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Offline: Source
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##
Biography
Offline: Source
The mission has just begun
Membership:
On Request
Game:
OFFLINE
Genre:
FPS
Type:
Single Player
Game Profile:
Offline
Mod Discussion
Post here any ideas or questions that
you have about your part of your mod
or from others.
Offline Official Website - http://www.offlinemod.uni.cc
About:
Set in the same time period of Half Life 1- few hours before the infamous Resonance Cascade event that brought mankind to their knee. You play as a young soldier who embarked on the missions to Alaska with the other Black Ops. A day before, the government has ordered you to infiltrate, eliminate, and extract. The purpose of the mission is to retrieve an item from within the Offline Military & Research Facility, which is located deep within northern Alaska. Unaware of the situation that will happen the next day you decided to accept the mission.
Requirements:
Offline Mod will requires player to have a legal copy of Half Life 2, Counter Strike Source, and must already have Orange Box SDK (Which can be downloads for free from Steam.)
About the media:
We've just released a small promo video to show the environment of the lab. In the first video, you can see a warehouse which they store containers, the content of these containers is a secret, but what we will tell you is they are heavily guarded.
Help wanted:
We are currently accepting certain applications that fit our needs and has motivation and time to dedicate themselves to work on the mod with the team and able to communicate successfully on instant messengers- preferrably Steam or MSN and/or via FPSB PM. For more informations about the positions, please refer to the Help Wanted module.
Mod currently Features:
Play as Black Op
Realistic Movement
Weapon Recoil
New Weapons
New Reload System
Utilize Source Engine 2007 (Orange Box SDK)
Inception:
12 months ago
Team
Member
Xblah
.
Mod Leader & Level Designer
.
Level Designer
.
Environmental Artist
DragonNOR
.
?
Help Wanted
Position
Coder/Scripter
Offline mod is looking for a C++ programmer with skill on Source Engine. Must have previous experience and works to display to us. Must be able to add new functions, NPC, and weapons to the mod. Shader programming would be a plus. Dedication, motivation, time, and skill are what we are looking for in this field.
Animator
Offline mod is looking for animator who could bring our models to life. If you have the skill, time, motivation, and dedication and interested in working on a mod then message us!
Modeller
Offline mod is looking for a modeller with skill range from average level to advance. Must be able to model weapons or props at our request. Organic or character modelling is optional but would be a huge plus. Must be able to create high-poly model normalmap and bake it on to low-poly model.
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Messages
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Deadmonkey
.
|
Y2M
x
0
Posted 2 days ago
I dont
.
Please click the green thumb.
|
Y2M
x
0
Posted 2 days ago
Well I do thats for sure.
Also we really could need some more help around here. We can't have this amount of people to do all the mod.
Xblah
.
Level Designs
|
Y2M
x
0
Posted 2 days ago
Hey guys, who don't have HL2:EP2?
.
Please click the green thumb.
|
Y2M
x
0
Posted 3 days ago
This weekend I will be fully trying to get much more done on this.
.
Please click the green thumb.
|
Y2M
x
0
Posted 4 days ago
Posted by Deadmonkey
I have not been very active for a while now.. and i'm wondering if you guys have released this game/mod yet? :)
Because of all of you going in-active we have not yet.
Deadmonkey
.
|
Y2M
x
0
Posted 4 days ago
I have not been very active for a while now.. and i'm wondering if you guys have released this game/mod yet? :)
.
Please click the green thumb.
|
Y2M
x
0
Posted 8 days ago
Posted by prototstar
I'll be leaving the studios because of the FPSB studios limitation, however I'll still be working with this mod, but at slower pace.
You should get ripe!!! It's so much better and not really too expensive.
I'm in 6 studios. 2 normal and 4 mods. But 1 mod I can't be bothered to work on and is just dead. Another is on hold.
But I am just working on this and buggy burnout for now. Buggy burnout is just make one map then I'm basically done my bit. But I am hoping to finally aim to finish that over the weekend and next week. Then I will be full work on this.
prototstar
.
|
Y2M
x
0
Posted 8 days ago
I'll be leaving the studios because of the FPSB studios limitation, however I'll still be working with this mod, but at slower pace.
-
.
Please click the green thumb.
|
Y2M
x
0
Posted 12 days ago
Ok I will go create one. :S
Also, no comment on my wip? :(
DragonNOR
.
Bananite
|
Y2M
x
0
Posted 13 days ago
Why not make a new msn account Drimp? It's not like it takes a lot of time or effort.
- Bananite
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Work in Progress
Add WiP
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WiP Screenshot
The sewer part.
(
Chapter Three: Maps
)
5 comments
.
A maybe sewer starting point.
(
Chapter Three: Maps
)
6 comments
.
Sector I - Underground Storage
(
Chapter Four: Maps
)
2 comments
prototstar
.
Ascending
(
Chapter Four: Maps
)
4 comments
prototstar
.
Large Storage
(
Chapter Four: Maps
)
4 comments
prototstar
.
Sector I - Underground Storage
(
Chapter Four: Maps
)
7 comments
prototstar
.
A random area.
(
Chapter Two: Maps
)
8 comments
.
Random Offline tunnel.
(
Chapter Two: Maps
)
5 comments
.
Episode One Story lines - Mapp
(
Chapter Four: Maps
)
1 comment
Xblah
.
Tank Concept Model
(
Models
)
8 comments
Espilon
.
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Media
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BG - Powerplant Complex
5 comments - 2 months ago
Xblah
.
Screenshots
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CH3 - Escape Route - Media 1
0 comments - 2 months ago
Xblah
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Launch Teaser 1
3 comments - 12 months ago
Xblah
.
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