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greyfrog_mip_cave
Added by...
Author: greyfrog_design
Category: CS:S > Tutorial/Reference Maps
Tags: cave, displacement, manfly
Author's Readme/Notes:

3 hours mapping time.
1.3 minutes compile time.

this map was designed for screenshots, prop testing and combine soldier scripting.
There are custom lights, light effects.
fully optimized though there is 2 errors of -
"Warning: clusters saw into cluster"


enjoy...



credits for usage is requested by me. Manfly. aka greyfrog design

The newest cave map in progress from greyfrog_design.
Added: 3 months ago
DOWNLOAD
(559 kb)
Feedback (9)
THEnub .
BlankY2M
Posted 1 month ago
Pros: Awesome tunnel system (tho small)
Cons: Anyone who says there are, should go die.
Improvements: Make a full cave system? :P
Notes: Amazing map, tho small. I gave you 8 for economy, because you saved too much, it's not BIG ENOUGH :O (but i map, so i know how hard displacements are, damnit....) But i gues thats why it's a Mip and not a Map.

Posted by BANANARAMA

How you make tunnels?


Through a very long and painfull proccess of fumbling with displacements....

Damn man, why would you work so hard for something you're going to give away for free? XD
Spoz .
MEHCORE!Y2M
Posted 1 month ago
The lighting is sublime, nice work
- MEHCORE!
BANANARAMA .
I do userpics/sigs/banners/flags pm meY2M
Posted 2 months ago
How you make tunnels?
.
Live To Kill, Kill To LiveY2M
Posted 3 months ago
Whoa that looks awesome am i able to use this to get my zombiemap with a bit more deapth. also i might edit it slightly to make it different.
EvInReaLife .
If it can't be played, fuck itY2M
Posted 3 months ago
Mat i have your permission to make this into a zombie escape map? I will include you into the credits.
- If it can't be played, fuck it
Vcc2cc .
Y2M
Posted 3 months ago
Looks great
-
Greyfrog_Design .
I am MaNFLYY2M
Posted 3 months ago
Posted by Greyfrog_Design

This section is an excellent addition to FpsB. I personally have several uncompleted mapping journeys that fell short of their mark, not to say they are bad. More that it takes a small army of qualified competent designers, mappers, scripters and texture artists to create a truly magnificent play area. I can get many of my ideas to begin but have a hard time bringing them to an end. With this new section perhaps some of them will actually see the light of day.




And yes, , you should give proper credits for submitting any media not created completely on your own. And of course it is presumed that any media submitted in MiP section is for the community to work on and alter without further permission from its author(s).


Thanks again.
:D


this is a quote from the "Attack of the MiP's" thread...
- I am MaNFLY
PLEP .
BananiteY2M
Posted 3 months ago
Wow, Thats looking so cool! can i use 95% of that map on my next map, im thinking about to make something like cave/dungeon under lake =D
- Bananite
.
Please click the green thumb.Y2M
Posted 3 months ago
I have never been good with displacements. This could help for the future.
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MiP Details
The nuts and bolts.
Release: Not Specified
Version: Not Specified
Filesize: 559 kb
Players: Not Specified
Theme: Not Specified
Time Of Day: Not Specified
Season: Not Specified
Textures: Not Specified
Meshes: Not Specified
Map Size: Not Specified
Environment: Not Specified
Effects: None/Not Specified
Misc. Features: Ambient Sounds
Weapons: Not Specified
Added by...
Ranked 508th ( 2) with 3,649 points. 22 points behind .

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9.3/10
bScore
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