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Identity
Teh Punisher .
Please dl and assess my maps!
Ranked 2598th ( 4) with 572 points.

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Biography
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ID: 429864
Joined: 2 months ago
Location: Canvey Island, England
Customization/Dev Skills: Mapping
Alignment: Lawful Good
Consoles Owned: PlayStation 3, PlayStation 2
Games Played: ?
First Game: Lego Rock Raiders!
Favorite Game: Counter Strike Source
Favorite Weapon: AWP
Favorite Map: de_alps
Coke Or Pepsi: Pepsi
Cat Or Dog: Dog
Sonic or Mario: Mario
FPS Hero: Umm...
Gamer Type: Hardcore
Favorite Quote:

Sit down, sit down m*%$er F$^$er!
Homepage: ?
Server IP: 69.13.214.143:27015
Hey! Im a newb mapper and will sometimes release maps. Im not great wwith good designs and props so i make mainly fun/surf maps.
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Map Popularity

Lance Corporal
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Section Subs
Posts153
Assessments39
Threads17
Maps8
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Jonny-higgins :
Prefabs Mod | Y2M
Posted 6 hours ago
Only over the targets.

I have almost finished making a test one, i will send it to you tomorrow :D
- Prefabs Mod
Jonny-higgins :
Prefabs Mod | Y2M
Posted 6 hours ago
Uh... you could possibly have a func_movelinneier (i think thats how its spelt :S )

and have it move x amount every time you hit one.

The other thing i was thinning of was using the game_score to add to the players in game score (like what happens when you get a kill) every time they hit a correct target and take points away when they shoot the wrong things.
- Prefabs Mod
Jonny-higgins :
Prefabs Mod | Y2M
Posted 6 hours ago
The game_text prints a message on the screen...

but i have been talking to people and there are ways to make it say stuff in chat instead, so i might try that.
- Prefabs Mod
Jonny-higgins :
Prefabs Mod | Y2M
Posted 7 hours ago
Yer i tried making one, but it seems that the game_text entity doesn't work in css, it may be a hl2 only entity im not sure, i will ask some people about it, as i have used it before in a hl2 mod.

I will get back to you on that one ;D

Oh and if you want to use that billboard, send me the map + textures and i will re-align them if you want.
- Prefabs Mod
kEn_sct .
Audiosurf Addict | Y2M
Posted 11 hours ago
You have broken the displacements in moving them, ther are open gaps. Also i cant make it look anymore jungley there are no textures. ur best option is to put overlays of vines up the face of the cliff and plants/palm trees on the top. its easy to get moving water on top, just select all the water brushes on top, lower them 1 unit copy them then past the copy 1 unit above. then select the top faces only and make it a displacement (power 2) and set in the displacement properties, no hull collision and no physics collision. the texture all the top with the waterfall texture and rotate to 270. you may want to select it all at once click treat as one then click fit.
- Audiosurf Addict
wicke .
Bananite | Y2M
Posted 1 day ago
Well we need 50 slot, :D lots of demand:)
- Bananite
al_caPWN .
Bananite | Y2M
Posted 2 days ago
Wtf i didnt steal your map..
- Bananite
_KERRANG_ .
Bananite | Y2M
Posted 3 days ago
Sorry i added another version cos someone complasined about the other and it got trashed =] but i remember wot u sed =]
- Bananite
Paper-Cut .
Remake Professional | Y2M
Posted 3 days ago
I'm using at least 2 of them, I'll go ahead and add you to the people working on it when I get a chance.
Paper-Cut .
Remake Professional | Y2M
Posted 3 days ago
They look decent from what I can see in Hammer, I'll compile and take a look ingame.
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