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Map Details
Release: Beta
Version: b1
Filesize: 10 mb
Players: 32
Theme: Not Specified
Time of Day: Twilight/Dull
Season: Not Specified
Weather: Cloudy
Textures: Custom
Meshes: Standard
Map Size: Medium
Environment: Indoors, Outdoors
Effects: High Dynamic Range(HDR)
Misc. Features: Ambient Sounds, Skybox
Classes: None/Not Specified
Devnotes
---------------------
-- Version History
---------------------

*** Beta 1 (2009/02/15) ***
* Initial public release.
zf_asylum_b1
TF2 Zombie Fortress map, set in an abandoned, clifftop asylum.
Added by...
Key Authors
dirtyminuth - Sole Author
Category: TF2 > Zombie Fortress
Tags: zombie, fortress, asylum
Added 9 months ago - last modified 6 months ago
1,490 views, 402 downloads, 3 comments, 2 favorites
Author's Readme/Notes:

------------------------------------------
-- Team Fortress 2 : Zombie Fortress
--
-- Asylum - zf_asylum_b1
------------------------------------------

-----------------
-- Information
-----------------

Title: zf_asylum_b1
File: zf_asylum_b1.bsp
Author: 'dirtyminuth'
E-mail: [See readme]
Type: Zombie Fortress, Survival (http://www.zf.sovietgaming.net/)

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-- Details
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Humans have barricaded themselves in an abandoned, clifftop asylum. The zombie horde is approaching, and the humans have mere minutes to survive. Be careful! The tower bell is still functional, and could be used to alert the zombie horde! Good luck!

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-- Map Features
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* Secondary objective! Humans must defend the bell tower from the zombies. If a zombie hits the bell, the zombies will begin spawning in the basement!

* Multi-stage barricades! Doors break away in pieces and other barricades can be destroyed quickly if you target key support beams!

------------
-- Thanks
------------

SnarfyBobo: Alpha testing, suggestions
Trivia: Alpha testing, suggestions
Sirot: Zombie Fortress developer
tf2maps.net: The ultimate TF2 mapping community
freesound.org: Bell sound (use dictated by Creative Commons Sampling Plus 1.0 License)
DOWNLOAD
(10 mb)
Feedback
11 days ago
Anonymous
I like. My fave.

?
9 months ago
BS1



Pros: Detail, fun to play
Cons: Red can defend too easily on roof, and inside building in certain spots.

On the roof there is a very certain spot that only scouts can get with double jump. Its looking out at the front. You can see it in the picture.
Improvements: Needs a super secret bs1 is cool room. (not serious, but you can add one if you want)
Notes: Very fun map, cant wait to play updated versions. The map can only get better. (hopefully)

I had it added to the server i am admin at, and we needed to buff up the zombie start limit to half the players (at the time was 9) just for the zombies to win.

No exploits that i found while playing.

-------------------

I have to re edit since you can't double post. I have been thinking, but the side objective isn't that important for defenders. The bell right now takes a bit to get to, and when you do hit it, you spawn in a basement that is barricaded in. So as zombies we usually just avoid hitting the bell since 1. We are already inside the building, 2. No one will probably be hiding in the basement, and 3. Too much of a pain to get out of basement.

Maybe you should give more incentive for hitting the bell, or make hitting the bell easier.

One good thing about hitting the bell is that you can no longer be camped at the gate. Its easy to avoid dying though by going into the trees, but if they have a good sniper, its a lot harder.

Those are just some thoughts i have been having, but at the moment it is still my favorite zombie fortress map.

-ADHD-
Add Feedback
Please provide constructive feedback and adhere to FPSB's Posting Rules. The submitter also provided the following feedback instructions:
Here are some questions I'm looking to answer:

1.) Can humans (RED) defend certain areas too easily?
2.) Are there any areas where humans can hide and not be killed (exploits)?
3.) Is it fun to play for all teams?
4.) Are there any architectural or graphical glitches?

Thanks!
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Critic Rating [+]
9.2/10
bScore
9.17/10
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Added by...
dirtyminuth
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Joined 18 Dec 2007

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