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Map Details Release: Beta Version: b1 Filesize: 10 mb Players: 32 Theme: Not Specified Time of Day: Twilight/Dull Season: Not Specified Weather: Cloudy Textures: Custom Meshes: Standard Map Size: Medium Environment: Indoors, Outdoors Effects: High Dynamic Range(HDR) Misc. Features: Ambient Sounds, Skybox Classes: None/Not Specified Devnotes ---------------------
-- Version History
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*** Beta 1 (2009/02/15) ***
* Initial public release. |
zf_asylum_b1TF2 Zombie Fortress map, set in an abandoned, clifftop asylum.
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| Category: TF2 > Zombie Fortress |
| Tags: zombie, fortress, asylum |
| Added 9 months ago - last modified 6 months ago |
| 1,483 views, 402 downloads, 2 comments, 2 favorites |
Author's Readme/Notes:
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-- Team Fortress 2 : Zombie Fortress
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-- Asylum - zf_asylum_b1
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-- Information
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Title: zf_asylum_b1
File: zf_asylum_b1.bsp
Author: 'dirtyminuth'
E-mail: [See readme]
Type: Zombie Fortress, Survival (http://www.zf.sovietgaming.net/)
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-- Details
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Humans have barricaded themselves in an abandoned, clifftop asylum. The zombie horde is approaching, and the humans have mere minutes to survive. Be careful! The tower bell is still functional, and could be used to alert the zombie horde! Good luck!
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-- Map Features
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* Secondary objective! Humans must defend the bell tower from the zombies. If a zombie hits the bell, the zombies will begin spawning in the basement!
* Multi-stage barricades! Doors break away in pieces and other barricades can be destroyed quickly if you target key support beams!
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-- Thanks
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SnarfyBobo: Alpha testing, suggestions
Trivia: Alpha testing, suggestions
Sirot: Zombie Fortress developer
tf2maps.net: The ultimate TF2 mapping community
freesound.org: Bell sound (use dictated by Creative Commons Sampling Plus 1.0 License) |
DOWNLOAD  (10 mb) |
 Add Feedback Please provide constructive feedback and adhere to FPSB's Posting Rules. The submitter also provided the following feedback instructions:Here are some questions I'm looking to answer:
1.) Can humans (RED) defend certain areas too easily?
2.) Are there any areas where humans can hide and not be killed (exploits)?
3.) Is it fun to play for all teams?
4.) Are there any architectural or graphical glitches?
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