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Posted: 10 months ago
Our repository is finally up and we can start working now. We already got a list of what to do, weapons that will go in and new ideas all the time coming in from the team so we are on our way.

Loyen_ .

Biography
XIV
Membership: Invite Only
Game: HL2DM
Genre: FPS
Type: Multiplayer
Game Profile: None
Introducing the next gen version of XIII: Game.

The game will have fully cellshaded maps and models and will surely keep you busy for a long time!
Inception: 10 months ago
Member
.
Programmer
Project Name Updated Development
Models/UV's
(Modelling)
8 months agoInhouse
Textures
(Texturing)
9 months agoInhouse
Maps
(Mapping)
10 months agoInhouse
Animations
(Animating)
10 months agoInhouse
 
 
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Help Wanted
Position
Coder/Scripter

We need a coder/scripter. You'll pretty much code the game for us, previous work is needed!
Modeller

We are in deep need of a modeller. Modeller should be able to make a high- and lowpoly model of each thing, stuff you'll do is for example characters, weapons.
Concept Artist

We need someone who can help us design our characters and some of the guns, showing previous work is needed!
Messages
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6 months ago
Loyen_



Ask him to fix the fucking server-is-down things too then.

I don't mind, good to see progress is being done. Also, check my profile (motley theme) and check my flash game wip banner^^


Meh!
6 months ago



Perhaps just a general concept projects ?
I myself have some weapon concepts I could add.


Wheres your head at?
6 months ago
Lost



Mind if I kinda mess up the WiP organization a bit here and add two projects I've currently got going?

Would be easier if there was a subprojects feature as well. Might make a thread asking for that now that Toms more active.

But yea, I have the two level designs with some content that I was working on the last little bit before I got busy with exams. Figured its about time to post some of it.


Happily Engaged :D
6 months ago
An Aggressive Napkin



No problem, I can do that too.


http://www.fpsbanana.com/threads/145898
7 months ago
Loyen_



Posted by An Aggressive Napkin

Yea i have been working on environmental areas too so i can get portfolio work done. Since this is gonna be a UT3 mod, can't i model a map in max? :D I would like to do that :)

I think we went back to Source engine as most of the ones in the studio couldn't understand the UE engine, and as I don't want everyone to bother to work on learning it, we would stay on the source engine.


Meh!
7 months ago
An Aggressive Napkin



Yea i have been working on environmental areas too so i can get portfolio work done. Since this is gonna be a UT3 mod, can't i model a map in max? :D I would like to do that :)


http://www.fpsbanana.com/threads/145898
7 months ago
Lost



I haven't been able to get out as much model work in the past month or two as I've been working on some things FPSB related with a bit of a time crunch involved.

That and I have some oh so wonderful exams atm...Nothing better than 6 hours straight in front of laptop each day to make you hate homes lol.


Happily Engaged :D
7 months ago
Lost



I read through some helpful tutorials on shaders, so understanding how they work now still doesn't help too much, its been a few long looong years since my C++ programming courses lol.

But yea, interesting read, with per-object shaders the cell effect can be created on models and players quite easily, also some post-process shaders can be quite useful. Parallax Mapping on textures for example - give it that UT3 Feeling and detail without the extra polys :D Along with any other visual effects, damage, explosions reflected on players view and so on.


Happily Engaged :D
7 months ago
Loyen_



Posted- :3


Meh!
7 months ago



Posted by Lost

Hmm, found that abscure referance to a HL2 cell shader: http://www.garry.tv/?p=327.

Not sure if he knows the reason for the limited range was the LOD levels of the model. Wonder if we could get ahold of that shader code :P

I'll do some more digging around, maybe find more info from other sources.

Nice find,
maybe we can watch the development of it, if it turns out alright we could send a formal email to him about using the code in the mod.


Wheres your head at?
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