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Zm_ATIX_chaos
Project zm_ATIX
ATIX .Added: 6 months agoLast Modified: 1 month ago
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HELLo Again this is ATIX and i'm back mapping, I decided to let gl33ma4x help me on this big fun project that will require massive hours to finish. Here is another update with a 3d skybox that I'm still messing around with and it is Still a work in progress. Check it out and let me know what you think if the 3d skybox is better or the 2d skybox :)
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mickel .
Bananite | Y2M
Posted 19 days ago
... visit a campsboots man
ATIX .
=[ATIXIUM]| || ||| | |||| | Y2M
Posted 20 days ago
Posted by mickel

.
...

wtf?
mickel .
Bananite | Y2M
Posted 22 days ago
.
...
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1337 Mapper | Y2M
Posted 2 months ago
Oh ok... btw... nuke button please. lol
ATIX .
=[ATIXIUM]| || ||| | |||| | Y2M
Posted 2 months ago
Posted by modmaster

I assume laggy compile times as well? because portal flow lags like hell for me on some maps.


Not really, but I ment to say It will take time to develop with all the features I'm adding, It's like mapping two maps into one.
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1337 Mapper | Y2M
Posted 2 months ago
I assume laggy compile times as well? because portal flow lags like hell for me on some maps.
ATIX .
=[ATIXIUM]| || ||| | |||| | Y2M
Posted 2 months ago
Posted by Ramaq

Map's a bit dark for the skybox in my opinion...


Yeah I am still calibrating the light, and the final version might be brighter, or I might keep it the same since the whole theme is at night giving survivors an advantage to run n hide.

(I haven't mapped in a while now due to hdd format/backup :( I gotta say this map project is taking me 3 times as much more work than my regular helicopter map due to massive features) =/
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DUUUUDE!!!! | Y2M
Posted 3 months ago
Map's a bit dark for the skybox in my opinion...
ATIX .
=[ATIXIUM]| || ||| | |||| | Y2M
Posted 4 months ago
Sorry no other screenshots at the moment since everything is still a wip, I just hope this map wont be too crowded with stuff =\

I will add more screenshots as I continue to work on it more. Thx for dropping by ;P
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Fallen Pride | Y2M
Posted 4 months ago
Looks pretty sexy from what I can see. Any more screen shots that you can add ATM?
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Project Summary
zm_ATIXIn Planning
50% Complete
Added: 11 months agoLast Modified: 1 month ago
50%
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All my WIP's

These are my keys to making a map:
1. ZombieMod Maps should be small
- Nobody likes waiting for ever to find a hidden human. Specially when your dead.
- Small maps are good for optimization and gameplay. Source engine isn't good for big environments. It gets laggy and low fps.
2. Nice Maps Win downloads
- Custom textures always attracts the eye seeing that it looks different.
- Most good looking maps get downloaded even if it's laggy. example; de_wanda But just make sure it's at least around 35+ fps not 15 ha~
3. A new or improved idea
- After playing zm a lot, you know what people want, or you want. So make it possible and get creative.
- Their is always maps that could be improved gameplaywise. Or recreating a movie scene.
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