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Biography
Science and Industry 2
A teamplay modification for Half-Life 2
Membership: Invite Only
Game: HL2
Genre: FPS
Type: Multiplayer
Game Profile: Half-Life 2
Science and Industry 2 is a teamplay modification for Half-Life 2. It is the sequel to the long-running Half-Life modification Science and Industry. Players take on the role of Security Officer in a bitter struggle between two rival corporations in the world of defence technology research.

It is the job of Security Officers to acquire and protect the company's most valuable resources - the scientists, which develop technologies for the company, and the technologies themselves. Since it is the technologies and scientists which generate the income for your company, which in turn keeps the company at the leading edge of the business world, these resources are vital to success.

However, the company isn't content with just having its own scientists and technologies - the opposition also has plenty of scientists working for them. Stealing scientists from the opposition is a great way to increase productivity, and keep those new technologies coming thick and fast.

Of course, the opposition has the same idea, so defending the company's existing resources is as important as "recruiting" new ones. Of course, the intricate threads of the universe are difficult to untangle when standing in the middle of a firefight, so for maximum productivity, keep the combat out of the laboratory areas as much as possible.
Inception: 3 months ago
Member
Electric-Gerbil .
Webmaster, Mapper
FredFriendship .
Project Leader, Coder
Blood God .
Facilities Support, Coder
None Found
Version 1.1 Release
0 comments
Posted: 2 months ago
Hey all, we are finally releasing the 1.1 update. This update fixes a number of things people had issues with in 1.0, as well as adds a little bit of new content. Some of the changes include:


* Fixed not seeing what direction other players are facing

* Fixed scientists not respawning if they get thrown out of the map

* Fixed the AFD Pistol skin

* MCL and AFD players have blue and green skins, respectively

* Fixed certain keys being bound to "vote" causing the game to crash

* Fixed games ending at seemingly random times


Check out the forums for the full release notes. Additionally, we have moved Science and Industry 2 to the Orange Box Engine, meaning you need to have the Source SDK Base - Orange Box installed to play, and you no longer need to own Half-Life 2: Deathmatch, either. We are also providing an installer version in addition to the zipped version for easy installation.


* www.assaultnbattery.com - Executable Installer

* www.cognition-network.com - Executable Installer

* www.assaultnbattery.com - ZIP File

* www.cognition-network.com - ZIP File


We hope this update makes the mod a little bit nicer to play.

Electric-Gerbil .
Help Wanted
Position
SFX Artist/Musician

Science and Industry 2 is looking for skilled sound artists to produce the weapon and environment sound effects for our game. The position will entail the production of a complete set of sound effects for a variety of weapons, both 'modern' (ie: 20th century bullet-firing weapons) and 'futuristic' (ie: science-fiction-like) in nature. Applicants must be able to provide examples of previous work.
Modeller

Science and Industry 2 is looking for skilled weapon modellers to build a complete set of models for various weapons. The position will entail the construction of both world and view models for numerous weapons. This post will involve some degree of work from concept art, however the modeller should also be able to work from written descriptions and their own imagination. Applicants must be able to display examples of previous work, and have experience modelling for the Source engine.
Modeller

Science and Industry 2 is looking for skilled character modellers to build complete character models. The position will entail the construction of at least four distinct player characters, plus the possibility of developing further NPC characters at a later point. This post will involve some degree of work from concept art, however the modeller should also be able to work from written descriptions and their own imagination. Applicants must be able to display examples of previous work, and have experience modelling for the Source engine.
Messages
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Thumbs Are Just Friendly, Use Them | Y2M
Posted 2 months ago
Is this dead or is it out on the "market"/released?
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Fallen Pride | Y2M
Posted 3 months ago
I would like to join the mod as a mapper.:D
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