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tf_melee_only
Added by...
Author(s): crazypip666 (added by :)
Prefab Category: TF2 > Other/Misc
Author's Readme/Notes:

This prefab consists trigger_multiple. Stretch the trigger_multiple so that it covers your entire map and when players spawn all of their weapons besides melee will be removed.
Added: 10 months ago
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Feedback (24)
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boykevin .
BananiteY2M
Posted 2 months ago
Dang this would of been a great prefab if i t didint crash
- Bananite
:
BAD WOLFY2M
Posted 2 months ago
No, I have never been able to figure out what causes the crash.
boykevin .
BananiteY2M
Posted 2 months ago
It crashes still when i enter the trigger area do you know why?
- Bananite
:
BAD WOLFY2M
Posted 3 months ago
Posted by Evaldas2564

This is Awesome! When you get out of the trigger,will it you get your wepons back?

No you won't.
Evaldas2564 .
Watch for Watch?Y2M
Posted 3 months ago
This is Awesome! When you get out of the trigger,will it you get your wepons back?
[Jolt]MadMax .
King Coder xDY2M
Posted 5 months ago
You would be a star if you could get it working... ive pulled out my hair trying all sorts of logic_auto's and triggers but still crash out..
the only thing i want to stay clear of is sv_cheats and this prefab was perfect :)

ta for looking into it :)
- King Coder xD
:
BAD WOLFY2M
Posted 5 months ago
Posted by [Jolt]MadMax

This Prefab doesnt work anymore due to one of valves updates..... if you apply the prefab your map will crash out with the hl2.exe error get rid of the prefab and the map works..

is it possible to fix this prefab as i use it alot

Indeed it does. I'm not sure what the cause is. I'll do some research and see if I can figure out what is causing the crash.
[Jolt]MadMax .
King Coder xDY2M
Posted 5 months ago
This Prefab doesnt work anymore due to one of valves updates..... if you apply the prefab your map will crash out with the hl2.exe error get rid of the prefab and the map works..

is it possible to fix this prefab as i use it alot
- King Coder xD
:
BAD WOLFY2M
Posted 6 months ago
Posted by Blackjackjulian

By the way, just a note:

You have tf_weapon_pistol twice, but that's actually the engi pistol.
Scout's is tf_weapon_pistol_scout.

As well, there is a sort of glitch, where if you respawn a class in a func_respawnroom, you regain all your weapons.

I changed the scout pistol. The respawn thing is fixed if you stretch the trigger so it covers the entire map.
Blackjackjulian .
Leaping From HeavenY2M
Posted 6 months ago
By the way, just a note:

You have tf_weapon_pistol twice, but that's actually the engi pistol.
Scout's is tf_weapon_pistol_scout.

As well, there is a sort of glitch, where if you respawn a class in a func_respawnroom, you regain all your weapons.
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