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Weaver .
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Irregardless | Y2M
Posted 2 months ago
Get ripe. Noa.
.
be patient or be a patient | Y2M
Posted 2 months ago
Mellow greetings
You know young gun I do my work on the weekends so I'll address those issues then cheers chiz
- be patient or be a patient
.
be patient or be a patient | Y2M
Posted 2 months ago
I just put the nav for cubed in your box son
- be patient or be a patient
.
be patient or be a patient | Y2M
Posted 2 months ago
You said;
"There actually are alternative routes we could teach the bots on that map, bypassing the elevators, but it would require them to understand func_illusionary and func_breakables..
and bots must be able to crouch jump-
can they? "

I am not a mapper so I don't know what func_illusionary and func_breakable mean.
I am assuming can they see if a wall is breakable and shoot through it... yes if it is connected to the nav_mesh.
Bots can crouch-jump 38 or 58 units I'd have to look it up they won't even attempt to jump if it is higher.
Bots can not perform tricky jumps [nor can I for that matter ]
Bots suck on TALL ladders they will more than likely end up dead in a heap at the bottom of the ladder.
I will talk to you in steam voice chat latter I have to go do my pool work before it gets too hot.
late chiz
- be patient or be a patient
.
be patient or be a patient | Y2M
Posted 2 months ago
There is irony afoot,
I was just trying to do the nav for your map weavers_secrets yesterday and rarely does this happen but I didn't succeed. I try to stay up with the new maps coming out I tried the stargate map with no luck as well.
Bots are handicapped to say the least. They can not use elevators push-button doors transporters vehicles among other things.

Are most of your maps gizmo-maps ? [don't get me wrong here bro gizmo-maps are great for humans they are just not usable for bots in most cases]{unless there is an alternative way to go like steps or a ladder along with the elevator or transporter} I'd be glad to look over any of your maps maybe before you submit them to make sure your nav files are good. I will place paint any of them that have a radar overview that would make your nav files professional as they can be.
Thank you for the comment on my blog, My aim is to make it easy for mappers to have the last say on their maps. So often I see mappers spend a ton of time on a map then use the auto-generated nav mesh, Dawg the auto-gen sux it misses ladders steep stairs doors that are ajar all kinds of things.
I'm working on a series of 2 minute video tutorials demonstrating the navigation commands. When I am done the mappers will only have to peruse then use.

late chiz
- be patient or be a patient
barefooted_nightmare .
Bananite | Y2M
Posted 2 months ago
Just dropping in to once again state you have the best maps ive foun don FPS banana.. being i havent really looked at much that might not say a whole lot... but.. hell yeah there you go!
- Bananite
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http://chiefrunningwater.com/ | Y2M
Posted 2 months ago
Could you asses these 2 programs i just made.




fitzdeclan .
THATS ME ! | Y2M
Posted 2 months ago
Nice maps Weaver!
- THATS ME !
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18.8.08,East Troy,Here We Come :) | Y2M
Posted 2 months ago
When you fix the credits then I'll re-assess your map.
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