Search |
| |
|
|
| Author(s): Ironmad |
| Category: CS:S > Buy Scripts |
Notes/Usage Instructions:
None found |
Script Code:
Requires
Mattie Eventscripts Latest
ES_Tools Latest
Features
There is no configuration settings in the script.
Like you can not set own settings...
So all you can do is to download and give it a shot
Now a little more about the script.
Every roundstart, everybody is getting a menu where they can choose between loads of options...
Like getting more health speed,
or even holy handgrenade.
Enyoy
Installing This Script
This script is simply installed as all other new scripts.
Simply make a folder in your cstrike/addons/eventscripts that is named:
medda_class
In that folder you make a txt.document called
es_medda_class
Then you hit the download in this topic.
Copy the text and put it in your new es_medda_class.txt
After that you add theese lines in your autoexec:
es_load popup
es_load medda_class
______________________________________________________
Updates:
V1.1 Beta
Added some new features cool features,
and removed some boring ones...
Now you will also have to pay for the classes you want...
The more expensive, the cooler class
This version shall save your settings/classes at round end,
so you'll automatically have them at the new round again,
if you haven't died ofc
This is the biggest script I ever made,
and there is some minorbugs as well
But it seems to work pretty good,
and some more features is under construction for this...
Since This is a Beta Version, I need feedback on this one,
since I have tried it with only bots...
Which worked pretty good
The onlt bug I know for now, is that in your srcds console,
you will get an error about that ES can't find the X key...
This is because I've made so the ES is saving data to you players.
So it's nothing big...
It works, and that's most important I guess
Enyoy!!!
Under Construction
You will find the 2 options in the grenade menu,
that says "Under Construction"...
That will be flashbangs,
so you will be able to damage folks by making them blind, with the "FlashDamage Grenade"
The last option will be even more expensive, since it will kill all the blinded people from the flash,
more known as the FlashKiller Grenade -
Really expensive
Another thing that I'm on is on the ghost section,
you sure get more like a ghost,
thing is that you still have your weapons visible...
However...
If you choose the last most expensive option in the ghost section,
you'll be infiltrated with the other team,
by being set to a T model if you're ct and vece versa.
// Medda_Class V 1.1 Beta
// Written by Medda.
// Requires Mattie EventScripts Latest And ES_Tools Latest.
//
// Thanks to GodJones/Mattie for provinding me/us with the awsome popup!
// Would've never made this without you :)
//
//__________________________________________________________________________
block load
{
es_xdoblock medda_class/create_medda_class_menu
es_xdoblock medda_class/create_medda_class_health_menu
es_xdoblock medda_class/create_medda_class_speed_menu
es_xdoblock medda_class/create_medda_class_gravity_menu
es_xdoblock medda_class/create_medda_class_money_menu
es_xdoblock medda_class/create_medda_class_grenade_menu
es_xdoblock medda_class/create_medda_class_ammo_menu
es_xdoblock medda_class/create_medda_class_ghost_menu
es_xdoblock medda_class/create_medda_class_damage_menu
es_xdoblock medda_class/create_medda_class_elite_menu
es_xdoblock medda_class/create_blocks_execution
//
es_xkeygroupcreate medda_class_players
es_xsetinfo class_account 0
es_xsetinfo medda_class_temp_keyvalue 0
es_xsetinfo medda_class_temp_money 0
es_xsetinfo class_primary 0
es_xsetinfo class_secondary 0
es_xsetinfo the_medda_class_player 0
es_xsetinfo class_grenade 0
es_xsetinfo class_damage 0
es_xsetinfo class_flashbang 0
es_xsetinfo current_health 0
//
es_xsetinfo infiltrater_team 0
es_xsetinfo rand_class 0
es_xsetinfo infiltrate_class 0
es_xsetinfo class2001 "player/ct_sas"
es_xsetinfo class2002 "player/ct_gign"
es_xsetinfo class2003 "player/ct_gsg9"
es_xsetinfo class2004 "player/ct_urban"
es_xsetinfo class2005 "player/t_arctic"
es_xsetinfo class2006 "player/t_guerilla"
es_xsetinfo class2007 "player/t_leet"
es_xsetinfo class2008 "player/t_phoenix"
//
es_xsetinfo memory_health 100
es_xsetinfo memory_speed 1
es_xsetinfo memory_gravity 1
es_xsetinfo memory_money 0
es_xsetinfo memory_grenade 0
es_xsetinfo memory_flashbang 0
es_xsetinfo memory_ammo 0
es_xsetinfo memory_ghost 255
es_xsetinfo memory_damage 3
es_xmsg #green Medda_Class Loaded
}
//__________________________________________________________________________
block unload
{
popup delete medda_class_health
popup delete medda_class_spedd
popup delete medda_class_gravity
popup delete medda_class_money
popup delete medda_class_grenade
popup delete medda_class_ammo
popup delete medda_class_ghost
popup delete medda_class_damage
popup delete medda_class_elite
es_xkeygroupdelete medda_class_players
es_xmsg #green Medda_Class Unloaded
}
//__________________________________________________________________________
block create_medda_class_menu
{
// Create Main Menu:
popup create medda_class
popup addline medda_class "Choose Your Medda Class!"
popup addline medda_class "========================"
popup addline medda_class "1. Extra Health"
popup addline medda_class "------------------------"
popup addline medda_class "2. More Speed"
popup addline medda_class "------------------------"
popup addline medda_class "3. Less Gravity"
popup addline medda_class "------------------------"
popup addline medda_class "4. More Money/Kill"
popup addline medda_class "------------------------"
popup addline medda_class "5. Grenades"
popup addline medda_class "------------------------"
popup addline medda_class "6. More Ammo In First Clips"
popup addline medda_class "------------------------"
popup addline medda_class "7. Transparency 'Ghost'"
popup addline medda_class "------------------------"
popup addline medda_class "8. More Bullet Damage"
popup addline medda_class "------------------------"
popup addline medda_class "9. All The Top Classes"
popup addline medda_class "------------------------"
popup addline medda_class "0. Exit"
popup timeout medda_class view 10
//__________________________________________________________________________
// To Set What The Next Popupmenu Will Be Depening On The User's Choice From The Main Menu.
popup submenu medda_class 1 medda_class_health
popup submenu medda_class 2 medda_class_speed
popup submenu medda_class 3 medda_class_gravity
popup submenu medda_class 4 medda_class_money
popup submenu medda_class 5 medda_class_grenade
popup submenu medda_class 6 medda_class_ammo
popup submenu medda_class 7 medda_class_ghost
popup submenu medda_class 8 medda_class_damage
popup submenu medda_class 9 medda_class_elite
}
//__________________________________________________________________________
block create_medda_class_health_menu
{
popup create medda_class_health
popup addline medda_class_health "Set Value Health - Cost!"
popup addline medda_class_health "========================"
popup addline medda_class_health "1. Set 125 Health - 500$"
popup addline medda_class_health "2. Set 150 Health - 1000$"
popup addline medda_class_health "3. Set 175 Health - 2000$"
popup addline medda_class_health "4. Set 200 Health - 3000$"
popup addline medda_class_health "5. Set 225 Health - 4000$"
popup addline medda_class_health "6. Set 250 Health - 5000$"
popup addline medda_class_health "7. Set 275 Health - 6000$'"
popup addline medda_class_health "8. Set 300 Health - 7000$"
popup addline medda_class_health "------------------------"
popup addline medda_class_health "9. Back"
popup submenu medda_class_health 9 medda_class
popup addline medda_class_health "0. Exit"
popup timeout medda_class_health view 10
}
//__________________________________________________________________________
block create_medda_class_speed_menu
{
popup create medda_class_speed
popup addline medda_class_speed "Set Value Speed - Cost!"
popup addline medda_class_speed "========================"
popup addline medda_class_speed "1. Set 1.1 Speed - 500$"
popup addline medda_class_speed "2. Set 1.2 Speed - 1000$"
popup addline medda_class_speed "3. Set 1.3 Speed - 2000$"
popup addline medda_class_speed "4. Set 1.4 Speed - 3000$"
popup addline medda_class_speed "5. Set 1.5 Speed - 4000$"
popup addline medda_class_speed "6. Set 1.6 Speed - 5000$"
popup addline medda_class_speed "7. Set 1.8 Speed - 6000$'"
popup addline medda_class_speed "8. Set 2.0 Speed - 7000$"
popup addline medda_class_speed "------------------------"
popup addline medda_class_speed "9. Back"
popup submenu medda_class_speed 9 medda_class
popup addline medda_class_speed "0. Exit"
popup timeout medda_class_speed view 10
}
//__________________________________________________________________________
block create_medda_class_gravity_menu
{
popup create medda_class_gravity
popup addline medda_class_gravity "Set Value Gravity - Cost!"
popup addline medda_class_gravity "========================"
popup addline medda_class_gravity "1. Set 0.9 Gravity - 500$"
popup addline medda_class_gravity "2. Set 0.8 Gravity - 1500$"
popup addline medda_class_gravity "3. Set 0.7 Gravity - 3000$"
popup addline medda_class_gravity "4. Set 0.6 Gravity - 5000$"
popup addline medda_class_gravity "5. Set 0.5 Gravity - 7000$"
popup addline medda_class_gravity "------------------------"
popup addline medda_class_gravity "9. Back"
popup submenu medda_class_gravity 9 medda_class
popup addline medda_class_gravity "0. Exit"
popup timeout medda_class_gravity view 10
}
//__________________________________________________________________________
block create_medda_class_money_menu
{
popup create medda_class_money
popup addline medda_class_money "Get Money/Kill - Cost!"
popup addline medda_class_money "========================"
popup addline medda_class_money "1. Get 500$/Kill - 500$"
popup addline medda_class_money "2. Get 750$/Kill - 1500$"
popup addline medda_class_money "3. Get 1000$/Kill - 2000$"
popup addline medda_class_money "4. Get 1500$/Kill - 3000$"
popup addline medda_class_money "5. Get 2000$/Kill - 4000$"
popup addline medda_class_money "6. Get 2500$/Kill - 5000$"
popup addline medda_class_money "7. Get 3000$/Kill - 6000$'"
popup addline medda_class_money "8. Get 3500$/Kill - 7000$"
popup addline medda_class_money "------------------------"
popup addline medda_class_money "9. Back"
popup submenu medda_class_money 9 medda_class
popup addline medda_class_money "0. Exit"
popup timeout medda_class_money view 10
}
//__________________________________________________________________________
block create_medda_class_grenade_menu
{
popup create medda_class_grenade
popup addline medda_class_grenade "Get Ammount Grenadetype - Cost!"
popup addline medda_class_grenade "========================"
popup addline medda_class_grenade "1. Get 1 HolyDamage Grenade - 4000$"
popup addline medda_class_grenade "2. Get 1 HolyKiller Grenade - 6000$"
popup addline medda_class_grenade "3. Under Construction - 8000$"
popup addline medda_class_grenade "4. Under Construction - 13370$"
popup addline medda_class_grenade "------------------------"
popup addline medda_class_grenade "9. Back"
popup submenu medda_class_grenade 9 medda_class
popup addline medda_class_grenade "0. Exit"
popup timeout medda_class_grenade view 10
}
//__________________________________________________________________________
block create_medda_class_ammo_menu
{
popup create medda_class_ammo
popup addline medda_class_ammo "Load Ammount Bullets In First Clips - Cost!"
popup addline medda_class_ammo "========================"
popup addline medda_class_ammo "1. Load 50 Bullets In First Clips - 1000$"
popup addline medda_class_ammo "2. Load 75 Bullets In First Clips - 2000$"
popup addline medda_class_ammo "3. Load 100 Bullets In First Clips - 2500$"
popup addline medda_class_ammo "4. Load 125 Bullets In First Clips - 3000$"
popup addline medda_class_ammo "5. Load 150 Bullets In First Clips - 3500$"
popup addline medda_class_ammo "6. Load 175 Bullets In First Clips - 4000$"
popup addline medda_class_ammo "7. Load 200 Bullets In First Clips - 4500$'"
popup addline medda_class_ammo "8. Load 250 Bullets In First Clips - 5000$"
popup addline medda_class_ammo "------------------------"
popup addline medda_class_ammo "9. Back"
popup submenu medda_class_ammo 9 medda_class
popup addline medda_class_ammo "0. Exit"
popup timeout medda_class_ammo view 10
}
//__________________________________________________________________________
block create_medda_class_ghost_menu
{
popup create medda_class_ghost
popup addline medda_class_ghost "Set Value Ghost - Cost!"
popup addline medda_class_ghost "========================"
popup addline medda_class_ghost "1. Set 10% Ghost - 500$"
popup addline medda_class_ghost "2. Set 20% Ghost - 1000$"
popup addline medda_class_ghost "3. Set 30% Ghost - 2000$"
popup addline medda_class_ghost "4. Set 40% Ghost - 3000$"
popup addline medda_class_ghost "5. Set 50% Ghost - 4000$"
popup addline medda_class_ghost "6. Set 60% Ghost - 5000$"
popup addline medda_class_ghost "7. Set 70% Ghost - 6000$"
popup addline medda_class_ghost "8. Set Enemy Model - 13370$"
popup addline medda_class_ghost "------------------------"
popup addline medda_class_ghost "9. Back"
popup submenu medda_class_ghost 9 medda_class
popup addline medda_class_ghost "0. Exit"
popup timeout medda_class_ghost view 10
}
//__________________________________________________________________________
block create_medda_class_damage_menu
{
popup create medda_class_damage
popup addline medda_class_damage "Make X Shot Kills - Cost!"
popup addline medda_class_damage "========================"
popup addline medda_class_damage "1. Make 2 Shot Kills - 7000$"
popup addline medda_class_damage "2. Make 1 Shot Kills - 13370$"
popup addline medda_class_damage "------------------------"
popup addline medda_class_damage "9. Back"
popup submenu medda_class_damage 9 medda_class
popup addline medda_class_damage "0. Exit"
popup timeout medda_class_damage view 10
}
block create_medda_class_elite_menu
{
popup create medda_class_elite
popup addline medda_class_elite "Top Classes - Cost!"
popup addline medda_class_elite "========================"
popup addline medda_class_elite "1. Set 300 Health - 7000$"
popup addline medda_class_elite "2. Set 2.0 Speed - 7000$"
popup addline medda_class_elite "3. Set 0.5 Gravity - 7000$"
popup addline medda_class_elite "4. Get 2000$/Kill - 7000$"
popup addline medda_class_elite "5. Load 250 Bullets In First Clips - 7000$"
popup addline medda_class_elite "6. Get 1 FlashKiller Grenade - 13370$"
popup addline medda_class_elite "7. Set Enemy Model - 13370$"
popup addline medda_class_elite "8. Make 1 Shot Kills - 13370$"
popup addline medda_class_elite "------------------------"
popup addline medda_class_elite "9. Back"
popup submenu medda_class_elite 9 medda_class
popup addline medda_class_elite "0. Exit"
popup timeout medda_class_elite view 10
}
//__________________________________________________________________________
//__________________________________________________________________________
block create_blocks_execution
{
popup select medda_class_health 1 medda_class/health1
popup select medda_class_health 2 medda_class/health2
popup select medda_class_health 3 medda_class/health3
popup select medda_class_health 4 medda_class/health4
popup select medda_class_health 5 medda_class/health5
popup select medda_class_health 6 medda_class/health6
popup select medda_class_health 7 medda_class/health7
popup select medda_class_health 8 medda_class/health8
//__________________________________________________________________________
popup select medda_class_speed 1 medda_class/speed1
popup select medda_class_speed 2 medda_class/speed2
popup select medda_class_speed 3 medda_class/speed3
popup select medda_class_speed 4 medda_class/speed4
popup select medda_class_speed 5 medda_class/speed5
popup select medda_class_speed 6 medda_class/speed6
popup select medda_class_speed 7 medda_class/speed7
popup select medda_class_speed 8 medda_class/speed8
//__________________________________________________________________________
popup select medda_class_gravity 1 medda_class/gravity1
popup select medda_class_gravity 2 medda_class/gravity2
popup select medda_class_gravity 3 medda_class/gravity3
popup select medda_class_gravity 4 medda_class/gravity4
popup select medda_class_gravity 5 medda_class/gravity5
//__________________________________________________________________________
popup select medda_class_money 1 medda_class/money1
popup select medda_class_money 2 medda_class/money2
popup select medda_class_money 3 medda_class/money3
popup select medda_class_money 4 medda_class/money4
popup select medda_class_money 5 medda_class/money5
popup select medda_class_money 6 medda_class/money6
popup select medda_class_money 7 medda_class/money7
popup select medda_class_money 8 medda_class/money8
//__________________________________________________________________________
popup select medda_class_grenade 1 medda_class/grenade1
popup select medda_class_grenade 2 medda_class/grenade2
popup select medda_class_grenade 3 medda_class/grenade3
popup select medda_class_grenade 4 medda_class/grenade4
//__________________________________________________________________________
popup select medda_class_ammo 1 medda_class/ammo1
popup select medda_class_ammo 2 medda_class/ammo2
popup select medda_class_ammo 3 medda_class/ammo3
popup select medda_class_ammo 4 medda_class/ammo4
popup select medda_class_ammo 5 medda_class/ammo5
popup select medda_class_ammo 6 medda_class/ammo6
popup select medda_class_ammo 7 medda_class/ammo7
popup select medda_class_ammo 8 medda_class/ammo8
//__________________________________________________________________________
popup select medda_class_ghost 1 medda_class/ghost1
popup select medda_class_ghost 2 medda_class/ghost2
popup select medda_class_ghost 3 medda_class/ghost3
popup select medda_class_ghost 4 medda_class/ghost4
popup select medda_class_ghost 5 medda_class/ghost5
popup select medda_class_ghost 6 medda_class/ghost6
popup select medda_class_ghost 7 medda_class/ghost7
popup select medda_class_ghost 8 medda_class/ghost8
//__________________________________________________________________________
popup select medda_class_damage 1 medda_class/damage1
popup select medda_class_damage 2 medda_class/damage2
//__________________________________________________________________________
popup select medda_class_elite 1 medda_class/health8
popup select medda_class_elite 2 medda_class/speed8
popup select medda_class_elite 3 medda_class/gravity5
popup select medda_class_elite 4 medda_class/money8
popup select medda_class_elite 5 medda_class/ammo8
popup select medda_class_elite 6 medda_class/grenade4
popup select medda_class_elite 7 medda_class/ghost8
popup select medda_class_elite 8 medda_class/damage2
}
//__________________________________________________________________________
//__________________________________________________________________________
// Now Here's The Health Blocks :)
block health1
{
es_keygetvalue medda_class_temp_keyvalue medda_class_players server_var(_popup_userid) health
if (server_var(medda_class_temp_keyvalue) lessthan 125) do
{
es_getplayerprop medda_class_temp_money server_var(_popup_userid) "CCSPlayer.m_iAccount"
if (server_var(medda_class_temp_money) >= 500) do
{
es_math medda_class_temp_money - 500
es_setplayerprop server_var(_popup_userid) "CCSPlayer.m_iAccount" server_var(medda_class_temp_money)
es_setplayerprop server_var(_popup_userid) "CCSPlayer.baseclass.m_iHealth" 125
es_keysetvalue medda_class_players server_var(_popup_userid) health 125
es_tell server_var(_popup_userid) #lightgreen You Have Now 125 In Health!
es popup send medda_class server_var(_popup_userid)
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Need More Money!
es popup send medda_class server_var(_popup_userid)
}
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Allready Have server_var(medda_class_temp_keyvalue) In Health!
es popup send medda_class server_var(_popup_userid)
}
}
//__________________________________________________________________________
block health2
{
es_keygetvalue medda_class_temp_keyvalue medda_class_players server_var(_popup_userid) health
if (server_var(medda_class_temp_keyvalue) lessthan 150) do
{
es_getplayerprop medda_class_temp_money server_var(_popup_userid) "CCSPlayer.m_iAccount"
if (server_var(medda_class_temp_money) >= 1000) do
{
es_math medda_class_temp_money - 1000
es_setplayerprop server_var(_popup_userid) "CCSPlayer.m_iAccount" server_var(medda_class_temp_money)
es_setplayerprop server_var(_popup_userid) "CCSPlayer.baseclass.m_iHealth" 150
es_keysetvalue medda_class_players server_var(_popup_userid) health 150
es_tell server_var(_popup_userid) #lightgreen You Have Now 150 In Health!
es popup send medda_class server_var(_popup_userid)
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Need More Money!
es popup send medda_class server_var(_popup_userid)
}
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Allready Have server_var(medda_class_temp_keyvalue) In Health!
es popup send medda_class server_var(_popup_userid)
}
}
//__________________________________________________________________________
block health3
{
es_keygetvalue medda_class_temp_keyvalue medda_class_players server_var(_popup_userid) health
if (server_var(medda_class_temp_keyvalue) lessthan 175) do
{
es_getplayerprop medda_class_temp_money server_var(_popup_userid) "CCSPlayer.m_iAccount"
if (server_var(medda_class_temp_money) >= 2000) do
{
es_math medda_class_temp_money - 2000
es_setplayerprop server_var(_popup_userid) "CCSPlayer.m_iAccount" server_var(medda_class_temp_money)
es_setplayerprop server_var(_popup_userid) "CCSPlayer.baseclass.m_iHealth" 175
es_keysetvalue medda_class_players server_var(_popup_userid) health 175
es_tell server_var(_popup_userid) #lightgreen You Have Now 175 In Health!
es popup send medda_class server_var(_popup_userid)
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Need More Money!
es popup send medda_class server_var(_popup_userid)
}
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Allready Have server_var(medda_class_temp_keyvalue) In Health!
es popup send medda_class server_var(_popup_userid)
}
}
//__________________________________________________________________________
block health4
{
es_keygetvalue medda_class_temp_keyvalue medda_class_players server_var(_popup_userid) health
if (server_var(medda_class_temp_keyvalue) lessthan 200) do
{
es_getplayerprop medda_class_temp_money server_var(_popup_userid) "CCSPlayer.m_iAccount"
if (server_var(medda_class_temp_money) >= 3000) do
{
es_math medda_class_temp_money - 3000
es_setplayerprop server_var(_popup_userid) "CCSPlayer.m_iAccount" server_var(medda_class_temp_money)
es_setplayerprop server_var(_popup_userid) "CCSPlayer.baseclass.m_iHealth" 200
es_keysetvalue medda_class_players server_var(_popup_userid) health 200
es_tell server_var(_popup_userid) #lightgreen You Have Now 200 In Health!
es popup send medda_class server_var(_popup_userid)
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Need More Money!
es popup send medda_class server_var(_popup_userid)
}
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Allready Have server_var(medda_class_temp_keyvalue) In Health!
es popup send medda_class server_var(_popup_userid)
}
}
//__________________________________________________________________________
block health5
{
es_keygetvalue medda_class_temp_keyvalue medda_class_players server_var(_popup_userid) health
if (server_var(medda_class_temp_keyvalue) lessthan 225) do
{
es_getplayerprop medda_class_temp_money server_var(_popup_userid) "CCSPlayer.m_iAccount"
if (server_var(medda_class_temp_money) >= 4000) do
{
es_math medda_class_temp_money - 4000
es_setplayerprop server_var(_popup_userid) "CCSPlayer.m_iAccount" server_var(medda_class_temp_money)
es_setplayerprop server_var(_popup_userid) "CCSPlayer.baseclass.m_iHealth" 225
es_keysetvalue medda_class_players server_var(_popup_userid) health 225
es_tell server_var(_popup_userid) #lightgreen You Have Now 225 In Health!
es popup send medda_class server_var(_popup_userid)
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Need More Money!
es popup send medda_class server_var(_popup_userid)
}
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Allready Have server_var(medda_class_temp_keyvalue) In Health!
es popup send medda_class server_var(_popup_userid)
}
}
//__________________________________________________________________________
block health6
{
es_keygetvalue medda_class_temp_keyvalue medda_class_players server_var(_popup_userid) health
if (server_var(medda_class_temp_keyvalue) lessthan 250) do
{
es_getplayerprop medda_class_temp_money server_var(_popup_userid) "CCSPlayer.m_iAccount"
if (server_var(medda_class_temp_money) >= 5000) do
{
es_math medda_class_temp_money - 5000
es_setplayerprop server_var(_popup_userid) "CCSPlayer.m_iAccount" server_var(medda_class_temp_money)
es_setplayerprop server_var(_popup_userid) "CCSPlayer.baseclass.m_iHealth" 250
es_keysetvalue medda_class_players server_var(_popup_userid) health 250
es_tell server_var(_popup_userid) #lightgreen You Have Now 250 In Health!
es popup send medda_class server_var(_popup_userid)
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Need More Money!
es popup send medda_class server_var(_popup_userid)
}
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Allready Have server_var(medda_class_temp_keyvalue) In Health!
es popup send medda_class server_var(_popup_userid)
}
}
//__________________________________________________________________________
block health7
{
es_keygetvalue medda_class_temp_keyvalue medda_class_players server_var(_popup_userid) health
if (server_var(medda_class_temp_keyvalue) lessthan 275) do
{
es_getplayerprop medda_class_temp_money server_var(_popup_userid) "CCSPlayer.m_iAccount"
if (server_var(medda_class_temp_money) >= 6000) do
{
es_math medda_class_temp_money - 6000
es_setplayerprop server_var(_popup_userid) "CCSPlayer.m_iAccount" server_var(medda_class_temp_money)
es_setplayerprop server_var(_popup_userid) "CCSPlayer.baseclass.m_iHealth" 275
es_keysetvalue medda_class_players server_var(_popup_userid) health 275
es_tell server_var(_popup_userid) #lightgreen You Have Now 275 In Health!
es popup send medda_class server_var(_popup_userid)
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Need More Money!
es popup send medda_class server_var(_popup_userid)
}
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Allready Have server_var(medda_class_temp_keyvalue) In Health!
es popup send medda_class server_var(_popup_userid)
}
}
//__________________________________________________________________________
block health8
{
es_keygetvalue medda_class_temp_keyvalue medda_class_players server_var(_popup_userid) health
if (server_var(medda_class_temp_keyvalue) lessthan 300) do
{
es_getplayerprop medda_class_temp_money server_var(_popup_userid) "CCSPlayer.m_iAccount"
if (server_var(medda_class_temp_money) >= 7000) do
{
es_math medda_class_temp_money - 7000
es_setplayerprop server_var(_popup_userid) "CCSPlayer.m_iAccount" server_var(medda_class_temp_money)
es_setplayerprop server_var(_popup_userid) "CCSPlayer.baseclass.m_iHealth" 300
es_keysetvalue medda_class_players server_var(_popup_userid) health 300
es_tell server_var(_popup_userid) #lightgreen You Have Now 300 In Health!
es popup send medda_class server_var(_popup_userid)
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Need More Money!
es popup send medda_class server_var(_popup_userid)
}
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Allready Have server_var(medda_class_temp_keyvalue) In Health!
es popup send medda_class server_var(_popup_userid)
}
}
//__________________________________________________________________________
//__________________________________________________________________________
// Now Here's The Speed Blocks :)
block speed1
{
es_keygetvalue medda_class_temp_keyvalue medda_class_players server_var(_popup_userid) speed
if (server_var(medda_class_temp_keyvalue) lessthan 1.1) do
{
es_getplayerprop medda_class_temp_money server_var(_popup_userid) "CCSPlayer.m_iAccount"
if (server_var(medda_class_temp_money) >= 500) do
{
es_math medda_class_temp_money - 500
es_setplayerprop server_var(_popup_userid) "CCSPlayer.m_iAccount" server_var(medda_class_temp_money)
es_setplayerprop server_var(_popup_userid) "CCSPlayer.baseclass.localdata.m_flLaggedMovementValue" 1.1
es_keysetvalue medda_class_players server_var(_popup_userid) speed 1.1
es_tell server_var(_popup_userid) #lightgreen You Have Now 1.1 In Speed!
es popup send medda_class server_var(_popup_userid)
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Need More Money!
es popup send medda_class server_var(_popup_userid)
}
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Allready Have server_var(medda_class_temp_keyvalue) In Speed!
es popup send medda_class server_var(_popup_userid)
}
}
//__________________________________________________________________________
block speed2
{
es_keygetvalue medda_class_temp_keyvalue medda_class_players server_var(_popup_userid) speed
if (server_var(medda_class_temp_keyvalue) lessthan 1.2) do
{
es_getplayerprop medda_class_temp_money server_var(_popup_userid) "CCSPlayer.m_iAccount"
if (server_var(medda_class_temp_money) >= 1000) do
{
es_math medda_class_temp_money - 1000
es_setplayerprop server_var(_popup_userid) "CCSPlayer.m_iAccount" server_var(medda_class_temp_money)
es_setplayerprop server_var(_popup_userid) "CCSPlayer.baseclass.localdata.m_flLaggedMovementValue" 1.2
es_keysetvalue medda_class_players server_var(_popup_userid) speed 1.2
es_tell server_var(_popup_userid) #lightgreen You Have Now 1.2 In Speed!
es popup send medda_class server_var(_popup_userid)
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Need More Money!
es popup send medda_class server_var(_popup_userid)
}
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Allready Have server_var(medda_class_temp_keyvalue) In Speed!
es popup send medda_class server_var(_popup_userid)
}
}
//__________________________________________________________________________
block speed3
{
es_keygetvalue medda_class_temp_keyvalue medda_class_players server_var(_popup_userid) speed
if (server_var(medda_class_temp_keyvalue) lessthan 1.3) do
{
es_getplayerprop medda_class_temp_money server_var(_popup_userid) "CCSPlayer.m_iAccount"
if (server_var(medda_class_temp_money) >= 2000) do
{
es_math medda_class_temp_money - 2000
es_setplayerprop server_var(_popup_userid) "CCSPlayer.m_iAccount" server_var(medda_class_temp_money)
es_setplayerprop server_var(_popup_userid) "CCSPlayer.baseclass.localdata.m_flLaggedMovementValue" 1.3
es_keysetvalue medda_class_players server_var(_popup_userid) speed 1.3
es_tell server_var(_popup_userid) #lightgreen You Have Now 1.3 In Speed!
es popup send medda_class server_var(_popup_userid)
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Need More Money!
es popup send medda_class server_var(_popup_userid)
}
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Allready Have server_var(medda_class_temp_keyvalue) In Speed!
es popup send medda_class server_var(_popup_userid)
}
}
//__________________________________________________________________________
block speed4
{
es_keygetvalue medda_class_temp_keyvalue medda_class_players server_var(_popup_userid) speed
if (server_var(medda_class_temp_keyvalue) lessthan 1.4) do
{
es_getplayerprop medda_class_temp_money server_var(_popup_userid) "CCSPlayer.m_iAccount"
if (server_var(medda_class_temp_money) >= 3000) do
{
es_math medda_class_temp_money - 3000
es_setplayerprop server_var(_popup_userid) "CCSPlayer.m_iAccount" server_var(medda_class_temp_money)
es_setplayerprop server_var(_popup_userid) "CCSPlayer.baseclass.localdata.m_flLaggedMovementValue" 1.4
es_keysetvalue medda_class_players server_var(_popup_userid) speed 1.4
es_tell server_var(_popup_userid) #lightgreen You Have Now 1.4 In Speed!
es popup send medda_class server_var(_popup_userid)
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Need More Money!
es popup send medda_class server_var(_popup_userid)
}
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Allready Have server_var(medda_class_temp_keyvalue) In Speed!
es popup send medda_class server_var(_popup_userid)
}
}
//__________________________________________________________________________
block speed5
{
es_keygetvalue medda_class_temp_keyvalue medda_class_players server_var(_popup_userid) speed
if (server_var(medda_class_temp_keyvalue) lessthan 1.5) do
{
es_getplayerprop medda_class_temp_money server_var(_popup_userid) "CCSPlayer.m_iAccount"
if (server_var(medda_class_temp_money) >= 4000) do
{
es_math medda_class_temp_money - 4000
es_setplayerprop server_var(_popup_userid) "CCSPlayer.m_iAccount" server_var(medda_class_temp_money)
es_setplayerprop server_var(_popup_userid) "CCSPlayer.baseclass.localdata.m_flLaggedMovementValue" 1.5
es_keysetvalue medda_class_players server_var(_popup_userid) speed 1.5
es_tell server_var(_popup_userid) #lightgreen You Have Now 1.5 In Speed!
es popup send medda_class server_var(_popup_userid)
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Need More Money!
es popup send medda_class server_var(_popup_userid)
}
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Allready Have server_var(medda_class_temp_keyvalue) In Speed!
es popup send medda_class server_var(_popup_userid)
}
}
//__________________________________________________________________________
block speed6
{
es_keygetvalue medda_class_temp_keyvalue medda_class_players server_var(_popup_userid) speed
if (server_var(medda_class_temp_keyvalue) lessthan 1.6) do
{
es_getplayerprop medda_class_temp_money server_var(_popup_userid) "CCSPlayer.m_iAccount"
if (server_var(medda_class_temp_money) >= 5000) do
{
es_math medda_class_temp_money - 5000
es_setplayerprop server_var(_popup_userid) "CCSPlayer.m_iAccount" server_var(medda_class_temp_money)
es_setplayerprop server_var(_popup_userid) "CCSPlayer.baseclass.localdata.m_flLaggedMovementValue" 1.6
es_keysetvalue medda_class_players server_var(_popup_userid) speed 1.6
es_tell server_var(_popup_userid) #lightgreen You Have Now 1.6 In Speed!
es popup send medda_class server_var(_popup_userid)
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Need More Money!
es popup send medda_class server_var(_popup_userid)
}
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Allready Have server_var(medda_class_temp_keyvalue) In Speed!
es popup send medda_class server_var(_popup_userid)
}
}
//__________________________________________________________________________
block speed7
{
es_keygetvalue medda_class_temp_keyvalue medda_class_players server_var(_popup_userid) speed
if (server_var(medda_class_temp_keyvalue) lessthan 1.8) do
{
es_getplayerprop medda_class_temp_money server_var(_popup_userid) "CCSPlayer.m_iAccount"
if (server_var(medda_class_temp_money) >= 6000) do
{
es_math medda_class_temp_money - 6000
es_setplayerprop server_var(_popup_userid) "CCSPlayer.m_iAccount" server_var(medda_class_temp_money)
es_setplayerprop server_var(_popup_userid) "CCSPlayer.baseclass.localdata.m_flLaggedMovementValue" 1.8
es_keysetvalue medda_class_players server_var(_popup_userid) speed 1.8
es_tell server_var(_popup_userid) #lightgreen You Have Now 1.8 In Speed!
es popup send medda_class server_var(_popup_userid)
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Need More Money!
es popup send medda_class server_var(_popup_userid)
}
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Allready Have server_var(medda_class_temp_keyvalue) In Speed!
es popup send medda_class server_var(_popup_userid)
}
}
//__________________________________________________________________________
block speed8
{
es_keygetvalue medda_class_temp_keyvalue medda_class_players server_var(_popup_userid) speed
if (server_var(medda_class_temp_keyvalue) lessthan 2) do
{
es_getplayerprop medda_class_temp_money server_var(_popup_userid) "CCSPlayer.m_iAccount"
if (server_var(medda_class_temp_money) >= 7000) do
{
es_math medda_class_temp_money - 7000
es_setplayerprop server_var(_popup_userid) "CCSPlayer.m_iAccount" server_var(medda_class_temp_money)
es_setplayerprop server_var(_popup_userid) "CCSPlayer.baseclass.localdata.m_flLaggedMovementValue" 2
es_keysetvalue medda_class_players server_var(_popup_userid) speed 2
es_tell server_var(_popup_userid) #lightgreen You Have Now 2.0 In Speed!
es popup send medda_class server_var(_popup_userid)
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Need More Money!
es popup send medda_class server_var(_popup_userid)
}
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Allready Have server_var(medda_class_temp_keyvalue) In Speed!
es popup send medda_class server_var(_popup_userid)
}
}
//__________________________________________________________________________
//__________________________________________________________________________
// Now Here's The Gravity Blocks :)
block gravity1
{
es_keygetvalue medda_class_temp_keyvalue medda_class_players server_var(_popup_userid) gravity
if (server_var(medda_class_temp_keyvalue) greaterthan 0.9) do
{
es_getplayerprop medda_class_temp_money server_var(_popup_userid) "CCSPlayer.m_iAccount"
if (server_var(medda_class_temp_money) >= 500) do
{
es_math medda_class_temp_money - 500
es_setplayerprop server_var(_popup_userid) "CCSPlayer.m_iAccount" server_var(medda_class_temp_money)
es est_setgravity server_var(_popup_userid) 0.9
es_keysetvalue medda_class_players server_var(_popup_userid) gravity 0.9
es_tell server_var(_popup_userid) #lightgreen You Have Now 0.9 Gravity!
es popup send medda_class server_var(_popup_userid)
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Need More Money!
es popup send medda_class server_var(_popup_userid)
}
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Allready Have server_var(medda_class_temp_keyvalue) In Gravity!
es popup send medda_class server_var(_popup_userid)
}
}
//__________________________________________________________________________
block gravity2
{
es_keygetvalue medda_class_temp_keyvalue medda_class_players server_var(_popup_userid) gravity
if (server_var(medda_class_temp_keyvalue) greaterthan 0.8) do
{
es_getplayerprop medda_class_temp_money server_var(_popup_userid) "CCSPlayer.m_iAccount"
if (server_var(medda_class_temp_money) >= 1500) do
{
es_math medda_class_temp_money - 1500
es_setplayerprop server_var(_popup_userid) "CCSPlayer.m_iAccount" server_var(medda_class_temp_money)
es est_setgravity server_var(_popup_userid) 0.8
es_keysetvalue medda_class_players server_var(_popup_userid) gravity 0.8
es_tell server_var(_popup_userid) #lightgreen You Have Now 0.8 Gravity!
es popup send medda_class server_var(_popup_userid)
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Need More Money!
es popup send medda_class server_var(_popup_userid)
}
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Allready Have server_var(medda_class_temp_keyvalue) In Gravity!
es popup send medda_class server_var(_popup_userid)
}
}
//__________________________________________________________________________
block gravity3
{
es_keygetvalue medda_class_temp_keyvalue medda_class_players server_var(_popup_userid) gravity
if (server_var(medda_class_temp_keyvalue) greaterthan 0.7) do
{
es_getplayerprop medda_class_temp_money server_var(_popup_userid) "CCSPlayer.m_iAccount"
if (server_var(medda_class_temp_money) >= 3000) do
{
es_math medda_class_temp_money - 3000
es_setplayerprop server_var(_popup_userid) "CCSPlayer.m_iAccount" server_var(medda_class_temp_money)
es est_setgravity server_var(_popup_userid) 0.7
es_keysetvalue medda_class_players server_var(_popup_userid) gravity 0.7
es_tell server_var(_popup_userid) #lightgreen You Have Now 0.7 Gravity!
es popup send medda_class server_var(_popup_userid)
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Need More Money!
es popup send medda_class server_var(_popup_userid)
}
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Allready Have server_var(medda_class_temp_keyvalue) In Gravity!
es popup send medda_class server_var(_popup_userid)
}
}
//__________________________________________________________________________
block gravity4
{
es_keygetvalue medda_class_temp_keyvalue medda_class_players server_var(_popup_userid) gravity
if (server_var(medda_class_temp_keyvalue) greaterthan 0.6) do
{
es_getplayerprop medda_class_temp_money server_var(_popup_userid) "CCSPlayer.m_iAccount"
if (server_var(medda_class_temp_money) >= 5000) do
{
es_math medda_class_temp_money - 5000
es_setplayerprop server_var(_popup_userid) "CCSPlayer.m_iAccount" server_var(medda_class_temp_money)
es est_setgravity server_var(_popup_userid) 0.6
es_keysetvalue medda_class_players server_var(_popup_userid) gravity 0.6
es_tell server_var(_popup_userid) #lightgreen You Have Now 0.6 Gravity!
es popup send medda_class server_var(_popup_userid)
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Need More Money!
es popup send medda_class server_var(_popup_userid)
}
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Allready Have server_var(medda_class_temp_keyvalue) In Gravity!
es popup send medda_class server_var(_popup_userid)
}
}
//__________________________________________________________________________
block gravity5
{
es_keygetvalue medda_class_temp_keyvalue medda_class_players server_var(_popup_userid) gravity
if (server_var(medda_class_temp_keyvalue) greaterthan 0.5) do
{
es_getplayerprop medda_class_temp_money server_var(_popup_userid) "CCSPlayer.m_iAccount"
if (server_var(medda_class_temp_money) >= 7000) do
{
es_math medda_class_temp_money - 7000
es_setplayerprop server_var(_popup_userid) "CCSPlayer.m_iAccount" server_var(medda_class_temp_money)
es est_setgravity server_var(_popup_userid) 0.5
es_keysetvalue medda_class_players server_var(_popup_userid) gravity 0.5
es_tell server_var(_popup_userid) #lightgreen You Have Now 0.5 Gravity!
es popup send medda_class server_var(_popup_userid)
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Need More Money!
es popup send medda_class server_var(_popup_userid)
}
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Allready Have server_var(medda_class_temp_keyvalue) In Gravity!
es popup send medda_class server_var(_popup_userid)
}
}
//__________________________________________________________________________
//__________________________________________________________________________
// Now Here's The Money/Kill Blocks :)
block money1
{
es_keygetvalue medda_class_temp_keyvalue medda_class_players server_var(_popup_userid) money
if (server_var(medda_class_temp_keyvalue) lessthan 500) do
{
es_getplayerprop medda_class_temp_money server_var(_popup_userid) "CCSPlayer.m_iAccount"
if (server_var(medda_class_temp_money) >= 500) do
{
es_math medda_class_temp_money - 500
es_setplayerprop server_var(_popup_userid) "CCSPlayer.m_iAccount" server_var(medda_class_temp_money)
es_keysetvalue medda_class_players server_var(_popup_userid) money 500
es_tell server_var(_popup_userid) #lightgreen You Will Now Get Additional 500$/Kill!
es popup send medda_class server_var(_popup_userid)
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Need More Money!
es popup send medda_class server_var(_popup_userid)
}
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Allready Get Additional server_var(medda_class_temp_keyvalue)$/Kill!
es popup send medda_class server_var(_popup_userid)
}
}
//__________________________________________________________________________
block money2
{
es_keygetvalue medda_class_temp_keyvalue medda_class_players server_var(_popup_userid) money
if (server_var(medda_class_temp_keyvalue) lessthan 750) do
{
es_getplayerprop medda_class_temp_money server_var(_popup_userid) "CCSPlayer.m_iAccount"
if (server_var(medda_class_temp_money) >= 1500) do
{
es_math medda_class_temp_money - 1500
es_setplayerprop server_var(_popup_userid) "CCSPlayer.m_iAccount" server_var(medda_class_temp_money)
es_keysetvalue medda_class_players server_var(_popup_userid) money 750
es_tell server_var(_popup_userid) #lightgreen You Will Now Get Additional 750$/Kill!
es popup send medda_class server_var(_popup_userid)
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Need More Money!
es popup send medda_class server_var(_popup_userid)
}
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Allready Get Additional server_var(medda_class_temp_keyvalue)$/Kill!
es popup send medda_class server_var(_popup_userid)
}
}
//__________________________________________________________________________
block money3
{
es_keygetvalue medda_class_temp_keyvalue medda_class_players server_var(_popup_userid) money
if (server_var(medda_class_temp_keyvalue) lessthan 1000) do
{
es_getplayerprop medda_class_temp_money server_var(_popup_userid) "CCSPlayer.m_iAccount"
if (server_var(medda_class_temp_money) >= 2000) do
{
es_math medda_class_temp_money - 2000
es_setplayerprop server_var(_popup_userid) "CCSPlayer.m_iAccount" server_var(medda_class_temp_money)
es_keysetvalue medda_class_players server_var(_popup_userid) money 1000
es_tell server_var(_popup_userid) #lightgreen You Will Now Get Additional 1000$/Kill!
es popup send medda_class server_var(_popup_userid)
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Need More Money!
es popup send medda_class server_var(_popup_userid)
}
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Allready Get Additional server_var(medda_class_temp_keyvalue)$/Kill!
es popup send medda_class server_var(_popup_userid)
}
}
//__________________________________________________________________________
block money4
{
es_keygetvalue medda_class_temp_keyvalue medda_class_players server_var(_popup_userid) money
if (server_var(medda_class_temp_keyvalue) lessthan 1500) do
{
es_getplayerprop medda_class_temp_money server_var(_popup_userid) "CCSPlayer.m_iAccount"
if (server_var(medda_class_temp_money) >= 3000) do
{
es_math medda_class_temp_money - 3000
es_setplayerprop server_var(_popup_userid) "CCSPlayer.m_iAccount" server_var(medda_class_temp_money)
es_keysetvalue medda_class_players server_var(_popup_userid) money 1500
es_tell server_var(_popup_userid) #lightgreen You Will Now Get Additional 1500$/Kill!
es popup send medda_class server_var(_popup_userid)
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Need More Money!
es popup send medda_class server_var(_popup_userid)
}
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Allready Get Additional server_var(medda_class_temp_keyvalue)$/Kill!
es popup send medda_class server_var(_popup_userid)
}
}
//__________________________________________________________________________
block money5
{
es_keygetvalue medda_class_temp_keyvalue medda_class_players server_var(_popup_userid) money
if (server_var(medda_class_temp_keyvalue) lessthan 2000) do
{
es_getplayerprop medda_class_temp_money server_var(_popup_userid) "CCSPlayer.m_iAccount"
if (server_var(medda_class_temp_money) >= 4000) do
{
es_math medda_class_temp_money - 4000
es_setplayerprop server_var(_popup_userid) "CCSPlayer.m_iAccount" server_var(medda_class_temp_money)
es_keysetvalue medda_class_players server_var(_popup_userid) money 2000
es_tell server_var(_popup_userid) #lightgreen You Will Now Get Additional 2000$/Kill!
es popup send medda_class server_var(_popup_userid)
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Need More Money!
es popup send medda_class server_var(_popup_userid)
}
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Allready Get Additional server_var(medda_class_temp_keyvalue)$/Kill!
es popup send medda_class server_var(_popup_userid)
}
}
//__________________________________________________________________________
block money6
{
es_keygetvalue medda_class_temp_keyvalue medda_class_players server_var(_popup_userid) money
if (server_var(medda_class_temp_keyvalue) lessthan 2500) do
{
es_getplayerprop medda_class_temp_money server_var(_popup_userid) "CCSPlayer.m_iAccount"
if (server_var(medda_class_temp_money) >= 5000) do
{
es_math medda_class_temp_money - 5000
es_setplayerprop server_var(_popup_userid) "CCSPlayer.m_iAccount" server_var(medda_class_temp_money)
es_keysetvalue medda_class_players server_var(_popup_userid) money 2500
es_tell server_var(_popup_userid) #lightgreen You Will Now Get Additional 2500$/Kill!
es popup send medda_class server_var(_popup_userid)
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Need More Money!
es popup send medda_class server_var(_popup_userid)
}
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Allready Get Additional server_var(medda_class_temp_keyvalue)$/Kill!
es popup send medda_class server_var(_popup_userid)
}
}
//__________________________________________________________________________
block money7
{
es_keygetvalue medda_class_temp_keyvalue medda_class_players server_var(_popup_userid) money
if (server_var(medda_class_temp_keyvalue) lessthan 3000) do
{
es_getplayerprop medda_class_temp_money server_var(_popup_userid) "CCSPlayer.m_iAccount"
if (server_var(medda_class_temp_money) >= 6000) do
{
es_math medda_class_temp_money - 6000
es_setplayerprop server_var(_popup_userid) "CCSPlayer.m_iAccount" server_var(medda_class_temp_money)
es_keysetvalue medda_class_players server_var(_popup_userid) money 3000
es_tell server_var(_popup_userid) #lightgreen You Will Now Get Additional 3000$/Kill!
es popup send medda_class server_var(_popup_userid)
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Need More Money!
es popup send medda_class server_var(_popup_userid)
}
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Allready Get Additional server_var(medda_class_temp_keyvalue)$/Kill!
es popup send medda_class server_var(_popup_userid)
}
}
//__________________________________________________________________________
block money8
{
es_keygetvalue medda_class_temp_keyvalue medda_class_players server_var(_popup_userid) money
if (server_var(medda_class_temp_keyvalue) lessthan 3500) do
{
es_getplayerprop medda_class_temp_money server_var(_popup_userid) "CCSPlayer.m_iAccount"
if (server_var(medda_class_temp_money) >= 7000) do
{
es_math medda_class_temp_money - 7000
es_setplayerprop server_var(_popup_userid) "CCSPlayer.m_iAccount" server_var(medda_class_temp_money)
es_keysetvalue medda_class_players server_var(_popup_userid) money 3500
es_tell server_var(_popup_userid) #lightgreen You Will Now Get Additional 3500$/Kill!
es popup send medda_class server_var(_popup_userid)
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Need More Money!
es popup send medda_class server_var(_popup_userid)
}
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Allready Get Additional server_var(medda_class_temp_keyvalue)$/Kill!
es popup send medda_class server_var(_popup_userid)
}
}
//__________________________________________________________________________
//__________________________________________________________________________
// Now Here's The Grenades Blocks :)
block grenade1
{
es_keygetvalue medda_class_temp_keyvalue medda_class_players server_var(_popup_userid) grenade
if (server_var(medda_class_temp_keyvalue) = 0) do
{
es_getplayerprop medda_class_temp_money server_var(_popup_userid) "CCSPlayer.m_iAccount"
if (server_var(medda_class_temp_money) >= 4000) do
{
es_math medda_class_temp_money - 4000
es_setplayerprop server_var(_popup_userid) "CCSPlayer.m_iAccount" server_var(medda_class_temp_money)
es_keysetvalue medda_class_players server_var(_popup_userid) grenade holydamage
es_tell server_var(_popup_userid) #lightgreen Your First Grenade Will Now Do Holy Damage And Set The Victims Health To 1 Instantly!
es popup send medda_class server_var(_popup_userid)
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Need More Money!
es popup send medda_class server_var(_popup_userid)
}
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Allready Got A Special HE_Grenade And Can First Get A New When You Have Used It.
es popup send medda_class server_var(_popup_userid)
}
}
//__________________________________________________________________________
block grenade2
{
es_keygetvalue medda_class_temp_keyvalue medda_class_players server_var(_popup_userid) grenade
if (server_var(medda_class_temp_keyvalue) = 0) do
{
es_getplayerprop medda_class_temp_money server_var(_popup_userid) "CCSPlayer.m_iAccount"
if (server_var(medda_class_temp_money) >= 6000) do
{
es_math medda_class_temp_money - 6000
es_setplayerprop server_var(_popup_userid) "CCSPlayer.m_iAccount" server_var(medda_class_temp_money)
es_keysetvalue medda_class_players server_var(_popup_userid) grenade holykill
es_tell server_var(_popup_userid) #lightgreen Your First Grenade Will Kill All The Victims Instantly!
es popup send medda_class server_var(_popup_userid)
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Need More Money!
es popup send medda_class server_var(_popup_userid)
}
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Allready Got A Special HE_Grenade And Can First Get A New When You Have Used It.
es popup send medda_class server_var(_popup_userid)
}
}
//__________________________________________________________________________
block grenade3
{
es_keygetvalue medda_class_temp_keyvalue medda_class_players server_var(_popup_userid) flashbang
if (server_var(medda_class_temp_keyvalue) = 0) do
{
es_getplayerprop medda_class_temp_money server_var(_popup_userid) "CCSPlayer.m_iAccount"
if (server_var(medda_class_temp_money) >= 8000) do
{
es_math medda_class_temp_money - 8000
es_setplayerprop server_var(_popup_userid) "CCSPlayer.m_iAccount" server_var(medda_class_temp_money)
es_keysetvalue medda_class_players server_var(_popup_userid) flashbang holydamage
es_tell server_var(_popup_userid) #lightgreen Your First Flashbang Will Now Do Holy Damage And Set The Victims Health To 1 Instantly!
es popup send medda_class server_var(_popup_userid)
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Need More Money!
es popup send medda_class server_var(_popup_userid)
}
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Allready Got A Special Flashbang_Grenade And Can First Get A New When You Have Used It.
es popup send medda_class server_var(_popup_userid)
}
}
//__________________________________________________________________________
block grenade4
{
es_keygetvalue medda_class_temp_keyvalue medda_class_players server_var(_popup_userid) flashbang
if (server_var(medda_class_temp_keyvalue) = 0) do
{
es_getplayerprop medda_class_temp_money server_var(_popup_userid) "CCSPlayer.m_iAccount"
if (server_var(medda_class_temp_money) >= 13370) do
{
es_math medda_class_temp_money - 13370
es_setplayerprop server_var(_popup_userid) "CCSPlayer.m_iAccount" server_var(medda_class_temp_money)
es_keysetvalue medda_class_players server_var(_popup_userid) flashbang holykill
es_tell server_var(_popup_userid) #lightgreen Your First Flashbang Will Kill All Victims Instantly!
es popup send medda_class server_var(_popup_userid)
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Need More Money!
es popup send medda_class server_var(_popup_userid)
}
}
else do
{
es_tell server_var(_popup_userid) #lightgreen You Allready Got A Special Flashbang_Grenade And Can First Get A New When You Have Used It.
es popup send medda_class server_var(_popup_userid)
}
}
//__________________________________________________________________________
//__________________________________________________________________________
// Now Here's The Ammo Blocks :)
block ammo1
{
es_keygetvalue medda_class_temp_keyvalue medda_class_players server_var(_popup_userid) ammo
if (server_var(medda_class_temp_keyvalue) lessthan 50) do
{
es_getplayerprop medda_class_temp_money server_var(_popup_userid) "CCSPlayer.m_iAccount"
if (server_var(medda_class_temp_money) >= 1000) do
{
es_math medda_class_temp_money - 1000
es_setplayerprop server_var(_popup_userid) "CCSPlayer.m_iAccount" server_var(medda_class_temp_money)
es est_GetPrimary class_primary server_var(_popup_userid)
es est_GetSecondary cl |
| Added: 2 years ago |
None Found Add Feedback |
 The community's verdict. No assessments made... please vote!You cannot assess yet!Moderating FPSB is in your hands - when you assess a submission your vote determines its success or failure. To vote on this submission register or login. This script in a nutshell... No stamps recordedYou cannot stamp yet!Stamps let you apply characteristics to submissions to help others understand them. To stamp this submission register or login. Want more? Find related scripts. |
|
|