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Biography
gXi
Future. Spaceships. Fun. What's not to love?
Membership: Open House
Game: SOURCE
Genre: FPS
Type: Multiplayer
Game Profile: None

gXi


For now, gXi's future is unknown, meaning what it will be, how things will be carried out...

Here are the current ideas for gXi:


--Futuristic look (most maps in space?)
--Ability to build small structures such as barricades and turrets.
--Team-only game.
--A class system, that includes:
Sniper
Builder
Heavy Soldier
Light Soldier
Pilot (has a spaceship. Future plans might be to make it have different weapons, upgradeable...)
Other classes too.

That's all of the ideas so far.

Ideas are welcome. Right now, we need 2 flags and names for the teams. The flags must be scaled up from 64 width by 32 height (pixels).

Idea for the plot:
A big country controls a large area, and is oppressing some group of people. Some of the oppressed become rebels...

Ideas for gamemodes:
Note: The country is referenced here as 'the army'.

--Rebels try and break into a government building in a certain amount of time. The army tries to stop the rebels from getting to a certain point in the map.
--The army tries to attack a rebel outpost. Rebels defend a certain point in the map.
--Rebels try to destroy a fusion generator (ideas for another thing to destroy?). Army defends it.
--Same as above, with the army attacking and rebels defending.

That's it for now.
Inception: 7 months ago
Help Wanted
Position
Modeller

Modeler for the mod gXi. Modelers will be needed for: Futuristic weapons, players, scenery, etc...
Coder/Scripter

Programmer for the mod gXi. Needs to have a good knowledge of C++ and the Source engine (we are using the OrangeBox version). We need a programmer to make weapons, vehicles, edit GUI, and fix bugs, or only a few of the above.
Coder/Scripter

Lead programmer for the mod, gXi. Must have a good knowledge of C++ and the Source engine (we are using the OrangeBox version). Knowledge of making weapons, vehicles, editing GUI, etc... would be nice.
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