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Identity
nef .
Bananite
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Offline for 3 hours
Exit point: Maps > TF2 > Capture the Flag > ctf_2phort > Download
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Biography
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ID: 330425
Joined: 5 months ago
Location: Unknown
Customization/Dev Skills: Concept Art, Mapping, Modelling
Alignment: Chaotic Neutral
Consoles Owned: Wii, Xbox 360, PSP, Nintendo DS, Xbox, GameCube, Game Boy Advance, Sega Dreamcast, Game Boy Color, Nintendo 64, Super Nintendo
Games Played: ?
First Game: -
Favorite Game: TF2
Favorite Weapon: Knife
Favorite Map: Rand McNally
Coke Or Pepsi: Pepsi
Cat Or Dog: Cat
Sonic or Mario: Sonic
FPS Hero: Gordon Freeman
Gamer Type: Hardcore
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Homepage: ?
Server IP: 69.13.214.143:27015
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Lance Corporal
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Section Subs
Posts87
Assessments10
MightyThor .
Bananite | Y2M
Posted 4 months ago
Please take a look at the feedback section in koth_rainbow_b6. I've responded to your "helpful" response, and would appreciate it if you would revise your rating, or at least read what i wrote on the class balance before pointing me to a tutorial.
- Bananite
MightyThor .
Bananite | Y2M
Posted 4 months ago
Please take a look at the feedback section in koth_rainbow_b6. I would appreciate if you would review the post I have made detailing my response to your assessment, and possibly consider revising your assessment. Thank you for your feedback, and I hope to hear a response from you soon!
- Bananite
GusMac .
better for being baked | Y2M
Posted 5 months ago
I did also think to do that, you know the flashing cp arrows? or just a model/light that changes colour or something. ill see what happens. maybe 2 versions but im not sure if the water can be made to look nice and still have it rise. i havnt found a way to make it rise without making it func_water_analog therefore it doesnt use all the shaders, making it look shit.
GusMac .
better for being baked | Y2M
Posted 5 months ago
Unfortunately theres no "use" button in TF2 so i was left with having to shoot the button. Also tf2 lacks a point_camera entity therefore i tried to set up a screen watching the water but it didnt work.

The version im currently working on doesnt have rising water but i put the water in the sewers up so people can get into the base anyway, simplifying it a lot, and unless people request the return of the rising water i dont think it will feature in the final version.

If you have an opinion of the rising water staying or going id like to hear it.
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