot, you know what people want, or you want. So make it possible and get creative.
- Their is always maps that could be improved gameplaywise. Or recreating a movie scene. |
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