SFX Artist/Musician Science and Industry 2 is looking for skilled sound artists to produce the weapon and environment sound effects for our game. The position will entail the production of a complete set of sound effects for a variety of weapons, both 'modern' (ie: 20th century bullet-firing weapons) and 'futuristic' (ie: science-fiction-like) in nature.
Applicants must be able to provide examples of previous work.
Science and Industry 2 is a teamplay modification for Half-Life 2. It is the sequel to the long-running Half-Life modification Science and Industry. Players take on the role of Security Officer in a bitter struggle between two rival corporations in the world of defence technology research.
It is the job of Security Officers to acquire and protect the company's most valuable resources - the scientists, which develop technologies for the company, and the technologies themselves. Since it is the technologies and scientists which generate the income for your company, which in turn keeps the company at the leading edge of the business world, these resources are vital to success.
However, the company isn't content with just having its own scientists and technologies - the opposition also has plenty of scientists working for them. Stealing scientists from the opposition is a great way to increase productivity, and keep those new technologies coming thick and fast.
Of course, the opposition has the same idea, so defending the company's existing resources is as important as "recruiting" new ones. Of course, the intricate threads of the universe are difficult to untangle when standing in the middle of a firefight, so for maximum productivity, keep the combat out of the laboratory areas as much as possible.
If you're interested in this position, type a short message about your skills and experience and why you would like the position. The message will be sent to the leaders of Science and Industry 2. You must login or register to access this!