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Zm_ATIX_escape
Project zm_ATIX
ATIX .Added: 1 year agoLast Modified: 1 year ago
60%
Complete
6
Comments
631
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0
Stamps
A taste of the map
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rowtree .
Twice loud, Once Soft | Y2M
Posted 9 months ago
Sweet omg cant wait for it it looks sick oh and btw change it to ze_ATIX_escape
- Twice loud, Once Soft
.
Back and ready to get to work! | Y2M
Posted 1 year ago
Can't wait. ^_^
Mo0nLiGht .
zombienetwork.net | Y2M
Posted 1 year ago
Hey this pic look really interesting and realistic
- zombienetwork.net
dowman .
Bananite | Y2M
Posted 1 year ago
Good
Could you upload more screen shot? plz
Omega_K2 .
It's me, Mario :P | Y2M
Posted 1 year ago
Ya.. i hope the map is gonna be as nice as your last map (helicopter)
- It's me, Mario :P
.
www.Undead-Mafia.com | Y2M
Posted 1 year ago
Looking good :)
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Project Summary
zm_ATIXIn Planning
50% Complete
Added: 1 year agoLast Modified: 3 months ago
50%
Complete
1
Post
821
Views
3
WiPs
0
Files
All my WIP's

These are my keys to making a map:
1. ZombieMod Maps should be small
- Nobody likes waiting for ever to find a hidden human. Specially when your dead.
- Small maps are good for optimization and gameplay. Source engine isn't good for big environments. It gets laggy and low fps.
2. Nice Maps Win downloads
- Custom textures always attracts the eye seeing that it looks different.
- Most good looking maps get downloaded even if it's laggy. example; de_wanda But just make sure it's at least around 35+ fps not 15 ha~
3. A new or improved idea
- After playing zm a lot, you know what people want, or you want. So make it possible and get creative.
- Their is always maps that could be improved gameplaywise. Or recreating a movie scene.
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Can't Wait! & Badass
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