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TF2, HL2:EP1, EP2 & Portal Updates
Posted: 4 months ago
Today, a number of Valve's games-- Team Fortress 2, Half-Life: Episode One, Episode Two and Portal--have been updated.

In addition, support for Novint Falcon has been added to these games. Novint Falcon is a small robot that lets players experience three-dimensional touch in the games that support it.



Changes
    Team Fortress 2, Episode 1 & 2, and Portal
    - Added support for the Novint Falcon

    General
    - Added an option to the advanced multiplayer menu to select left or right handed view models
    - Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating
    - Fixed a bug where a fake Spy hand would appear on the screen of other players
    - Custom death animations now only play 25% of the time
    - Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin)
    - Fixed rare client crash on connection and level change
    - Removed refract from water ripples caused by bullet impacts for performance reasons
    - Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser
    - Started tracking localization settings to help make decisions regarding localization in the future
    - Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded

    Mapmaker requests
    - Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players
    - Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically
    - Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy

    Sniper
    - Fixed a bad detection case in the "Friendship is Golden" achievement
    - Changed the description of the "Triple Prey" achievement so it better describes how to get it
    - Critical arrows now have a trail and correctly deal enhanced damage
    - The Huntsman now defaults to be right handed
    - Friendly arrows will no longer trigger the near miss sound on you
    - Fixed several sources of floating arrows

    Spy
    - Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask
    - Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker
    - Fixed a bug where the spy's watch would randomly change models during play
    - Fixed uncloaked spies flickering in and out of the cloak effect when taking damage
    - The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked
    - Increased the Cloak and Dagger regeneration rate slightly
    - Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger
    - The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter
    - Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full
    - The Dead Ringer's cloak meter can now be regenerated from ammo sources
    - The Ambassador now only crits when fully accurate and no longer penetrates enemies
    - The Spy can no longer change weapons from the knife while shocked by the Razorback
    - Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies
    - Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter
Comments
Topic: Provide constructive feedback
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Headshotz McGee
Worst sniper on FPSB's servers.Y2M
Posted 4 months ago
Thank goodness. They made the Dead Ringer not suck. The uncloak noise is still too goddam loud though.



Anti-Social
Blarge...Y2M
Posted 4 months ago
WTF why would u need Novint Falcon for portal?



Shinigami35
Bite me harder ;DY2M
Posted 4 months ago
- Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies--

... I love playing spy and all but damn that is overpowered..




Buy me L4D2 for COD4, F.E.A.R. CD keys!Y2M
Posted 4 months ago
Posted by MeowRabbit

Someone buy me a Novint Falcon.

That someone must buy it for itself first :D



MeowRabbit
TeeheeY2M
Posted 4 months ago
Someone buy me a Novint Falcon.




Y2M
Posted 4 months ago
The Ambassador now only crits when fully accurate and no longer penetrates enemies

I hate that...

I used to be able to take out the sentry, engi, and dispenser at the same time. Not anymore :(



Bolty
I am a "featured" wannabe :D Y2M
Posted 4 months ago
Posted by sHiBaN
I like how they finally fixed the airblast thing. Whoooo!

Well, it was useful as a last resort against a spy about to stab a heavy. Also, pyros don't go airblasting as often as randomly puffing on everyone.




JazzyY2M
Posted 4 months ago
This makes the Spy even more lethal. Fuck yes.

I like how they finally fixed the airblast thing. Whoooo!



RobCoxxy
hootah of the funky buddhaY2M
Posted 4 months ago
I... want... a ... Falcon...




Buy me L4D2 for COD4, F.E.A.R. CD keys!Y2M
Posted 4 months ago
Posted by Wildcard777

I was hate to play with the novint falcon. As impressive as it may be I just can't hold my hand like that for a long time, let along suspended in the air. I do the best with a mouse and I do not want to jeopardize that.

Now if people upgraded the mouse with those in-game movements and such then I am sold.

Agree, I couldn't spend hours holding hand like that :P
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