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New Counter Strike: Source game mode?
Posted: 9 years ago
It's just a rumor for now, but it can be true. This may be a similar game mode like Team Fortress 2's territorial control point mode.

Extra code has been found in the cstrike.fgd file relating to a new Gametype called 'Heist'. In this code there is talk of 'Territory' and 'Respawn Areas' - it would appear that Heist is a sort of Territorial Capture Mode.

It then goes on to mention the map cs_assault and many different capture points in this map, including 'Terrorists' Base Territory Point (Non-Capturable)', 'Bank Territory Control Point' and 'Surveillance Center Territory Control Point'.


@SolidClass base(Targetname, Parentname ) = func_bomb_target:
"Bomb Target. The terrorists can place C4 explosives while standing in this zone.\n\n" +
"When the bomb is planted and explodes inside this area, the BombExplode outputs are fired. The game handles " +
"all of the bomb planting and scoring logic – the BombExplode outputs are provided to add visual and damage effects."
[
output BombExplode(void): "Fires when C4 explodes"
output BombPlanted(void): "Fires when a C4 is planted"
output BombDefused(void): "Fires when a C4 is defused"

heistbomb(choices) : "Heist Mode bomb target" : 0 : "This is a Bomb Target designed for the Heist game mode." =
[
0 : "No"
1 : "Yes"
]

bomb_mount_target(string) : "Bomb Mount Target"
]

@BaseClass base(Targetname, Angles) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = Territory
[
respawn_area(string) : "Respawn area name"
buyzone(string) : "Buy Zone name"
]

@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_hospital : "Hospital Territory Control Point"
[


]


@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_terrorist : "Terrorists' Base Territory Point (Non-Capturable)"
[


]


@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_counterterrorist : "Counter-Terrorists' Base Territory Point (Non-Capturable)"
[


]

@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_barracks : "Barracks Territory Control Point"
[


]

@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_bank : "Bank Territory Control Point"
[


]

@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_encryption : "Encryption Center Territory Control Point"
[


]

@PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_surveillance : "Surveillance Center Territory Control Point"
[


]


@PointClass base(Targetname) size(-8 -8 -8, 8 8 8) = point_territory_control_rules
: "The Territory Control rules entity (VERY IMPORTANT!)"
[
respawntime(float) : "Wave Respawn Time" : 30 : "Respawn time in seconds."
]

@SolidClass base(Targetname) = func_territory_respawn_area:
"Players will respawn inside this area."
[
]


[SOURCE]
[SOURCE]
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