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Identity
Stuttgartwerks .
"Sua Sponte"
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Offline for 5 months
Exit point: CS - Counter-Strike > Skins > M3 > mod shotgun by arachnophobia
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Biography
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ID: 273645
Joined: 9 months ago
Location: North America
Customization/Dev Skills: ?
Alignment: Lawful Neutral
Consoles Owned: PlayStation 2
Games Played: CS:S, BF2, INS, AA:SF, ARMA, COD4
First Game: "DooM" Baby!
Favorite Game: CS:S
Favorite Weapon: M4
Favorite Map: Dustish...
Coke Or Pepsi: Coke
Cat Or Dog: Dog
Sonic or Mario: Umm...
FPS Hero: Umm...
Gamer Type: Regular
Favorite Quote:

"When trading projectiles, it's better to give than to receive."
Homepage: ?
Server IP: 69.13.214.143:27015
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Computer Specs:

Works most of the time...
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Section Subs
Posts11
Stamps7
Assessments3
Threads1
Solid_Snake .
A surveillance camera?! | Y2M
Posted 7 months ago
Never knew you were in combat yourself. Where'd you serve at and, if you don't mind me asking, how old are you?
Jarhead45 .
Im a leading Man | Y2M
Posted 7 months ago
Hey Man I just wanted to give you an overview of how modding goes. The skin starts of from a model then it requires a UV map for a texture now once all of that is done,the author gets a choice for a new animation or just an old animation this is where my field kicks in; Compiling.

I don't really know how to make something from scratch, i just mount,mix stuff that already exists on skins or sometimes mount skins on new animations. So i cant make the masketry system(its ok that you mentioned it,We love advices^^)

And about the release,there may be none since the author will be the one to release his work and not the " modified to fit into the m4 slot " version like the one on the WIP.

However,I am done with the packaging of the release. And I will send you the files once Im done touching it up.

Ill see you on steam^^
My Steam:asnavaro(jarhead|ST gaming)
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