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June Round-up
0 comments
Posted:
2 months ago
Well, here we are at the end of June. Looking back it has not been a productive month on the face of it, but there has been activity behind the scenes in the way of organising the mod and running it. There has been some progress with mapping and getting the mod files set-up.
Stuff to be done this month includes finding a web-host and getting a website up. Continuing with the mapping and of course, recruitment.
If you are interested in joining Subject Omega, we need experienced and dedicated mappers, modellers and skinners. We will happily accept any application for any position, as long as you can show examples of quality past work.
.
May Roundup
2 comments
Posted:
3 months ago
So, May has not been the most productive month content wise, but a lot has been happening. Firstly, we have new members to the studio which I would like to welcome, we have also got an uberstyle up and running courtesy of Lost and an awesome TBar too.
Next month will hopefully see some actual progress starting, with exam season coming to a close next week (well, for me anyway), some real mapping will be on the go. Expect to see some WIP's throughout the next month.
So just sit tight and the eye candy will be along shortly.
.
Subject Omega Lives
0 comments
Posted:
5 months ago
Welcome to Subject Omega, a Portal based Source modification following the trials of another experiment run by GLaDOS. This mod aims to have some fo the most challenging and mind-bending Portal maps made to the same high-quality of Portal.
There is no date set for the release of this mod, but you can assume that it won't be for a while, this mod will be done when it is done. I am not sacrificing quality for an early release date.
We need some level designers and a web designer to help get this project off the ground and get it moving.
.
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