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Assessments
Below are the submissions you've assessed and the feedback you provided with your assessment. Your statistics will rebuild daily.
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Submission Assessment
Maps > pl_cliffside_v1
I've uploaded this to My Server. I will test it and assess it when I get a chance.

I can probably keep the map running 24/7 for a couple of days so that others can try it.

Just one thing I noticed from the 5th screenshot: The track looks odd just being so close to the wall, bring it more to the center for the next beta.
Approved
8.3/10
Sprays > Vent to intel room
Pros: Great looking spray, very high quality and it will keep noobs busy while you sneak up behind and punch them.
Cons: Umm, the size of it could be a bit larger.
Improvements: Continuing with the Cons; the size of it might be the one thing that doesn't make this a perfect spray. Had the spray been a bit larger, it would be a lot more believable. There is no way a heavy is going to fit in that thing.
Notes: I've taken the liberty of featuring this on the front page. Keep up the great work.
Approved
9.8/10
Tutorials > Custom models for hammer!
Put more effort into your tutorials.
Disapproved
Maps > dm_market
Pros: This is actually a very interesting looking map, the theme something new that we haven't seen before in TF2. The layout overall is pretty balanced.

Cons: The textures you've used don't really fit the theme of the map, and they get pretty repetitive seeing as they are on all the buildings.

The floor texture should be changed up a bit, make the floor a better quality sand texture and displace the floor ta add a bit more details.

The architecture also is a bit bland. Other than the domes that you have on the roofs, there's not really anything else that's appealing.

Improvements: Add in a 3D skybox, it will make the map look a lot bigger than it already is, and will really make it look better.

Change around the textures. I know you're limited to the default content, but you should still try to use the RED/BLU textures so that players are aware of which base belongs to which team.

Add some more props on the floor... just for the extra details and maybe some cover. You should also consider adding decals.. mainly the RED/BLU ones to define which base is which.

Notes: It's not a bad map overall, but it could be a lot better. I really like the idea you have here, but you should probably consider using some custom content to make it even better.
Approved
6.5/10
Maps > ctf_lawl_vfinal
Pros: The indoors of the buildings are pretty nice, I liked the prop placement and some of the textures you used.

Cons: The map overall lacks a lot of detail, and it's really just too big for a TF2 map. The textures outside of the map are really bland, and you can see a lot of tiling going on.

The lighting is also a bit bland, and the displacements are a bit too extreme, try smoothing them out more.

I also found the hallways to be way too narrow when heading for the flag, and I also found it to be too confusing to reach the flag. You should consider placing some Intelligence signs around the map to direct the players to the objective.

Improvements: Fix up the architecture, make it more appealing to the different teams. Remember: the BLU team should have a high-tech base, while the RED team should have a farm/ranch-themed base since they aren't tech-savvy.
Widen up the hallways, and change the textures around to some that give you a hint of what base you're in, I got confused when I was walking around because most of the textures were the same.

Place some props on the outside for cover, use alpha painting to blend 2 textures together and break up the tiling going one. It will really help improve the looks of the outside.

Notes: There is no need to have 42 spawn points, the maximum amount of players that a TF2 server can hold is 32 for now, and this map is way too big to support that many players, it's also too open.

Also, your screenshots are too bright. To take jpeg screenshots ingame, type this in console: bind f5 "jpeg"
Approved
3.8/10
Tutorials > Shocking Text.
Your name should not be in the Authors list, and this should not be a Studio release.
Disapproved
Skins > AK-47s w/silencer
Ingame Screenshots and Proper Credits are required.
Disapproved
Threads > FPSB, We Have A Problem!
These types of threads aren't allowed.

And something is fucking up the layout of this thread.
Disapproved
Tutorials > Accuracy Control On M4A1 (...
Useful video. Nice find.
Approved
8.3/10
Sprays > Myself
Sorry, but this spray lacks effort. There isn't really any detail in it, it really does look like a googled image with some text.

This spray would have been much better if you had changed the text font and made it transparent.
Approved
1.8/10
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