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Map Details
Release: Final
Version: 1.0
Filesize: 1 mb
Players: 4
Theme: Facility/Industrial
Time of Day: Day/Light
Season: Not Specified
Textures: Standard
Meshes: Standard
Map Size: Small
Environment: Indoors, Outdoors
Effects: None/Not Specified
Misc. Features: Ambient Sounds, Skybox
Weapons: Grav Guns
Devnotes
No details were entered
dm_postoffice
Added by...
Key Authors
insta
Category: HL2DM > Deathmatch
Tags: postoffice, sewer, 1vs1, small
Added 11 months ago
1,214 views, 204 downloads, 5 comments, 1 favorite
Author's Readme/Notes:

Map made for the MapCore 1024 contest.
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(1 mb)
Feedback
10 months ago



A beautiful map with great level of detail and well placed weapons. fantastic as a free for all cant belive noone had added this map here b4 Oo
Improvements: I would like more spawn points, possibly, it may be a condition of the map size but when a server is full spawns tend to be right in front of you :)


www.aworkingpig.co.uk
11 months ago



Posted by Archanor

Insta = Magnar Jenssen?


Yes it is. His portfolio links to this page.

Violent lives ending BETTER THAN EXPECTD
11 months ago
fireplace13



Its a nice compact map. there was only one problem i found while inside of it.

the crate far above that water area, laying on the wooden platform, i pulled it off with the gravity gun but it gets stuck on a clip i presume, should look into that being able to fall down and not float in midair

I like Cheese
11 months ago



Insta = Magnar Jenssen?


hiiiiiiiii
11 months ago
Sanguinato



Design: This map is designed in a powerhouse style, for a good gameplay but I was dissappointed when I tested it I dislike the only thing - it's very small. Good for PvP, but not useful on TDM servers etc.
I love this atmosphere - trash, dirt and dust, old brick walls etc, but WHY DID YOU CALLED THIS 'DM_POSTOFFICE?' =)
Gameplay: Good gameplay I think, but there is a low number of physprops, and I love the physcannon...
Looks: Looks very nice at all, good work, but the water texture at the bottom of the map could be better. This one ius too clear. I'd recommend you water_canals_water2, dark green. The volumetric light models look very well and you p[laced it just there where they MUST be. But... Their low-polygonic ends are very well-seen if player stands inside these models. If there would be a sun sprite, it would look much better.
I give you 9.5 points for looks because you filled this map with a very nice atmosphere of forgotten place. I tried to create such an atmosphere but I never succeed...
P.S. Hope you will add some more screenies, there are many nice moments there to look at.


From Russia, being proud of my homeland
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Critic Rating [+]
9.3/10
User Rating [+]
9.7/10
bScore
9.50/10
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Realistic & Fun
Added by...
insta
OFFLINE
Bananite

Drudge
468 points

No EF
0 exemplary posts

Apprentice
Joined 14 Dec 2008

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