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Biography
Subject Omega
Even More Portal.
Membership: On Request
Game: PRTL
Genre: FPS
Type: Single Player
Game Profile: Portal
A Portal based modification that includes some of the most mind-bending and challenging portal puzzles around. Not to be attempted by the faint of heart. It follows the story of Subject Omega, who like Chell wakes up one day inside of he relaxation vault, only to face greater horrors.

Still in very early development, a release or even internal alpha for this mod won't be around for a while. Also, don't push for a release date, it will be done when it's done.

http://www.subjectomega.com/
Inception: 4 months ago
Member
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Lead Developer
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Level Developer
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Level Developer
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Developer
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Model Developer
adamprack .
Musician
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Developer
Eminence .
Web Developer
mxdirector .
Character Modeller
Help Wanted
Position
Mapper

Subject Omega is looking for a quality mapper who has had experience with Portal. Applicants must be able to produce challenging and original maps.
Modeller

Skilled weapons modeller required! Needs to be able to show examples of previous work.
Skinner

Need a skilled skinner who can produce high-quality skins for custom models, both of characters and of world props.
Modeller

Need a modeller specialising in the creation of character models, need to show examples of past work.
June Round-up
0 comments
Posted: 2 months ago
Well, here we are at the end of June. Looking back it has not been a productive month on the face of it, but there has been activity behind the scenes in the way of organising the mod and running it. There has been some progress with mapping and getting the mod files set-up.

Stuff to be done this month includes finding a web-host and getting a website up. Continuing with the mapping and of course, recruitment.

If you are interested in joining Subject Omega, we need experienced and dedicated mappers, modellers and skinners. We will happily accept any application for any position, as long as you can show examples of quality past work.

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May Roundup
2 comments
Posted: 3 months ago
So, May has not been the most productive month content wise, but a lot has been happening. Firstly, we have new members to the studio which I would like to welcome, we have also got an uberstyle up and running courtesy of Lost and an awesome TBar too.

Next month will hopefully see some actual progress starting, with exam season coming to a close next week (well, for me anyway), some real mapping will be on the go. Expect to see some WIP's throughout the next month.

So just sit tight and the eye candy will be along shortly.

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Subject Omega Lives
0 comments
Posted: 4 months ago
Welcome to Subject Omega, a Portal based Source modification following the trials of another experiment run by GLaDOS. This mod aims to have some fo the most challenging and mind-bending Portal maps made to the same high-quality of Portal.

There is no date set for the release of this mod, but you can assume that it won't be for a while, this mod will be done when it is done. I am not sacrificing quality for an early release date.

We need some level designers and a web designer to help get this project off the ground and get it moving.

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Active Threads
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Screenshots > Part 2 - SO_4
0 comments - 1 month ago
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Messages
Page of 18   1 2 3 4 ... 16 17 18 Next Page
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BAD WOLF | Y2M
Posted 22 hours ago
Posted by Rokusho

Hmm, can anyone else access the control centre? I keep getting an error message.

Use the mpanel.
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Will map for food. | Y2M
Posted 24 hours ago
Hmm, can anyone else access the control centre? I keep getting an error message.
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Will map for food. | Y2M
Posted 3 days ago
New Website Design, it seems to not want to appear on the main page.
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Will map for food. | Y2M
Posted 12 days ago
Well, each part will probably be made up of 3-4 maps with 6 parts overall. So expect to see around 18 maps when this is finished. (May be less, but we will just gave to see).
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Thumb,Thumb, Thumb me uuuuup | Y2M
Posted 12 days ago
Btw. how many levels will this map contain?
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One Of The Last Classic Romantics... | Y2M
Posted 12 days ago
Want to be uber fancy all those skins would be compiled for a single model that uses a base cube skin and then a separate skin file to select the colours used on the missing sections to signify colour area.

Save on filespace/more organized.

Sorry if I already mentioned that, going to pass out now for the next 12 hours.

Also, off topic, we now have a 2-1 ratio for Normal Members to Mods :P
- One Of The Last Classic Romantics...
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Thumb,Thumb, Thumb me uuuuup | Y2M
Posted 12 days ago
How is developing going?
NoZTriX .
zZzZz | Y2M
Posted 12 days ago
Posted by tizu

I'm not sure if you can give to a model lighting or textures properties (slow pulsating light or textures scroll). Or, yet again, I might be wrong.

but you can always make animated textures :D
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Donations Sent: 60 (40,154 points) | Y2M
Posted 12 days ago
I'm not sure if you can give to a model lighting or textures properties (slow pulsating light or textures scroll). Or, yet again, I might be wrong.
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Will map for food. | Y2M
Posted 12 days ago
Well, if you want to find out, I'm sure it can't be that challenging?

Oh and guys welcome mxdirector. He is our character modeller and has some good skills.
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