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Cell Shade Official Reference
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Half Life Storm
Author(s): Lost (added by :)
Prefab Category: CS:S > Other/Misc
Author's Readme/Notes:

Pack contains basic blocks and brushes and how they can be cell shaded along with the basic connection types and combination of brushs can be joined to share the effect rather than overlap one another.

Pipes have also been included in the reference, connections on all axis provided for reference as well.

In another section of the file, and example is given for how to add the effect to a displacement used on the ground rather than just smooth spheres. The second more advanced Cell tutorial is not yet released which explains how to best go about the effect but will be shortly and link provided here when it is.

NOTE: These are un-optimized objects, one can lower the brush count on each one considerably via vertex manipulation to remove unneeded faces used in creating the cell shaded effect.

Basic Tutorial:



Advanced Tutorial:

To be released



Requests for shapes or additions to this pack can and will be added. So if you need a shape made for you, or have a pre-existing one done but need help with the effect itself, Just post here or my profile and I can do them up in short order.
Added: 7 months ago
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Feedback (6)
OutbreakX .
BananiteY2M
Posted 3 months ago
Very usefull, ty. :x
- Bananite
Paranojek .
Slice the SF developerY2M
Posted 7 months ago
You inspired me to make cell shaded models
- Slice the SF developer
.
Serious BusinessY2M
Posted 7 months ago
Maybe redo all default maps like cellshaded? (de_dust_cs) kinda..:P
Bi0h4z4rd .
◄▬ Oh haii !Y2M
Posted 7 months ago
Cool, this is what cell shading is meant to look like !!
.
HAYANH!... ๏̯͡๏?Y2M
Posted 7 months ago
I love you man. :D
:
Prefabs ModeratorY2M
Posted 7 months ago
Very nice lost ..

Not to big a fan of cell shaded stuff myself, but i can see you put alot of effort into this since there quite time consuming :P

well done
- Prefabs Moderator
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Half Life Storm
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Membership: On Request
Primary Skills: Compiling, Mapping, Modelling, Motion Graphics, Texturing, UV Mapping
Inception: 3 years ago
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