| |
|
|
Map Details Release: Beta Version: 21.4 Filesize: 22 mb Players: 32 Theme: Desert/Canyon Time of Day: Day/Light Season: Summer Weather: Sunny Textures: Standard Meshes: Standard Map Size: Medium Environment: Indoors, Outdoors Effects: Color Correction, High Dynamic Range(HDR) Misc. Features: Ambient Sounds, Skybox Classes: Scout, Soldier, Pyro, Demoman, Heavy, Engineer, Medic, Sniper, Spy |
pl_repository_rc3A desert themed single staged 4 point payload map that focuses alot on height advantages.
|
| Category: TF2 > Payload |
| Tags: payload, single-stage, one stage, 4 points, desert, day, daytime, height |
| Added 11 months ago - last modified 7 months ago |
| 4,572 views, 1,147 downloads, 10 comments, 1 favorite |
Author's Readme/Notes:
Release candidate 3 released!
Fixed in Release candidate 3:
- The map has been retextured into the gravelpit dirt theme
- 3D skybox remade to fit the new gravel theme
- Opened up cap 4 alot more.
- Removed some planks from the building outside blue's spawn.
- Lowered the power of a few displacements near cap 1 to improve the fps
- Widened the stairs at red's first spawn
- Added a F_M poster
- Added a light near the blue spawn to lit a dark area
- The red farm buildings were slightly out of place, and have been replaced with wooden brown buildings.
- Slightly optimized some more from cap 1 to cap 2
- Any buildings left at red's first spawn is now removed when blue caps cap 2
- Removed some pipes and a crate at cap 1 and fixed a few displacements
- Changed a medium ammopack and a small medkit to a large ammopack and a medium medkit at cap 3
- After blue caps the second control point, they'll change spawn after 20 seconds instead of changing it instantaneously
- Red's respawntime after cap 1 have been captured is now changed from 10-20 seconds to 11-22 seconds
- Added another barrel on two other barrels at cap 3 to allow people to jump up on them and get to the second floor
- A bug in a buiding near cap 3 where teleporter exits got destroyed, have been fixed
- Fixed some fade distances and other minor visual glitches
This is a release candidate; it's really close to being released.
Please report ANY issue you have with this map. Everything from server crashes to a piece of wood you can get slightly stuck in.
It will help me alot :)
----------------
pl_repository
----------------
A single-stage map like badwater, that has alot of height elements. It is designed to work best with 26 to 32 players.
Discussion thread can be found here: http://forums.steampowered.com/forums/showthread.php?t=779987 |
DOWNLOAD  (22 mb) |
 Add Feedback Please provide constructive feedback and adhere to FPSB's Posting Rules. The submitter also provided the following feedback instructions:Please only report issues if you have tested the map with 24 to 32 players where pretty much everyone knows the layout. Almost every non-mirrored TF2 map is unbalanced with less than 14 disoriented players. You cannot post yet! Get involved on FPSB by posting your thoughts. Give authors your feedback to help them develop. To post in this submission register or login |
|
Assessment You cannot assess yet! Moderating FPSB is in your hands - when you assess a submission your vote determines its success or failure. To vote on this submission register or loginStamps This Map in a nutshell... You cannot stamp yet! Stamps let you apply characteristics to submissions to help others understand them. To stamp this submission register or login.Amazing & Creative 3 x Amazing 2 x Creative 2 x Fun 2 x Original Vote for Studio You must login or register to access this module! |