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Assessments
Below are the submissions you've assessed and the feedback you provided with your assessment. Your statistics will rebuild daily.
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Submission Assessment
Tutorials > http://www.fpsbanana.com/tuts/8709
Your 'fiber' wood grain is going against your 'brushed on' wood grain - Wood Doesn't do that.......



The grain goes in the same direction, not perpendicular like your teaching here.

Also your missing some needed explanation, what program is this in? You need to state that especially when your telling people to use tools and commands that are not available in all image editing software.

What does "the light brown on front and dark on the back" mean? Again, you need to specify, front of what? and back of what?

Check your spelling/grammar before you release as well, if what your trying to teach can't be understood from mistakes in spelling, grammar etc then its not fulfilling its purpose.

Lastly, don't just state settings/values, explain WHY your using them, not everyone will need/want to use those values.
Approved
4.1/10
Maps > rp_salvation
Google Result 1:
RP_Salvation by Davebrown is a roleplay map inspired by the movie Terminator: Salvation. It was designed as a map for the roleplay service TacoNBanana.

It's an outdoor roleplay map designed with a "conflict" flow to it. The design of it is reminiscent of other post apocalyptic games like Fallout 3.

This map should work well with roleplay gamemodes such as HL2RP.

But as seen in the screenshots, this map can also be perfect for a quick deathmatch session, and for posing comics in, and making movies.
Please fix the maps information.
Disapproved
Tutorials > Basic Area Portals
I've kinda already covered this is a great amount of detail and examples.
Approved
6.3/10
Tutorials > http://www.fpsbanana.com/tuts/8649
Posted by .Krusty

To everybody: NO! Do not use the vertex tool! This is seriously the worst you could do. Why dont you cut it off easyily?

Use the clipping tool to cut off 3/4 of the cylinder. DONT use the vertex tool, this will cause alot of bugs.
No it won't, people that don't know how to use it will cause problems but thats the same with anything when you don't know how to use it.

Anyways, this tutorial has already been covered:

Creating Rounded corners

Disapproved
Maps > trikz_portal_final
Illegal Content. Violates Valve's TOS and Content Usage Policies.
Disapproved
Textures > 43 Sci-fi/Industrial textures
Very nice pack here, I have just the right project for this too.
Approved
8.6/10
Textures > night ocean
Posted by audiOtrash

Could you write down the perfect settings for the sunlight thingy?
I played around with this skybox for half an hour and worked out the correct angles and pitch required for it to correctly look like the lighting is coming from the moon.

Pitch Yaw Roll: 0 155 0
Pitch: -25
Brightness: 149 172 251 50
Ambiant: 122 164 197 8

Produces this result:

Clicky


But of course people can tweak the colours however they want, I just found those settings to look the best with the skybox - Which I must say looks amazing.
Approved
10/10
Maps > lost_coast
Not a bad map, you've taken the main components of Lost Coast and incorporated it nicely, some more buildings at the top of the cliff would be nice than the two structures you have - inclusion of a more detailed church and courtyard for instance.

The cliff paths themselves were created quite well and the breakable stairs like the HL2 map were perfect :P Although brushes do seem to be overlapping quite a bit on the breakable items so it gives that flickering effect as the textures fight to render on top of each other.

Some smoother brushwork on the beaches themselves would have been nice rather than the sharp drop-off all around, maybe have extended the water more out/around the map and use clips to keep the player from going to far out and seeing that everything is 'floating' like the map currently looks.

Still, nice adaptation of a source map in 1.6, but not quite completed per say as it still has a 'under construction' feel to the map as your playing.
Approved
7.2/10
Maps > fy_silverdamn
Very nice map here, the texture set is wonderful and has some great contrasting colours being used rather than the usual packs that are all one tone.

The extra little details really make this a fun environment to play in - signs, fences and of course the fountain in the middle looks really good. One odd thing about the fountain I thought was inside it where the water collects on the bottom, its grass? why not have placed more brick there and gone with a darker/more visible looking water at the base.

Oh, and a small thing that brought down my gameplay rating a bit was that the hedges around the fountain make some great cover and running around it is easy, but the second you crouch your stuck and it takes a while to move to a corner to get out - which you never will as you'll be dead heh. Its just because the hedges 'bow' outward a bit more near the bottom and this really squeezes the player in there.

The layout is simple and easy to understand which is perfect for a FY map. Figure 8's and boxes do quite well naturally.

I really like the visual style of this map though, if you created a de_ map with this amount of detail I'm sure it would be popular or at least envied by some like myself.

Keep up the good work.
Approved
9.2/10
Maps > rc_deathmatch2
You don't seem to understand why you were gagged from maps the first time around, right after it runs out you do the same thing again.

You didn't make this map, your studio didn't make this map so DON'T release it as your studios.

And if its a default map like CYoung says then why upload it at all if people will have it when they install the game.
Disapproved
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