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Counter Strike 1.6
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LTs L33t Desert
Added by...Brought to you by...
Author(s): LTs_XaNdeRag,varez
Category: CS > L33t
Tags: l33t
Author's Readme/Notes

Credits:

- Model/:

* valve

* "varez"

-Player Skinner :

* LTs_XaNdeRag


Added: 2 months agoModified: 1 month ago
DOWNLOAD
(1 mb)
Feedback (8)
Anonymous
Posted 2 months ago
Credit theft
 
.
The MS-07B3 VeteranY2M
Posted 2 months ago
Functionality: The desert-based skin match with the leet,but with this textures,this looks like shit,again i'll tell to you that you need to put more work on your releases,if you want to win space here.As a personal comment:The idea is very good,make a desert-based skin for leet,but the final product is very bad,because it looks like you made this in 5 min,everthing here looks bad.
Originality: As i said before,is very good that you made a desert-based skin for leet,but the final release is very bad,you have a lot of creativity,but you should spend more time on your projects.
Texture: The texture,in general,is very bad,looks very blurry and i think that you made it in less than one day.Overall again you should spend more time in your work,think about the skin,get a proper model,made the textures without haste,get some good in games and made a cool render.
Gamerkidexp .
BananiteY2M
Posted 2 months ago
Change suit color to green please
- Bananite
Cezaris LT .
Mapping In HDY2M
Posted 2 months ago
Notes: Good Work !
.
Blood Feast Island Man Y2M
Posted 2 months ago
Posted by el maestro de graffiti

Custom head model or ported from css?

This is actually a CZ model, so it should probably be moved. Also, you need to add me to the credits because I'm seeing my pre-made cloth textures that were probably taken from my tutorial.

Pros: Fairly simple and straightforward camouflage to monochromatic cloth design. Nothing too special on this skin other than that.

Cons: The cloth texture is too large and obvious. The texture of the cloth is meant to be fairly subtle yet still visible. You've basically overlayed the texture over the camouflage and lightened the opacity which has almost destroyed the underlying cloth details. As a result, the sleeves and pant legs look extremely flat in contrast to the pre-made vest details.

Camouflage: As with the overlying cloth details, a lot of the camouflages detail has been covered as well. As you're working with one 512x512 palette, I can already tell that the camo resolution is going to extremely blurry in-game. Also, you've tiled camouflage together rather than using one large piece. This causes awkward breaks in the design which makes the overall design look very strange.

Improvements: Shrink down the cloth textures, and choose settings which don't make the design blatantly obvious. And if you can, search for LARGER camouflage designs instead of tiling together a series of the same design.
LTs_XaNdeRag .
LostsektorY2M
Posted 2 months ago
I believe and CSS
- Lostsektor
el maestro de graffiti .
ToTheLionsY2M
Posted 2 months ago
Custom head model or ported from css?
poizoned .
6 degrees of seperationY2M
Posted 2 months ago
Nice really love it! 10/10
- 6 degrees of seperation
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Skin Details
The nuts and bolts.
Texture: Custom Texture
Model: Custom Model
Filesize: 1 mb
Player View: Yes
World View: Yes
Custom Animations: Yes
Custom Sounds: No
Misc. Features: None
Skin License
This Skin is free to download, but may not be free to modify or redistribute. Please respect the authors' wishes.
Brought to you by...
BR_STUDIOS
The 1st Brazilian Studio
Membership: On Request
Primary Skills: 3D Animation, 3D Art & Rendering, Coding/Scripting, Compiling, Concept Art, Graphic Design, Mapping, Modelling, Motion Graphics, Project Management, Sound Effects & Music, Texturing, Web Development
Inception: 7 months ago
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Assessment
The community's verdict.
Disapproval Warning
This submission has been disapproved and will be automatically trashed if more are made. Please check the submission and vote accordingly.
Disapproved for Credit theft (1 time)
Critic Rating [+]
5/10
User Rating [+]
6.2/10
bScore
5.58/10
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