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Biography
cs:s level mod
its not worth doing if it aint fun
Membership: On Request
Game: CS:S
Genre: FPS
Type: Multiplayer
Game Profile: None
Sorry if this isnt in the right section. ok so let me begin so one day i thought to my self "well the rpg mod for css is cool but i think i could make a mod with more features" so i started listing some things i might do.

all the rpg mod ideas except fire nade
fire bullets:
level 1 3 fire bullets per clip
level 2: 5 FB per clip
level 3: 8 per clip
level 4: 10 per clip
level 5: half the clip (either gunna be pricy or exclude the m429 and p90)

shield: you get a shield (or the admin freeze thing) on you but you can still move level 1: .25 seconds
max level 5?: 2 seconds

hudini: when you get to a certain amount of hp a cloud of smoke emits from your body giving you time to escape
diff levels different smoke times

more to come
Inception: 8 months ago
Help Wanted
Position
Modeller

skills: good expericne all you will have to do is add a flame to the muzzle of all guns after the ct/t finishes reloading.
Animator

ok so this is simple to get in need to make animation for reloading different. not major just like this when the clip is empty he throws a match in the ammo clip so the clip is flaming yea that's it. personal qualties nice, motivating, willing to work. commitment just like 1-2 a week
Coder/Scripter

you need to be an experienced scripter and know how to fix your script. how to use and make a xp system and how to stuff like that rpg mod. personal qualities must be nice, be able to be serous when necessary. as for commitment be willing to script through the week (not excessive though 4+ times a week)
None Found
Messages
7 months ago
lowpass



Do you actually have any modding abilities or skills which could be put to good use in the creation of your mod?

Let me tell you this, just because you have an idea does not mean that it will actually kick off.

Without something which may attract a dev team, your mod will not get developed. You also need to have extreme initiative!


(was dead-aim)
7 months ago
lowpass



Do you actually have any modding abilities or skills which could be put to good use in the creation of your mod?

Let me tell you this, just because you have an idea does not mean that it will actually kick off.

Without something which may attract a dev team, your mod will not get developed. You also need to have extreme initiative!


(was dead-aim)
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