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project coordinator
stubu .
web design & Promotion
Klickz72 .
map design
SS Vermin .
map design
k4r01gamexp .
map design
Mappeur_Massai .
map design
arfin123 .
map design
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map design, panoramic views
Linnkmaster .
map design
Bielms .
map design
kingarthurdf .
map design
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expert for nav-files
Icepwn .
map design
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map design
tiago fernandes .
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Help Wanted
Position
Other/Miscellaneous

We are looking for a mapper, which is experienced in map optimization. If you´re interested you should have knowledge in the field of multiplayer-gaming (hint/clip)
Texture Artist

We need someone skilled in Texture art in order to help us bulding our maps/models for our mod.
Modeller

We need a high-skilled and experienced modeller. We need people who can make detailed,realistic and well optimized models. Previous work should be shown.
Mapper

We need a high-skilled and experienced mapper. We need people who can make detailed,realistic and well optimized maps. Previous work should be shown.
Private Request
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Requests
Request Payment Date Development
By Thomasf95 .
hi. what does it cost to have made such a map here? http://3.bp.blogspot.com/_VtWIlclprYM/SZF9aVGC_JI/AAAAAAAAMDQ/wWl1_R7hIHA/s400/709px-Karte-reichskanzlei.jpg
04 days agoPending
Biography
TEAM CounterStrike afterSource
beyond afterSource comes reality
Membership: On Request
Primary Skills: 3D Animation, 3D Art & Rendering, Coding/Scripting, Compiling, Graphic Design, Mapping, Modelling, Motion Graphics, Project Management, Sound Effects & Music, Texturing, UV Mapping
Supported Games: CS:S
Everbody knows [CS:S] Counterstrike Source!

It´s release was on 16th of november in the year 2004. For about 5 years no significant optical changes were made.

And that´s the point the studio starts...

CounterStrike - afterSource

Everybody knows the impressive and extensive "Cinematic Mod" created by Jürgen "FakeFactory" Vierheilig, so the studio has the aim to create an CS:S-Addon which gives the game a totally new and improved face.

That means in detail:

Remake of all standard-maps
- cs_assault
- cs_compound
- cs_havana
- cs_italy
- cs_militia
- cs_office (5%)

- de_aztec (50%)

- de_cbble
- de_chateau
- de_dust2 (100%)
de_dust2_aftersource017.jpg
- de_dust (100%)
de_dust_aftersource.jpg
- de_inferno
- de_nuke
- de_piranesi
- de_port (100%)

- de_prodigy
- de_tides
- de_train

http://image.hazardstrip.com/ss/wips/thm_28636a.jpg

Remake of all player-models

- ct_dust (100%)

- t_kingpin (80%)


Remake of all weapon-models
- AWP-remake

- C4Bomb-remake


In order to realize this ambitious project, share your knowledge, your inspiration and your creativity with us. We need both talented mappers and 3D & 2D-Artists.

If you´ve allready created for example a skin-pack for weapons and you believe it should call more attention, here is the right place.


Yours
rumpelbumpel
Inception: 9 months ago
Project Name Updated
de_nuke
(Map-Remake)
3 months ago
cs_militia
(Map-Remake)
3 months ago
de_cbble
(Map-Remake)
3 months ago
m1 garand
(Weapon - models)
3 months ago
M4A1-Remake3 months ago
M3-Remake3 months ago
de_aztec
(Map-Remake)
4 months ago
M3-Remake
(Weapon - models)
4 months ago
USP - Remake
(Weapon - models)
4 months ago
cs_office
(Map-Remake)
4 months ago
Messages
Page of 8   1 2 3 4 ... 6 7 8 Next Page
4 months ago



Nice try to make a new CSS!

I wait the 100% xD

Ooh Blade, i thought (a long time ago) that we can make a mod like this but the difference is just the .gcf..
In fact we can take Css and change the .gcf with maps and materials... (like cs promod)
Why not?


Mapping is like drugs!
4 months ago
ATIX





=[ATIXIUM]| || ||| | || |||
5 months ago



Why does it say you have the uber of the month ? You dont have one..


Whur the plätzchens at?
5 months ago
skillor



Hey Dudes ^^ i have a Question, did you have a Homepage for this Project or something?


T4K3~TH3~CH4NC3
5 months ago
skillor



Hey Guys how are you all? I must say HI to all of you and gives you so many Respect for that what you all do. I alway take a look at our Project, and i love it. Its time to give CSS a new Face, and with you Guys is that no Problem. The Finish Maps and the Screenes are looking so nice. Im our Beta Tester, my Name is Alexander Öchsler and im from Munich Germany. Im 26 Years old. If i dont Work, i play PC or build fy or gg Maps for CSS. I have start play CS in the Year 2001 and i switched to CSS at 2004 i think. I must say thx for added me in our great Team for the Beta Tester. If anyone hath a Question, tell me that, i hope i can help you. Sry 4 my bad English oops ^^

If someone like to add me in Steam he can do that.

Steam Name: letsfets7
Steam ID: STEAM_0:1:9525328


T4K3~TH3~CH4NC3
6 months ago



Please fix the mirroring of the weapons which is mistaken in CS:S. :)

Good job until now. Keep it up!


No it's not "tr3m3r"
6 months ago



Posted by kingarthurdf

I need help... how i can change the fade distances of model in bsp file?


You need a entity named "env_detail_controller"

greets rumpelbumpel


Skill is, if Luck becomes usual!
6 months ago
kingarthurdf



I need help... how i can change the fade distances of model in bsp file?

I'm Maddin
6 months ago



In my latest remake I added everything you mentioned:
flying seagulls, ambient sounds, new clouds and much more! It´s nearly done! I hope I´ll realease de_port_afterSource this weekend!

Greats RumpelBumpel


Skill is, if Luck becomes usual!
6 months ago



Like "Pigeon", "ambient sound", "new cloud", etc..


Mapping is like drugs!
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