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Identity
craziestdan .
Source sdk = :D
Ranked 3860th ( 9) with 350 points.

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Offline for 2 hours
Exit point: Forum > TF2 - Team Fortress 2 > Help > Reflective materials?
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Biography
ID: 324089
Joined: 5 months ago
Location: Unknown
Customization/Dev Skills: ?
Alignment: Lawful Good
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Coke Or Pepsi: Pepsi
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Computer Specs:

a 789028474 ghz processor, 70000gb ram, and a direct x 36 12gb graphics card. (in the future)

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Gunnery Sergeant
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Posts304
Threads128
Assessments16
Maps3
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i have sex with wet bottles .
sHiBaN | Y2M
Posted 20 days ago
Hey retard, you were supposed to rate my model based on the texture, model quality and realism.

I don't need your opinion about it.
Blandr3ws .
Bananite | Y2M
Posted 1 month ago
Eyup chuck.
With the police car thing..just grab a free model off the net and compile it as a prop...like http://www.turbosquid.com/3d-models/3d-low-poly-police-car-escocity-model/401377

Sorry i never got round to that tutorial..it's cos i never managed to get a playermodel compiled myself haha...

If i get some freetime i'll compile you a police car seeing you donated all those points :)

Any luck on your npc replacement?
.
give 10 points, because im fox | Y2M
Posted 2 months ago
Hey!
fix your assesment here.
the reason is stupid.
:.
Moderator | Y2M
Posted 2 months ago
What are the points for?
.
67.223.232.100:27015 tbw iceworld | Y2M
Posted 2 months ago
Hey if your interested in joining a studio send me a message for more info
- 67.223.232.100:27015 tbw iceworld
Blandr3ws .
Bananite | Y2M
Posted 2 months ago
Hmm i just wrote a big ass post on your police modelling problem but it's disappeared cos i wasn't loggin in..
Well basically you need to use the XSI Mod Tool to import and export smds which are then compiled into the final .mdl to be used by the game :)
Probably the most useful tut. would be:
http://developer.valvesoftware.com/wiki/Replacing_HL2DM_player_models_with_XSI_Mod_Tool
Hope that helps :)
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