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TEAM CounterStrike afterSource beyond afterSource comes reality |
| Membership: On Request |
| Primary Skills: 3D Animation, 3D Art & Rendering, Coding/Scripting, Compiling, Graphic Design, Mapping, Modelling, Motion Graphics, Project Management, Sound Effects & Music, Texturing, UV Mapping |
| Supported Games: CS:S |
Everbody knows [CS:S] Counterstrike Source!
It´s release was on 16th of november in the year 2004. For about 5 years no significant optical changes were made.
And that´s the point the studio starts...

Everybody knows the impressive and extensive "Cinematic Mod" created by Jürgen "FakeFactory" Vierheilig, so the studio has the aim to create an CS:S-Addon which gives the game a totally new and improved face.
That means in detail:
- cs_assault
- cs_compound
- cs_havana
- cs_italy
- cs_militia
- cs_office (5%)

- de_aztec (50%)

- de_cbble
- de_chateau
- de_dust2 (100%)

- de_dust (100%)
- de_inferno
- de_nuke
- de_piranesi
- de_port (100%)

- de_prodigy
- de_tides
- de_train
http://image.hazardstrip.com/ss/wips/thm_28636a.jpg
- ct_dust (100%)

- t_kingpin (80%)

- AWP-remake

- C4Bomb-remake

In order to realize this ambitious project, share your knowledge, your inspiration and your creativity with us. We need both talented mappers and 3D & 2D-Artists.
If you´ve allready created for example a skin-pack for weapons and you believe it should call more attention, here is the right place.
Yours
rumpelbumpel |
| Inception: 10 months ago |
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