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ThePandaN .
The Great PanadaN SwifT
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Offline for 4 months
Exit point: Maps > CS:S > Bomb/Defuse > de_cpl_strike > Download
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ID: 309556
Joined: 9 months ago
Location: Australia
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ThePandaN .
The Great PanadaN SwifT | Y2M
Posted 9 months ago
For the time being I don't have any answer's as I haven't put a huge amount of thought into it. I was thinking of doing stages ala cp_jump_7skill. The map is fine, but for a jump map server with 16+ people it ends quite quickly and people "get over" it, if you know what I mean.

Download cp_jump_7skill, it might feed you some ideas. When I get up tomorrow I might think of a few also :D

EDIT: Could you link me to the page that you used to find max/min dimensions for scout jumps?

In fact, I might just make my own scout jump map and have a competition with you for it. Must accommodate for 16+ players (red and blue), must last for at least 60 seconds (if done perfectly) and I can't think of any other rules. Answer back if you are keen :D
- The Great PanadaN SwifT
ATF_Wanderer .
Bananite | Y2M
Posted 9 months ago
About the jump map you commented on,

what could i do to make it harder? i have the long jumps in the map at the bare maximum horizontal distance a scout can double jump (spent hours testing — even tried to add it to the developer's community site's information on it... but they deleted it saying that i was wrong because the manual says otherwise — and ive read the manual, which has a big ass question mark where my number should be)

i tried doing one of each kind of possible jump task so that it wouldn't be repetitive. if you have any other jump tasks, i'd love to hear it.
- Bananite
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