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Xoom3r .
Peace sells.. Who's buying?
Ranked 765th ( 1) with 2,362 points.

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Biography
ID: 360104
Joined: 5 months ago
Location: Gderot, Israel
Customization/Dev Skills: Graphic Design, Mapping, Modelling, Texturing, Web Development
Alignment: True Neutral
Consoles Owned: Sega Mega Drive
Games Played: ?
First Game: Half-Life: Blue Shift
Favorite Game: Half-Life 2
Favorite Weapon: Magnum
Favorite Map: d1_trainstatin_01
Coke Or Pepsi: Pepsi
Cat Or Dog: Dog
Sonic or Mario: Sonic
FPS Hero: Gordon Freeman
Gamer Type: Regular
Favorite Quote:

Homepage: http://www.xoom3r.net
Server IP: 217.163.30.168:27015




9% Geek




I am part of the best clan EVA!
THE L7 Clan!

Games that I own:
Audiosurf
Counter-Strike: Source
Day of Defeat: Source
Garry's Mod
Half-Life 2
Half-Life 2: Deathmatch
Half-Life 2: Episode One
Half-Life 2: Episode Two
Half-Life 2: Lost Coast
Half-Life
Half-Life: Blue Shift
Half-Life: Opposing Force
Half-Life Source
Half-Life Source: Deathmatch
Peggle Extreme
Portal
Team Fortress 2
Battlefield 2
Return To Castle Wolfenstein
EA-Land (The Sims Online)
Dark Messiah of Might and Magic: Singleplayer
Dark Messiah of Might and Magic: Multiplayer
Crysis
America's Army
Call of Duty 2
Call of Duty 3
Call of Duty 4
Computer Specs:

Processor/Memory:
AMD Athlon(tm) 64 Processor 3800+
2.41 GHz, 3.00 GB of RAM

Video card:
Geforce 7600 GT Integrated RAMDAC
256 MB Version 5.73.22.39.00

Sound Card:
GIGABYTE Built in

Inputs:
GIGABYTE Mouse
GIGABYTE Keyboard
Creative 2.1 Mini sound system
Logitech Quickcam Go

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Xoom3r .
Peace sells.. Who's buying? | Y2M
Posted 4 hours ago
Posted by RedRogueXIII


The problem is in the .smd animation files. During decompile, if you have "Do not fix rotations on animations" unchecked the program will try to fix animations that are not broken and will result in the problem you have now. So make sure you have that option checked and then decompile the smds.

You can use your custom reference smd and just copy the new animation smds over top the old animation smds.

Got it to work : download.
You have to change the file extension back to .rar to use.

Thanks! didn't even thought that this is the problem! :D
RedRogueXIII .
advocates that you avoid using n-gons. | Y2M
Posted 10 hours ago

The problem is in the .smd animation files. During decompile, if you have "Do not fix rotations on animations" unchecked the program will try to fix animations that are not broken and will result in the problem you have now. So make sure you have that option checked and then decompile the smds.

You can use your custom reference smd and just copy the new animation smds over top the old animation smds.

Got it to work : download.
You have to change the file extension back to .rar to use.
- advocates that you avoid using n-gons.
Xoom3r .
Peace sells.. Who's buying? | Y2M
Posted 13 hours ago
Posted by RedRogueXIII

Hmm, in the .qc try adjusting the $attachment command's rotate section for the weapon's bone. If that doesn't work then I have no other ideas.

I can't seem to fix the problem.. Can you please help me with it?
You can download the .QC + the .SMD's here
RedRogueXIII .
advocates that you avoid using n-gons. | Y2M
Posted 1 day ago
Hmm, in the .qc try adjusting the $attachment command's rotate section for the weapon's bone. If that doesn't work then I have no other ideas.
- advocates that you avoid using n-gons.
Xoom3r .
Peace sells.. Who's buying? | Y2M
Posted 1 day ago
Posted by RedRogueXIII

Open the .qc file with a text editor and use the replace function to replace all instances of "fps" with "snap rotate -90 fps" in the document.

it rotates the whole model, with the hands, not only the weapon.
RedRogueXIII .
advocates that you avoid using n-gons. | Y2M
Posted 1 day ago
Open the .qc file with a text editor and use the replace function to replace all instances of "fps" with "snap rotate -90 fps" in the document.
- advocates that you avoid using n-gons.
Xoom3r .
Peace sells.. Who's buying? | Y2M
Posted 1 day ago
Posted by RedRogueXIII

Have you replaced all instances of fps in the .qc with snap rotate -90 fps?

hmm.. no, where do i write this?
RedRogueXIII .
advocates that you avoid using n-gons. | Y2M
Posted 1 day ago
Have you replaced all instances of fps in the .qc with snap rotate -90 fps?
- advocates that you avoid using n-gons.
Xoom3r .
Peace sells.. Who's buying? | Y2M
Posted 1 day ago
Posted by RedRogueXIII

Is the bone behind the hands? If it isn't just use a temp bone to move the weapon into position.

In the model viewer..

ok, I decompiled a default M4A1 model, added another mesh to it, rigged, and then exported and recompiled.

and when i'm viewing it in the model viewer, the weapon is not on the hands, it's behind them.
RedRogueXIII .
advocates that you avoid using n-gons. | Y2M
Posted 1 day ago
Is the bone behind the hands? If it isn't just use a temp bone to move the weapon into position.
- advocates that you avoid using n-gons.
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