{ "name" "Advanced Soldier" "author" "[HPS]|UMR| moving_target" "shortdescription" "" "required_level" "675" "maximum_level" "0" "allow_only" "" "teamlimit" "0" "preloadcmd" "0" "player_spawn_cmd" "es_keysetvalue WCSuserdata event_var(userid) nohpitem 1" "round_start_cmd" "0" "round_end_cmd" "0" "numberofskills" "5" "numberoflevels" "5" "skillnames" "Ambush|Critical Hit|Training|Dodge|Find a weapon" "skilldescr" "Spawn in enemy spawn|Hit them hard|Sprint|Dodge|Find a weapon" "skillcfg" "player_spawn|player_attacker|player_spawn|player_victim|player_ultimate" "skill1_setting" "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 34|es_xsetinfo wcs_chance 37|es_xsetinfo wcs_chance 40" "skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdelayed 1 wcs_mole_activate event_var(userid)" "skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 11 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 1 100" "skill2_setting" "es_xsetinfo wcs_multiplier 0.5|es_xsetinfo wcs_multiplier 1.0|es_xsetinfo wcs_multiplier 1.5|es_xsetinfo wcs_multiplier 2.0|es_xsetinfo wcs_multiplier 2.5 "racealias_as1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng);es es_xtell event_var(userid) #multi : Your #Green Mortar #Lightgreen has hit the enemy.;es es_xtell event_var(userid) #multi : You got hit by a #Green skillful shot" "skill2_cmd" "es es_xif (server_var(wcs_dice) <= 20) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 25) then es_xif (server_var(wcs_alive) = 1) then racealias_as1" "skill2_sfx" "es es_xif (server_var(wcs_dice) <= 20) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 25) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 25) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255" "skill3_setting" "es_xsetinfo wcs_speed 1.15;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_speed 1.3;es_xsetinfo wcs_alpha 130|es_xsetinfo wcs_speed 1.5;es_xsetinfo wcs_alpha 150|es_xsetinfo wcs_speed 1.6;es_xsetinfo wcs_alpha 170|es_xsetinfo wcs_speed 1.8;es_xsetinfo wcs_alpha 190" "skill3_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_var(userid) #multi server_var(wcs_lng)" "skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0" "skill4_setting" "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25" "racealias_ne4" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es es_xtell event_var(userid) #multi server_var(wcs_lng)" "skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ne1" "skill4_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255" "skill5_setting" "es_xsetinfo wcs_duration 5|es_xsetinfo wcs_duration 10|es_xsetinfo wcs_duration 15|es_xsetinfo wcs_duration 20|es_xsetinfo wcs_duration 25" "skill5_cmd" "es est_GetPrimary wcs_tmp server_var(wcs_userid);es est_RemoveWeapon server_var(wcs_userid) 1;es est_Give server_var(wcs_userid) weapon_awp;es es_xtell server_var(wcs_userid) You have switched to AWP! for server_var(wcs_duration) seconds;es es_xdelayed server_var(wcs_duration) est_IsAlive wcs_alive server_var(wcs_userid);es es_xdelayed server_var(wcs_duration) est_RemoveWeapon server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) es_xif (server_var(wcs_alive) = 1) then est_Give server_var(wcs_userid) server_var(wcs_tmp)" "skill5_sfx" "es es_xif (server_var(wcs_dice) <= 33) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/qi_center.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 1.5 255" "ultimate_cooldown" "20" }