EDIT: Instead of finnishing this map I'm starting a new custom map which I hope will be better all around. So I consider de_supply finnished and I'm not working on it anymore.
Link to the new project: http://www.fpsbanana.com/studios/wips/view/19589
CHANGES:
-Color correction is now static and less red (so the filesize is lower)
-Clip added to the windows in the hangar and other spots
-Reduced the number of props in the map (some pople told me it was hard to play because it was too detailed)
-Blocked some spots and simplified few details to make it easier to play (there were to many spots to hide and people didn't like it in pcws)
-Changed a bit the layout so now T reach 1 to 3sec later bombsite A.
-Slightly fps improve due to the amount of props and details deleted.
-Dramatic fps improve in T's base and grave ramp.
-Ambient light is now a bit more light.
-Some cubemaps have been reduced and two deleted so the filesize is lower now.
-There is only 1 Color correction file so filesize will be like 1mb lower for this.
-Radar is now compressed so it weights 1/3.
-Sound effects are now generic (people didn't like the eco and sound distorsion in some areas)
-Many prop distances have been reduced and faded to improve fps on lowend PC's
-Improved spawn points to make it easier or harder to rush in some rounds and added 8 spawn points more (40 now)