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Identity
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Developer / Map Critic
Ranked 470th with 5,358 points.

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Biography
No sig
ID: 496174
Joined: 5 months ago
Location: Coral Springs, FL
Customization/Dev Skills: Concept Art, Graphic Design, Mapping, Motion Graphics, Project Management, Web Development, Server Administration
Alignment: True Neutral
Consoles Owned: PlayStation 3, PSP, Nintendo DS, PlayStation 2, Sega Dreamcast, PlayStation, Sega Mega Drive
Games Played: ?
First Game: Odyssey II Console
Favorite Game: ...C'mon now.
Favorite Weapon: The Ban Hammer
Favorite Map: Rand McNally
Coke Or Pepsi: Coke
Cat Or Dog: Dog
Sonic or Mario: Mario
FPS Hero: Gordon Freeman
Gamer Type: Hardcore
Favorite Quote:

"I'd rather have a bottle in front of me, than a frontal lobotomy." - Unknown (Two minutes before they were lobotomized.)
Homepage: http://www.fragimusmaximus.com
Server IP: 4.79.145.117:27015
75% Geek

I dropped out of school at 16 to pursue a career in graphic design, and was fortunate enough to have trained under two classic illustrators in South Florida (Walter Storozuk and Will Eisner) soon after enrolling for a cartoon workshop that Walter was running.

I spent several years working on small projects for various comic book publishers, independent animation and game studios, and entertainment websites until I fell into a full time Creative Director gig about five years ago.

Since the first day that TFC was released, I've been addicted to the franchise. Having never played QTF, I was blown away by the cooperative gameplay dynamics and my creative juices started flowing. Around 2000, I wrote an outline for what would become a story that I recently adapted to fit within the TF2Universe. I'm hoping that, by December of this year, I'll have the first eight-page chapter of the story completely drawn, inked, and colored.

Dubbed "TF2: Respawn", it's essentially the origin of the respawn room. Who created it, how, and why. It will also show why there are duplicates of every character class - and what their lives might have been like, before all hell broke loose. The story's really good, and I know you guys are going to love it. From beginning to end, it's everything I would have wanted to see in a Team Fortress 2 comic book/movie. I just hope my artwork can hold up... I'm a bit rusty, and if I can get back into the groove, it would be nice to parlay this into something more... substantial and official.

The "reality" of the comic will be supported by a few sites I've been developing... one of which is www.reliableexcavationdemolition.com.
Computer Specs:

3.4 ghz Intel, 3.25 gig RAM, 30 gig HD, 160 gig secondary HD, Nvidia GeForce 7600 AGP, "19 Dell Flatscreen.
Status
Offline
Offline for 16 hours
Exit point: DevHub > Studios > Studio Maximus
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Latest Submission
Bruce Wayne Is Dead 1 month ago
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Approvals: 24
Disapprovals: 0
Average Rating: 0.25/10 (Ballbreaker)
Approval Rate: 100%
Approvals Below 5: 23
Perfect 10s Given: 0
Favorite Section: Maps
Most Common Disapproval:
Favorite Maps