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Release: Final Version: final Filesize: 36 mb Players: 32 Theme: Not Specified Time of Day: Day/Light Season: Not Specified Weather: Clear Textures: Custom Meshes: Custom Map Size: Large Environment: Indoors, Outdoors Effects: Color Correction, High Dynamic Range(HDR) Misc. Features: Ambient Sounds Classes: None/Not Specified Please email me at mangycarface@gmail.com for questions about the lengthy design process. I will most likely compile an essay on the changes at some point for anyone's viewing pleasure. Likewise, email Arhurt at arthur.bobany@gmail.com for information on his model's development and the interesting process we went through to arrive at the final concept. |
pl_frontier Frontier is a single-stage payload map with 4 control points.
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| Category: TF2 > Payload |
| Tags: payload, train, alpine, frontier, chew, engine, single, stage |
| Added 7 months ago - last modified 2 months ago |
| 22,606 views, 7,494 downloads (Stats) |
Author's Readme/Notes:README: PL_FRONTIER
Instructions: Drag and drop the contents of this folder into your /tf folder. When it prompts you to overwrite or merge, choose merge.
Welcome to the Frontier!
This is a single-stage payload map with 4 control points for BLU to capture. It is designed to address some of the problems with payload maps, namely the tendency to push forward hard and then bring the cart up afterwards., and the overall advantage towards RED/defenders.
To this end, in Frontier, players push a train! Meet Lil' Chew-Chew, the Engineer's latest invention (though the Pyro contributed in design ideas.) This payload is a large mechanized train engine with the ability to run over anyone in front of it- contingent on at least 3 players pushing him along.
To capture points in Frontier, simply stand on or close by the platform Chew Chew trails behind himself. He will absorb all frontal damage, and so RED is forced to apply a very loose, flanking defense in order to stop his progress. Extensive playtesting has been done to both ensure fair and fun gameplay for both BLU and RED and each individual class, with special attention paid towards weakening overpowered sentry locations. This map is tested mostly in a 32 player environment, as gameplay scales downwards better than upwards. Recommended for 14-32 players, as offense will receive a large advantage with any lower.
A lot of effort went into this map, not only on my part, but from an enormous array of people in the custom community. Full credits, in no set order:
Map: MangyCarface
Lil' Chew Chew: Arhurt (of ctf_aerospace fame; check it out!)
Poster, extensive playtesting, statistics gathering & interpretation, major source of ideas: "FLOOR_MASTER"
Engineer Poster: Ovens (fataldose on DA)
Server poster: Nineaxis (check out his WIP pl_stovepipe)
Decompiled bomb cart parts: Z33W13R+VALVe
Decompiled Laser: TheDarkerSideofYourShadow, VALVe
Laser choreography (note: temporary): TheDarkerSideofYourShadow
Extra track pieces: III Demon
TF2Maps.net Sign: Youme
Satellite dish below laser: *mostly* valve
Thank you to the following server operators and their corresponding servers:
FLOOR_MASTER & 2f2f: currently in rotation @ 67.18.19.3:27015
ChillyWI & YinYarr
Rahmie & PuniPuniNa
flubber & CanardPC
Please enjoy!
CHANGELOG FINAL:
-Small filesize + framerate optimizations
-Small detailing and clipping fixes
-New train and animations
-Etc. |
DOWNLOAD  (36 mb) |
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You cannot assess yet!Moderating FPSB is in your hands - when you assess a submission your vote determines its success or failure. To vote on this submission register or login. This Map in a nutshell... Creative & Amazing 15 x Creative 12 x Amazing 10 x Original 9 x Fun 3 x Immense 1 x Life-Like 1 x Laggy 1 x Funny 1 x Crazy You cannot assess yet!Moderating FPSB is in your hands - when you assess a submission your vote determines its success or failure. To vote on this submission register or login. You must login or register to access this module! |