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Assessments
Below are the submissions you've assessed and the feedback you provided with your assessment. Your statistics will rebuild daily.
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Submission Assessment
Skins > GSG9 for old urb
You can't release ported material from CZ.
Disapproved
Maps > CTF_Longrun V3
I'm sorry, but I can't see anything with those screenshots you have added. Could you upload more screenshots from different perspectives?
Disapproved
Skins > Marlboro Lights (Hi RES)
Generic renders are not allowed (Has to be the skin in the render).
Disapproved
Tutorials > How to Install Counter strike
It doesn't work anymore; navigation changed.
Disapproved
Tutorials > How To Make Proper World model
Helped me very much with my world models, retarded shit got fixed. Thanks a bunch!
Approved
10/10
Maps > sniper wars
Honestly, this map is horrid; it could be much better. Work on your surroundings, there are no trees, except the ones submerged in water. There are no roads, no props, explosives, or anything to make the map appear to be endless (the sides are clearly visible). If you didn't then make the boundaries very close to the base, as some stupid idiot could ruin it by glitching the map.

Remember, eye candy is just as important as gameplay itself. Without the butter to cover the bread in, the map just looks like a barren wasteland.
Approved
3/10
Maps > dm_storm
Honestly, it looks pretty nice, but it isn't that great. There is too much open land, and as you might be able to notice, it will be extremely easy to spot someone even fairly far away since the grass sprites fade. The feel is almost perfect, but I'd suggest tuning up the sun just a tad, to give it that dusk feel.
Approved
7.4/10
Maps > bigfort
Honestly, the looks of this map is rather ugly. The mountains don't look great, and for that matter, they aren't textured differently. It's a nice idea, but make the map stick out more environmentally wise.
Approved
5.3/10
Maps > jungle rumble
This is definitely one of the most promising looking maps I've seen on here, but there are a few rooms for improvement as always. I'd recommend smoothing the rivers a bit, and also give the trees a bit of a tweak. They don't seem to fit.

Other than that, great work.
Approved
8.7/10
Maps > marsh rush
The open fields you have offer a great sniping advantage, but I'd suggest adding at least some cover here and there to at least make the pass across possible without getting mowed down by snipers.

You should also work on the bordering of the map, as it looks as if you can just walk off in some areas.
Approved
6/10
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