This script allows demos to use stickies similarly to grenades: when the script is active, firing a sticky will cause it to explode as soon as it can. This basically turns it into a grenade launcher with twice the clip size. The differences are:
1. Stickies don't explode when they hit people, so using them with this script in close combat is not advisable.
2. You have to lead on your enemy. Stickies take about 1 second to explode, so plan for where your target will be, not where he is.
3. If you miss, there is still a good chance of them getting hit by splash, whereas a grenade would just roll on by.
4. Conversely, you can't shoot round corners.
The default key to toggle the script on or off is mouse3, but you can change this by changing mouse3 in the second and third last lines to the desired button. To install, copy and paste the script into your E:\Program Files\Steam\SteamApps\[steam username]\team fortress 2\tf\cfg\demoman.cfg file. Be aware that this script may interfere with any other functions set to mouse1 and mouse3.
Enjoy, and I hope you're as pleasantly surprised at how many more kills you get as I was!
Script Code:
Alias "+stickyoffense" "+attack"
alias "-stickyoffense" "-attack; wait 90; +attack2; wait; -attack2; wait 5; +attack2; wait; -attack2; wait 5; +attack2; wait; -attack2; wait 5; +attack2; wait; -attack2; wait 5; +attack2; wait; -attack2"
alias bind1 "bind mouse1 +stickyoffense; wait; mbind2"
alias bind2 "bind mouse1 +attack; wait; mbind1"
alias mbind1 "bind mouse3 bind1"
alias mbind2 "bind mouse3 bind2"
mbind1