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SirCharlesBabbage
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Assessments
Below are the submissions you've assessed and the feedback you provided with your assessment. Your statistics will rebuild daily.
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Submission
Assessment
Maps >
dm_overrun
Pros:
Interesting map design. Some great inside work, but occasional poor use of textures.
Cons:
Poor use of textures. Whole portions of your map looks like someone came in and aphoulstered it like a sofa.
Improvements:
Break up your textures, and avoid using repeating patterns.
Notes:
This map is promising -- keep working on it! 5/10 (Borderline)
Approved
5
/10
Maps >
dm_island17
Pros:
Very scenic! Good custom brush work, and a good balance between stock SDK models and homebrew design. Very good! (6/10 Worthy)
Cons:
The biggest negative about this map is the sheer lack of cover. Might as well call this one dm_sittingduck. :) There are some interesting gameplay elements, but the layout suffers alot from typical problems. Realistic layouts with unrealistic features -- For example, is a giant plank really going to lead up to a wall seam on the side of the building? Will it stay there? Wouldn't it be more fun to make that blank a prop_physics_multiplayer, and allow the players to put it where they want it?
Improvements:
See above.
Notes:
Keep the leeches, but provide some cover for your players.
Approved
6
/10
Maps >
dm_star_wars_v4
Pros:
It runs.
Cons:
Many. Architecture is nonsensical to nonexistent. Glass is out of place. Do people really design buildings based on the width of an ammo crate? Is there such a thing as a light without a bulb?
Improvements:
Too many to list. Ugh.
Notes:
Give credit where credit is due, man.. This really isnt your map. Duplicate/rip of Singe's accellerator. It's not public domain, therefore you have no right to release it under your name w/o permission, which you don't appear to have.
Approved
3
/10
Maps >
dm_rebar
Pros:
Caters to many gameplay styles, lots of vertical possibilities, great great great use of cover. Really a strong suit for this map. Great use of color and shadow!
Cons:
Lots of "dead space"... Cool looking areas, but nobody goes there, since there's no reason to. Most of the fighting is concentraded in the center, versus spread out.
Improvements:
Add some variety and reason to areas where players tend to keep away from. This helps balance the map's gameplay.
Notes:
I struggled with whether or not to give this one an 8, but I have to go with 7. Admirable.. Keep up the good work!
Approved
7
/10
Maps >
dm_hydrodeth_b2
Pros:
Great variety of galemplay environments.. Lots of interesting architecture, great use of textures, lightcast and shadow in some places.
Cons:
Having wide-open areas really requires you to provide adequate cover also. This map is a "run like hell" map, which can be exciting and fast paced, but excludes strategic gameplay. Lighting is a little flat.. Why not make some rooms lightswitched, or dark?
Improvements:
See above..
Notes:
I look forward to seeing more of your work in the future. 7/10 (admirable)
Approved
7
/10
Maps >
dm_thumper
Pros:
Interesting layout! Has some elements of vertical play..
Cons:
Textures are way, way too repetitive -- You dont know where you are, since everything looks the same. There's nothing to differentiate one leg of the map from another. This map also lacks good cover, making it largely a melee map.. Lack of interesting architecture.
Improvements:
Why not make a yellow leg, a blue leg, and a green-tinted leg? Make one leg the preferred one?
Notes:
6/10.. Worthy.
Approved
6
/10
Maps >
dm_biological
Pros:
Has some atmosphere to it, which is hard to do. Great custom architecture as usual.
Cons:
Eh, not alot of diversity in environment... One area of the map looks like every other area. :( Not your best, but not your worst, man..
Improvements:
Put some surprises in -- Maybe an underground portion?
Notes:
6/10. I'm kinda brutal in my assessments.. It's a Worhy map.
Approved
6
/10
Maps >
dm_cliffside
Pros:
WOW! Looks absolutely gorgeous! Doing outdoor maps can be very difficult -- You've nailed it!
Cons:
Use some soundscapes! This map is absolutely silent, with the exception of the gunfire, which is enormously echo-ey. Could use a little more cover and natural variation in the open areas, but other than that, the map is sweet.
Improvements:
Not many -- Keep up the good work! Most people know how brutal I am in reviews -- I'm quite happy to give you a 8/10 on this. VERY rare for me. :)
Notes:
Great job!
Approved
8
/10
Maps >
dm_in_teh_box
Pros:
Some nice lighting elements.
Cons:
It's a killbox.
Improvements:
Killboxes are bad. They're bad because they A) they lower the bar for quality for everyone, B) it's all been done before, C) they don't do the Source engine any justice, D) they require absolutely no skills to make, or play. PLEASE, stop adding to the pile of these. You can do better, and the players deserve better. Don't add to the already heaping pile of killbox maps!
Notes:
4/10. By definition, "Inferior". It's inferior not simply due to being a killbox, but inferior to other maps in the same vein. I wish I could give you a higher score, but I can't.
Approved
4
/10
Maps >
aim_kruse_v2
Pros:
Doesn't rely much on the usual stock SDK objects -- Kudos for that. Also, A+ for effort on replicating an actual building.
Cons:
Too many open spaces usually mean the map is unnecessarrily large. Move buildings close together. Lighting is pretty flat -- Remember, pure white light doesn't exist in nature. Use a natural hue, and you'll improve your map's appearance and realism greatly.
Improvements:
Why not make things that *can* be moveable, moveable? The Source engine is a beautiful thing -- Make use of it!
Notes:
Your style is still developing -- Keep working at it, and you'll turn out a masterpiece with time.
Approved
5
/10
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