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Auto-Reload *edited
Added by...
Bi0h4z4rd
Brought to you by...

noobs!ncorporated
Author(s): Bi0h4z4rd
Category: TF2 > Weapon Scripts
Notes/Usage Instructions:

This script makes it so that when you move if your weapon isn't fully reloaded it will automatically reload it for you.

There is one problem with this script, if you are shooting the pistol and moving at the same time then it will begin
to reload it, so you can imagine in combat thats pretty annoying ! As well as with the syringe gun.
Script Code:
//Auto Reload

alias "+f" "+forward;+reload"
alias "-f" "-forward;-reload"
alias "+b" "+back;+reload"
alias "-b" "-back;-reload"
alias "+l" "+moveleft;+reload"
alias "-l" "-moveleft;-reload"
alias "+r" "+moveright;+reload"
alias "-r" "-moveright;-reload"
bind "w" "+f"
bind "s" "+b"
bind "a" "+l"
bind "d" "+r"

================================================

Auto-Reload CFG version.
This version requires you to make two cfg in your cfg folder.
One called "autoreload_on" and one called "autoreload_off"

In the autoreload_on cfg, copy and paste this in :

=================

// Auto Reload

alias "+f" "+forward;+reload"
alias "-f" "-forward;-reload"
alias "+b" "+back;+reload"
alias "-b" "-back;-reload"
alias "+l" "+moveleft;+reload"
alias "-l" "-moveleft;-reload"
alias "+r" "+moveright;+reload"
alias "-r" "-moveright;-reload"
bind "w" "+f"
bind "s" "+b"
bind "a" "+l"
bind "d" "+r"

============

In the autoreload_off cfg copy and paste this in :

============

//No Reload

bind "w" "+forward"
bind "s" "+back"
bind "a" "+moveleft"
bind "d" "+moveright"

==============

Now in your autoexec/config copy and past this in :

====================

//Auto-Reload
alias ao "auto_on"
alias auto_on "exec autoreload_on; alias ao auto_off; echo Auto-Reload ON"
alias auto_off "exec autoreload_off; alias ao auto_on; echo Auto-Reload OFF"

bind "KP_ENTER" "ao"

=========================

Need help installing this script ?
Click here for my tutorial.
Added: 11 months ago
Feedback (13)
Page of 2   1 2 Next Page
Bi0h4z4rd .
Now 17 :)Y2M
Posted 1 month ago
Posted by badfish

Posted by Bi0h4z4rd

Posted by badfish

Avoid it if you play demo a lot.


Erm, did you try just not putting it into the demo.cfg, the demo man's config.

If you dont put it in there then it wont effect the demo class now will it.


I'm saying the auto-reloading messes up the firing speed of the stickies. So are you just saying don't use this script if you play demo?


omg, no.
Each class has its own config inside the cfg folder, for example demoman.cfg.

You only put the script into the config for the classes you want to use it with. Therefore if it messes up with the demoman avoid putting it in the demoman.cfg

I only have it in the solder and the scout configs, as it works best for them and those classes need to reload most often.

Get it ?
badfish .
.,.,.,.,.,.,,.,.,.,.,.Y2M
Posted 1 month ago
Posted by Bi0h4z4rd

Posted by badfish

Avoid it if you play demo a lot.


Erm, did you try just not putting it into the demo.cfg, the demo man's config.

If you dont put it in there then it wont effect the demo class now will it.


I'm saying the auto-reloading messes up the firing speed of the stickies. So are you just saying don't use this script if you play demo?
- .,.,.,.,.,.,,.,.,.,.,.
Bi0h4z4rd .
Now 17 :)Y2M
Posted 2 months ago
Posted by badfish

Avoid it if you play demo a lot.


Erm, did you try just not putting it into the demo.cfg, the demo man's config.

If you dont put it in there then it wont effect the demo class now will it.
badfish .
.,.,.,.,.,.,,.,.,.,.,.Y2M
Posted 2 months ago
For the most part, this script does what it says. Except, for hardcore demomen, it will mess up your firing speed for the stickies substantially. Avoid it if you play demo a lot.
- .,.,.,.,.,.,,.,.,.,.,.
Sturmeh .
Oh dear, i've made quite a mess.Y2M
Posted 5 months ago
Posted by 13AnGeL_4Rom_HeLL666

I can't reload my sasha.. 1/10 ..


POOT DISPENSOR ERE!
- Oh dear, i've made quite a mess.
13AnGeL_4Rom_HeLL666 .
(='.'=)Y2M
Posted 9 months ago
I can't reload my sasha.. 1/10 ..
.
The Best User and Second Sexiest Male™Y2M
Posted 10 months ago
Posted by silentassassin12

bind mouse1 "+shootNreload"
...
alias +shootNreload "+attack"
alias -shootNreload "-attack; wait 10; +reload; wait 50; -reload"


It reloads after firing.
.
The Best User and Second Sexiest Male™Y2M
Posted 10 months ago
Yeah. I checked it last night. For some reason, it didn't work...

Silly code.
Bi0h4z4rd .
Now 17 :)Y2M
Posted 10 months ago
bind "mouse1" "+attack; -attack; +reload; -reload"


I tried that and it didnt work for me, my weapon simply didnt fire at all.
.
The Best User and Second Sexiest Male™Y2M
Posted 10 months ago
Pros: Reloads whenever one is moving.
Cons: A bother to need to move to reload. Simpler, quicker, and better way to do the same action.
Notes: You could just do:
bind "mouse1" "+attack; -attack; +reload; -reload"

That way, everytime you fire will trigger the reload, which would give you maximum ammo when you stop firing, which is probably what you wanted to do.
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noobs!ncorporated
We work it up, like a noob
Membership: On Request
Primary Skills: Coding/Scripting, Graphic Design, Mapping, Modelling, Texturing
Inception: 10 months ago
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